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Searched refs:FX_BryarAltHitPlayer (Results 1 – 10 of 10) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A DFX_BryarPistol.cpp173 void FX_BryarAltHitPlayer( vec3_t origin, vec3_t normal, qboolean humanoid ) in FX_BryarAltHitPlayer() function
H A Dcg_local.h1113 void FX_BryarAltHitPlayer( vec3_t origin, vec3_t normal, qboolean humanoid );
H A Dcg_weapons.cpp3071 FX_BryarAltHitPlayer( origin, dir, humanoid ); in CG_MissileHitPlayer()
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A DFX_BryarPistol.cpp171 void FX_BryarAltHitPlayer( vec3_t origin, vec3_t normal, qboolean humanoid ) in FX_BryarAltHitPlayer() function
H A Dcg_local.h1087 void FX_BryarAltHitPlayer( vec3_t origin, vec3_t normal, qboolean humanoid );
H A Dcg_weapons.cpp2888 FX_BryarAltHitPlayer( origin, dir, humanoid ); in CG_MissileHitPlayer()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dfx_local.h41 void FX_BryarAltHitPlayer( vec3_t origin, vec3_t normal, qboolean humanoid );
H A Dfx_bryarpistol.c138 void FX_BryarAltHitPlayer( vec3_t origin, vec3_t normal, qboolean humanoid ) in FX_BryarAltHitPlayer() function
H A Dcg_local.h2020 void FX_BryarAltHitPlayer( vec3_t origin, vec3_t normal, qboolean humanoid );
2042 void FX_BryarAltHitPlayer( vec3_t origin, vec3_t normal, qboolean humanoid );
H A Dcg_weapons.c2114 FX_BryarAltHitPlayer( origin, dir, humanoid ); in CG_MissileHitPlayer()
2129 FX_BryarAltHitPlayer( origin, dir, humanoid ); in CG_MissileHitPlayer()