Searched refs:FREEHAND_SELECTION (Results 1 – 4 of 4) sorted by relevance
165 FREEHAND_SELECTION, enumerator497 } else if (m_action == FREEHAND_SELECTION && !m_track.isEmpty()) { in draw()626 m_action = FREEHAND_SELECTION; in leftButtonDown()855 } else if (m_action == FREEHAND_SELECTION) { in leftButtonDrag()898 if (m_action == RECT_SELECTION || m_action == FREEHAND_SELECTION) { in leftButtonUp()899 if (m_action == FREEHAND_SELECTION) { in leftButtonUp()
642 } else if (m_strokeSelectionType.getValue() == FREEHAND_SELECTION) { in leftButtonDrag()657 if (m_strokeSelectionType.getValue() == FREEHAND_SELECTION) { in leftButtonDrag()714 } else if (m_strokeSelectionType.getValue() == FREEHAND_SELECTION) { in leftButtonUp()819 else if (m_strokeSelectionType.getValue() == FREEHAND_SELECTION && in draw()
28 #define FREEHAND_SELECTION L"Freehand" macro
827 m_strokeSelectionType.addValue(FREEHAND_SELECTION); in SelectionTool()896 m_strokeSelectionType.setItemUIName(FREEHAND_SELECTION, tr("Freehand")); in updateTranslation()1071 if (m_strokeSelectionType.getValue() == FREEHAND_SELECTION) in leftButtonDown()