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Searched refs:FX_APPLY_PHYSICS (Results 1 – 12 of 12) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codemp/client/
H A DFxTemplate.cpp336 mFlags |= (FX_USE_BBOX | FX_APPLY_PHYSICS); in ParseMin()
362 mFlags |= (FX_USE_BBOX | FX_APPLY_PHYSICS); in ParseMax()
458 mFlags |= FX_APPLY_PHYSICS; in ParseElasticity()
736 mFlags |= FX_APPLY_PHYSICS; in ParseFlags()
741 mFlags |= (FX_GHOUL2_TRACE|FX_APPLY_PHYSICS|FX_EXPENSIVE_PHYSICS); in ParseFlags()
1649 mFlags |= FX_IMPACT_RUNS_FX | FX_APPLY_PHYSICS; in ParseImpactFxStrings()
H A DFxPrimitives.cpp228 if ( (mFlags & FX_APPLY_PHYSICS) && !(mFlags & FX_PLAYER_VIEW) ) in UpdateOrigin()
271 mFlags &= ~(FX_APPLY_PHYSICS | FX_IMPACT_RUNS_FX); in UpdateOrigin()
308 mFlags &= ~(FX_APPLY_PHYSICS | FX_IMPACT_RUNS_FX); in UpdateOrigin()
H A DFxPrimitives.h99 #define FX_APPLY_PHYSICS 0x02000000 macro
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A DFxTemplate.cpp350 mFlags |= (FX_USE_BBOX | FX_APPLY_PHYSICS); in ParseMin()
376 mFlags |= (FX_USE_BBOX | FX_APPLY_PHYSICS); in ParseMax()
743 { CSTRING_VIEW( "usePhysics" ), FX_APPLY_PHYSICS }, in ParseFlags()
746 …{ CSTRING_VIEW( "ghoul2Collision" ), ( FX_GHOUL2_TRACE | FX_APPLY_PHYSICS | FX_EXPENSIVE_PHYSICS )… in ParseFlags()
1528 mFlags, FX_IMPACT_RUNS_FX | FX_APPLY_PHYSICS, in ParseImpactFxStrings()
H A DFxPrimitives.cpp267 if ( (mFlags & FX_APPLY_PHYSICS) ) in UpdateOrigin()
342 mFlags &= ~(FX_APPLY_PHYSICS|FX_IMPACT_RUNS_FX); in UpdateOrigin()
825 if ( mFlags & FX_APPLY_PHYSICS ) in Update()
1402 if ( (mFlags & FX_APPLY_PHYSICS) ) in Draw()
H A DFxPrimitives.h99 #define FX_APPLY_PHYSICS 0x02000000 macro
H A Dcg_effects.cpp700 FX_APPLY_PHYSICS | FX_ALPHA_NONLINEAR | FX_USE_ALPHA ); in CG_DoGlassQuad()
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A DFxTemplate.cpp346 mFlags |= (FX_USE_BBOX | FX_APPLY_PHYSICS); in ParseMin()
372 mFlags |= (FX_USE_BBOX | FX_APPLY_PHYSICS); in ParseMax()
716 { CSTRING_VIEW( "usePhysics" ), FX_APPLY_PHYSICS }, in ParseFlags()
1497 mFlags, FX_IMPACT_RUNS_FX | FX_APPLY_PHYSICS, in ParseImpactFxStrings()
H A DFxPrimitives.cpp252 if ( (mFlags & FX_APPLY_PHYSICS) ) in UpdateOrigin()
312 mFlags &= ~(FX_APPLY_PHYSICS|FX_IMPACT_RUNS_FX); in UpdateOrigin()
712 if ( mFlags & FX_APPLY_PHYSICS ) in Update()
1191 if ( (mFlags & FX_APPLY_PHYSICS) ) in Draw()
H A DFxPrimitives.h92 #define FX_APPLY_PHYSICS 0x02000000 macro
H A Dcg_effects.cpp668 FX_APPLY_PHYSICS | FX_ALPHA_NONLINEAR | FX_USE_ALPHA ); in CG_DoGlassQuad()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_effects.c240 #define FX_APPLY_PHYSICS 0x02000000 macro
344 apArgs.flags = (FX_APPLY_PHYSICS | FX_ALPHA_NONLINEAR | FX_USE_ALPHA); in CG_DoGlassQuad()