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Searched refs:FSoundChan (Results 1 – 4 of 4) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Ds_sound.cpp129 FSoundChan *Channels;
151 FSoundChan *chan; in S_NoiseDebug()
570 FSoundChan *chan; in S_GetChannel()
623 void S_LinkChannel(FSoundChan *chan, FSoundChan **head) in S_LinkChannel()
841 FSoundChan *chan; in S_StartSound()
1147 FSoundChan *ochan; in S_RestartSound()
1407 FSoundChan *chan; in S_CheckSoundLimit()
2048 FSoundChan *schan = static_cast<FSoundChan*>(ichan); in S_ChannelEnded()
2098 FSoundChan *schan = static_cast<FSoundChan*>(ichan); in S_ChannelVirtualChanged()
2203 FSoundChan *chan; in S_SerializeSounds()
[all …]
H A Ds_sound.h177 struct FSoundChan : public FISoundChannel struct
179 FSoundChan *NextChan; // Next channel in this list. argument
180 FSoundChan **PrevChan; // Previous channel in this list. argument
199 extern FSoundChan *Channels; argument
201 void S_ReturnChannel(FSoundChan *chan);
204 void S_StopChannel(FSoundChan *chan);
205 void S_LinkChannel(FSoundChan *chan, FSoundChan **head);
206 void S_UnlinkChannel(FSoundChan *chan);
/dports/games/zdoom/zdoom-2.8.1/src/sound/
H A Doalsound.cpp250 FSoundChan *lowest = Renderer->FindLowestChannel(); in SetupSource()
940 FSoundChan *schan = Channels; in SetSfxVolume()
1137 FSoundChan *schan = Channels; in UnloadSound()
1146 FSoundChan *next = schan->NextChan; in UnloadSound()
1186 FSoundChan *lowest = FindLowestChannel(); in StartSound()
1281 FSoundChan *lowest = FindLowestChannel(); in StartSound3D()
1865 FSoundChan *schan = Channels; in PurgeStoppedSources()
1985 FSoundChan *OpenALSoundRenderer::FindLowestChannel() in FindLowestChannel()
1987 FSoundChan *schan = Channels; in FindLowestChannel()
1988 FSoundChan *lowest = NULL; in FindLowestChannel()
H A Doalsound.h179 static FSoundChan *FindLowestChannel();