Searched refs:FSoundChan (Results 1 – 4 of 4) sorted by relevance
129 FSoundChan *Channels;151 FSoundChan *chan; in S_NoiseDebug()570 FSoundChan *chan; in S_GetChannel()623 void S_LinkChannel(FSoundChan *chan, FSoundChan **head) in S_LinkChannel()841 FSoundChan *chan; in S_StartSound()1147 FSoundChan *ochan; in S_RestartSound()1407 FSoundChan *chan; in S_CheckSoundLimit()2048 FSoundChan *schan = static_cast<FSoundChan*>(ichan); in S_ChannelEnded()2098 FSoundChan *schan = static_cast<FSoundChan*>(ichan); in S_ChannelVirtualChanged()2203 FSoundChan *chan; in S_SerializeSounds()[all …]
177 struct FSoundChan : public FISoundChannel struct179 FSoundChan *NextChan; // Next channel in this list. argument180 FSoundChan **PrevChan; // Previous channel in this list. argument199 extern FSoundChan *Channels; argument201 void S_ReturnChannel(FSoundChan *chan);204 void S_StopChannel(FSoundChan *chan);205 void S_LinkChannel(FSoundChan *chan, FSoundChan **head);206 void S_UnlinkChannel(FSoundChan *chan);
250 FSoundChan *lowest = Renderer->FindLowestChannel(); in SetupSource()940 FSoundChan *schan = Channels; in SetSfxVolume()1137 FSoundChan *schan = Channels; in UnloadSound()1146 FSoundChan *next = schan->NextChan; in UnloadSound()1186 FSoundChan *lowest = FindLowestChannel(); in StartSound()1281 FSoundChan *lowest = FindLowestChannel(); in StartSound3D()1865 FSoundChan *schan = Channels; in PurgeStoppedSources()1985 FSoundChan *OpenALSoundRenderer::FindLowestChannel() in FindLowestChannel()1987 FSoundChan *schan = Channels; in FindLowestChannel()1988 FSoundChan *lowest = NULL; in FindLowestChannel()
179 static FSoundChan *FindLowestChannel();