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Searched refs:FRICTION_FLY (Results 1 – 21 of 21) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/include/
H A Dp_mobj.h60 #define FRICTION_FLY (0.91796875) // 0xeb00 macro
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/
H A Dp_mobj.h57 #define FRICTION_FLY (0.91796875) // 0xeb00 macro
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/include/
H A Dp_mobj.h61 #define FRICTION_FLY (0.91796875) // 0xeb00 macro
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/
H A Dp_mobj.h46 #define FRICTION_FLY ( 0.91796875 ) ///< @c 0xeb00 macro
/dports/games/zdoom/zdoom-2.8.1/src/
H A Ddoomdef.h371 #define FRICTION_FLY 0xeb00 macro
H A Dp_mobj.cpp2400 mo->velz = FixedMul (mo->velz, FRICTION_FLY); in P_ZMovement()
H A Dp_map.cpp590 friction = FRICTION_FLY; in P_GetFriction()
/dports/games/odamex/odamex-src-0.7.0/common/
H A Ddoomdef.h312 #define FRICTION_FLY 0xeb00 macro
H A Dp_mobj.cpp1417 mo->momz = FixedMul(mo->momz, FRICTION_FLY); in P_PlayerFlyBob()
H A Dp_map.cpp249 friction = FRICTION_FLY; in P_GetFriction()
/dports/games/heretic/glheretic-1.2/
H A Dp_mobj.c281 #define FRICTION_FLY 0xeb00 macro
451 mo->momx = FixedMul(mo->momx, FRICTION_FLY); in P_XYMovement()
452 mo->momy = FixedMul(mo->momy, FRICTION_FLY); in P_XYMovement()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dp_mobj.c275 #define FRICTION_FLY 0xeb00 macro
453 mo->momx = FixedMul(mo->momx, FRICTION_FLY); in P_XYMovement()
454 mo->momy = FixedMul(mo->momy, FRICTION_FLY); in P_XYMovement()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Dp_mobj.c275 #define FRICTION_FLY 0xeb00 macro
453 mo->momx = FixedMul(mo->momx, FRICTION_FLY); in P_XYMovement()
454 mo->momy = FixedMul(mo->momy, FRICTION_FLY); in P_XYMovement()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dp_mobj.c369 #define FRICTION_FLY 0xeb00 macro
658 mo->momx = FixedMul(mo->momx, FRICTION_FLY); in P_XYMovement()
659 mo->momy = FixedMul(mo->momy, FRICTION_FLY); in P_XYMovement()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dp_mobj.c369 #define FRICTION_FLY 0xeb00 macro
658 mo->momx = FixedMul(mo->momx, FRICTION_FLY); in P_XYMovement()
659 mo->momy = FixedMul(mo->momy, FRICTION_FLY); in P_XYMovement()
/dports/games/uhexen/uhexen-0.601/src/
H A Dp_mobj.c362 #define FRICTION_FLY 0xeb00 macro
640 mo->momx = FixedMul(mo->momx, FRICTION_FLY); in P_XYMovement()
641 mo->momy = FixedMul(mo->momy, FRICTION_FLY); in P_XYMovement()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dp_spec.h1212 #define FRICTION_FLY 0xeb00 macro
H A Dp_mobj.c554 friction = FRICTION_FLY; in P_XYFriction()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/world/
H A Dmobj.cpp103 return FRICTION_FLY; in Mobj_Friction()
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DEntityEx.Head.vc42 const float FRICTION_FLY = 2.87109375;
H A DEntityEx.Physics.vc1440 return FRICTION_FLY;