Searched refs:FX_APPLY_PHYSICS (Results 1 – 12 of 12) sorted by relevance
336 mFlags |= (FX_USE_BBOX | FX_APPLY_PHYSICS); in ParseMin()362 mFlags |= (FX_USE_BBOX | FX_APPLY_PHYSICS); in ParseMax()458 mFlags |= FX_APPLY_PHYSICS; in ParseElasticity()736 mFlags |= FX_APPLY_PHYSICS; in ParseFlags()741 mFlags |= (FX_GHOUL2_TRACE|FX_APPLY_PHYSICS|FX_EXPENSIVE_PHYSICS); in ParseFlags()1649 mFlags |= FX_IMPACT_RUNS_FX | FX_APPLY_PHYSICS; in ParseImpactFxStrings()
228 if ( (mFlags & FX_APPLY_PHYSICS) && !(mFlags & FX_PLAYER_VIEW) ) in UpdateOrigin()271 mFlags &= ~(FX_APPLY_PHYSICS | FX_IMPACT_RUNS_FX); in UpdateOrigin()308 mFlags &= ~(FX_APPLY_PHYSICS | FX_IMPACT_RUNS_FX); in UpdateOrigin()
99 #define FX_APPLY_PHYSICS 0x02000000 macro
350 mFlags |= (FX_USE_BBOX | FX_APPLY_PHYSICS); in ParseMin()376 mFlags |= (FX_USE_BBOX | FX_APPLY_PHYSICS); in ParseMax()743 { CSTRING_VIEW( "usePhysics" ), FX_APPLY_PHYSICS }, in ParseFlags()746 …{ CSTRING_VIEW( "ghoul2Collision" ), ( FX_GHOUL2_TRACE | FX_APPLY_PHYSICS | FX_EXPENSIVE_PHYSICS )… in ParseFlags()1528 mFlags, FX_IMPACT_RUNS_FX | FX_APPLY_PHYSICS, in ParseImpactFxStrings()
267 if ( (mFlags & FX_APPLY_PHYSICS) ) in UpdateOrigin()342 mFlags &= ~(FX_APPLY_PHYSICS|FX_IMPACT_RUNS_FX); in UpdateOrigin()825 if ( mFlags & FX_APPLY_PHYSICS ) in Update()1402 if ( (mFlags & FX_APPLY_PHYSICS) ) in Draw()
700 FX_APPLY_PHYSICS | FX_ALPHA_NONLINEAR | FX_USE_ALPHA ); in CG_DoGlassQuad()
346 mFlags |= (FX_USE_BBOX | FX_APPLY_PHYSICS); in ParseMin()372 mFlags |= (FX_USE_BBOX | FX_APPLY_PHYSICS); in ParseMax()716 { CSTRING_VIEW( "usePhysics" ), FX_APPLY_PHYSICS }, in ParseFlags()1497 mFlags, FX_IMPACT_RUNS_FX | FX_APPLY_PHYSICS, in ParseImpactFxStrings()
252 if ( (mFlags & FX_APPLY_PHYSICS) ) in UpdateOrigin()312 mFlags &= ~(FX_APPLY_PHYSICS|FX_IMPACT_RUNS_FX); in UpdateOrigin()712 if ( mFlags & FX_APPLY_PHYSICS ) in Update()1191 if ( (mFlags & FX_APPLY_PHYSICS) ) in Draw()
92 #define FX_APPLY_PHYSICS 0x02000000 macro
668 FX_APPLY_PHYSICS | FX_ALPHA_NONLINEAR | FX_USE_ALPHA ); in CG_DoGlassQuad()
240 #define FX_APPLY_PHYSICS 0x02000000 macro344 apArgs.flags = (FX_APPLY_PHYSICS | FX_ALPHA_NONLINEAR | FX_USE_ALPHA); in CG_DoGlassQuad()