/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | FxPrimitives.h | 95 #define FX_USE_ALPHA 0x08000000 // the FX system actually uses RGB to do fades, but this will ove… macro
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H A D | cg_effects.cpp | 668 FX_APPLY_PHYSICS | FX_ALPHA_NONLINEAR | FX_USE_ALPHA ); in CG_DoGlassQuad()
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H A D | FxTemplate.cpp | 721 { CSTRING_VIEW( "useAlpha" ), FX_USE_ALPHA }, in ParseFlags()
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H A D | FxPrimitives.cpp | 569 if ( mFlags & FX_USE_ALPHA ) in UpdateAlpha()
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H A D | cg_weapons.cpp | 1221 …, 0.7f, WHITE, WHITE, Q_flrand(0.0f, 1.0f) * 360, 0.0f, 1.0f, shader, FX_USE_ALPHA | FX_DEPTH_HACK… in CG_AddViewWeapon()
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H A D | cg_players.cpp | 5999 …le, 0.0f, 0.7f, 0.7f, WHITE, WHITE, Q_flrand(0.0f, 1.0f) * 360, 0.0f, 1.0f, shader, FX_USE_ALPHA ); in CG_Player()
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_effects.c | 241 #define FX_USE_ALPHA 0x08000000 macro 344 apArgs.flags = (FX_APPLY_PHYSICS | FX_ALPHA_NONLINEAR | FX_USE_ALPHA); in CG_DoGlassQuad()
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H A D | cg_players.c | 6029 #define FX_USE_ALPHA 0x08000000 macro 6436 fx.mSetFlags = FX_USE_ALPHA; in CG_AddSaberBlade() 6489 fx.mSetFlags = FX_USE_ALPHA; in CG_AddSaberBlade()
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/dports/games/openjk/OpenJK-07675e2/codemp/client/ |
H A D | FxPrimitives.h | 102 #define FX_USE_ALPHA 0x08000000 // the FX system actually uses RGB to do fades, but this will ove… macro
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H A D | FxTemplate.cpp | 752 mFlags |= FX_USE_ALPHA; in ParseFlags()
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H A D | FxPrimitives.cpp | 577 if ( mFlags & FX_USE_ALPHA ) in UpdateAlpha()
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | FxPrimitives.h | 102 #define FX_USE_ALPHA 0x08000000 // the FX system actually uses RGB to do fades, but this will ove… macro
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H A D | cg_effects.cpp | 700 FX_APPLY_PHYSICS | FX_ALPHA_NONLINEAR | FX_USE_ALPHA ); in CG_DoGlassQuad()
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H A D | FxTemplate.cpp | 752 { CSTRING_VIEW( "useAlpha" ), FX_USE_ALPHA }, in ParseFlags()
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H A D | FxPrimitives.cpp | 599 if ( mFlags & FX_USE_ALPHA ) in UpdateAlpha()
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H A D | cg_weapons.cpp | 1338 …, 0.7f, WHITE, WHITE, Q_flrand(0.0f, 1.0f) * 360, 0.0f, 1.0f, shader, FX_USE_ALPHA | FX_DEPTH_HACK… in CG_AddViewWeapon()
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H A D | cg_players.cpp | 8404 …le, 0.0f, 0.7f, 0.7f, WHITE, WHITE, Q_flrand(0.0f, 1.0f) * 360, 0.0f, 1.0f, shader, FX_USE_ALPHA ); in CG_Player()
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