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Searched refs:FX_USE_ALPHA (Results 1 – 17 of 17) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A DFxPrimitives.h95 #define FX_USE_ALPHA 0x08000000 // the FX system actually uses RGB to do fades, but this will ove… macro
H A Dcg_effects.cpp668 FX_APPLY_PHYSICS | FX_ALPHA_NONLINEAR | FX_USE_ALPHA ); in CG_DoGlassQuad()
H A DFxTemplate.cpp721 { CSTRING_VIEW( "useAlpha" ), FX_USE_ALPHA }, in ParseFlags()
H A DFxPrimitives.cpp569 if ( mFlags & FX_USE_ALPHA ) in UpdateAlpha()
H A Dcg_weapons.cpp1221 …, 0.7f, WHITE, WHITE, Q_flrand(0.0f, 1.0f) * 360, 0.0f, 1.0f, shader, FX_USE_ALPHA | FX_DEPTH_HACK… in CG_AddViewWeapon()
H A Dcg_players.cpp5999 …le, 0.0f, 0.7f, 0.7f, WHITE, WHITE, Q_flrand(0.0f, 1.0f) * 360, 0.0f, 1.0f, shader, FX_USE_ALPHA ); in CG_Player()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_effects.c241 #define FX_USE_ALPHA 0x08000000 macro
344 apArgs.flags = (FX_APPLY_PHYSICS | FX_ALPHA_NONLINEAR | FX_USE_ALPHA); in CG_DoGlassQuad()
H A Dcg_players.c6029 #define FX_USE_ALPHA 0x08000000 macro
6436 fx.mSetFlags = FX_USE_ALPHA; in CG_AddSaberBlade()
6489 fx.mSetFlags = FX_USE_ALPHA; in CG_AddSaberBlade()
/dports/games/openjk/OpenJK-07675e2/codemp/client/
H A DFxPrimitives.h102 #define FX_USE_ALPHA 0x08000000 // the FX system actually uses RGB to do fades, but this will ove… macro
H A DFxTemplate.cpp752 mFlags |= FX_USE_ALPHA; in ParseFlags()
H A DFxPrimitives.cpp577 if ( mFlags & FX_USE_ALPHA ) in UpdateAlpha()
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A DFxPrimitives.h102 #define FX_USE_ALPHA 0x08000000 // the FX system actually uses RGB to do fades, but this will ove… macro
H A Dcg_effects.cpp700 FX_APPLY_PHYSICS | FX_ALPHA_NONLINEAR | FX_USE_ALPHA ); in CG_DoGlassQuad()
H A DFxTemplate.cpp752 { CSTRING_VIEW( "useAlpha" ), FX_USE_ALPHA }, in ParseFlags()
H A DFxPrimitives.cpp599 if ( mFlags & FX_USE_ALPHA ) in UpdateAlpha()
H A Dcg_weapons.cpp1338 …, 0.7f, WHITE, WHITE, Q_flrand(0.0f, 1.0f) * 360, 0.0f, 1.0f, shader, FX_USE_ALPHA | FX_DEPTH_HACK… in CG_AddViewWeapon()
H A Dcg_players.cpp8404 …le, 0.0f, 0.7f, 0.7f, WHITE, WHITE, Q_flrand(0.0f, 1.0f) * 360, 0.0f, 1.0f, shader, FX_USE_ALPHA ); in CG_Player()