Searched refs:FUNKY_DEATHLET (Results 1 – 2 of 2) sorted by relevance
99 else if (FUNKY_DEATHLET == weapType) in MISSILE()111 if ( (weapType == FUNKY_BOMBLET) || (weapType == FUNKY_DEATHLET) ) { in MISSILE()467 || (FUNKY_DEATHLET == weapType) ) { in draw()
475 FUNKY_DEATHLET = 28, enumerator