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Searched refs:FX_ALPHA_NONLINEAR (Results 1 – 9 of 9) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A DFxPrimitives.h48 #define FX_ALPHA_NONLINEAR 0x00000004 macro
H A Dcg_effects.cpp668 FX_APPLY_PHYSICS | FX_ALPHA_NONLINEAR | FX_USE_ALPHA ); in CG_DoGlassQuad()
H A DFxPrimitives.cpp500 if (( mFlags & FX_ALPHA_PARM_MASK ) == FX_ALPHA_NONLINEAR ) in UpdateAlpha()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_effects.c239 #define FX_ALPHA_NONLINEAR 0x00000004 macro
344 apArgs.flags = (FX_APPLY_PHYSICS | FX_ALPHA_NONLINEAR | FX_USE_ALPHA); in CG_DoGlassQuad()
/dports/games/openjk/OpenJK-07675e2/codemp/client/
H A DFxPrimitives.h43 #define FX_ALPHA_NONLINEAR 0x00000004 macro
H A DFxPrimitives.cpp516 if (( mFlags & FX_ALPHA_PARM_MASK ) == FX_ALPHA_NONLINEAR ) in UpdateAlpha()
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A DFxPrimitives.h48 #define FX_ALPHA_NONLINEAR 0x00000004 macro
H A Dcg_effects.cpp700 FX_APPLY_PHYSICS | FX_ALPHA_NONLINEAR | FX_USE_ALPHA ); in CG_DoGlassQuad()
H A DFxPrimitives.cpp530 if (( mFlags & FX_ALPHA_PARM_MASK ) == FX_ALPHA_NONLINEAR ) in UpdateAlpha()