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Searched refs:FarZ (Results 1 – 6 of 6) sorted by relevance

/dports/games/retroarch/RetroArch-1.9.7/gfx/include/dxsdk/
H A Dxnamathmatrix.inl2146 FLOAT FarZ argument
2159 fRange = FarZ / (FarZ - NearZ);
2189 FLOAT fRange = FarZ / (FarZ - NearZ);
2243 fRange = FarZ / (NearZ - FarZ);
2273 FLOAT fRange = FarZ / (NearZ-FarZ);
2348 FLOAT fRange = FarZ / (FarZ-NearZ);
2424 FLOAT fRange = FarZ / (NearZ-FarZ);
2489 FarZ / (FarZ - NearZ),
2503 FLOAT fRange = FarZ / (FarZ-NearZ);
2566 FarZ / (NearZ - FarZ),
[all …]
H A Dxnamath.h2483 XMMATRIX XMMatrixPerspectiveLH(FLOAT ViewWidth, FLOAT ViewHeight, FLOAT NearZ, FLOAT FarZ);
2484 XMMATRIX XMMatrixPerspectiveRH(FLOAT ViewWidth, FLOAT ViewHeight, FLOAT NearZ, FLOAT FarZ);
2485 XMMATRIX XMMatrixPerspectiveFovLH(FLOAT FovAngleY, FLOAT AspectHByW, FLOAT NearZ, FLOAT FarZ
2486 XMMATRIX XMMatrixPerspectiveFovRH(FLOAT FovAngleY, FLOAT AspectHByW, FLOAT NearZ, FLOAT FarZ
2487 …enterLH(FLOAT ViewLeft, FLOAT ViewRight, FLOAT ViewBottom, FLOAT ViewTop, FLOAT NearZ, FLOAT FarZ);
2488 …enterRH(FLOAT ViewLeft, FLOAT ViewRight, FLOAT ViewBottom, FLOAT ViewTop, FLOAT NearZ, FLOAT FarZ);
2489 XMMATRIX XMMatrixOrthographicLH(FLOAT ViewWidth, FLOAT ViewHeight, FLOAT NearZ, FLOAT FarZ);
2490 XMMATRIX XMMatrixOrthographicRH(FLOAT ViewWidth, FLOAT ViewHeight, FLOAT NearZ, FLOAT FarZ);
2491 …enterLH(FLOAT ViewLeft, FLOAT ViewRight, FLOAT ViewBottom, FLOAT ViewTop, FLOAT NearZ, FLOAT FarZ);
2492 …enterRH(FLOAT ViewLeft, FLOAT ViewRight, FLOAT ViewBottom, FLOAT ViewTop, FLOAT NearZ, FLOAT FarZ);
/dports/devel/apitrace/apitrace-9.0/thirdparty/directxtex/XNAMath/
H A Dxnamathmatrix.inl2160 FLOAT FarZ argument
2173 fRange = FarZ / (FarZ - NearZ);
2203 FLOAT fRange = FarZ / (FarZ - NearZ);
2257 fRange = FarZ / (NearZ - FarZ);
2287 FLOAT fRange = FarZ / (NearZ-FarZ);
2362 FLOAT fRange = FarZ / (FarZ-NearZ);
2438 FLOAT fRange = FarZ / (NearZ-FarZ);
2499 fRange = FarZ / (FarZ-NearZ);
2530 FLOAT fRange = FarZ / (FarZ-NearZ);
2589 fRange = FarZ / (NearZ-FarZ);
[all …]
H A Dxnamath.h2746 XMMATRIX XMMatrixPerspectiveLH(FLOAT ViewWidth, FLOAT ViewHeight, FLOAT NearZ, FLOAT FarZ);
2747 XMMATRIX XMMatrixPerspectiveRH(FLOAT ViewWidth, FLOAT ViewHeight, FLOAT NearZ, FLOAT FarZ);
2748 XMMATRIX XMMatrixPerspectiveFovLH(FLOAT FovAngleY, FLOAT AspectHByW, FLOAT NearZ, FLOAT FarZ
2749 XMMATRIX XMMatrixPerspectiveFovRH(FLOAT FovAngleY, FLOAT AspectHByW, FLOAT NearZ, FLOAT FarZ
2750 …enterLH(FLOAT ViewLeft, FLOAT ViewRight, FLOAT ViewBottom, FLOAT ViewTop, FLOAT NearZ, FLOAT FarZ);
2751 …enterRH(FLOAT ViewLeft, FLOAT ViewRight, FLOAT ViewBottom, FLOAT ViewTop, FLOAT NearZ, FLOAT FarZ);
2752 XMMATRIX XMMatrixOrthographicLH(FLOAT ViewWidth, FLOAT ViewHeight, FLOAT NearZ, FLOAT FarZ);
2753 XMMATRIX XMMatrixOrthographicRH(FLOAT ViewWidth, FLOAT ViewHeight, FLOAT NearZ, FLOAT FarZ);
2754 …enterLH(FLOAT ViewLeft, FLOAT ViewRight, FLOAT ViewBottom, FLOAT ViewTop, FLOAT NearZ, FLOAT FarZ);
2755 …enterRH(FLOAT ViewLeft, FLOAT ViewRight, FLOAT ViewBottom, FLOAT ViewTop, FLOAT NearZ, FLOAT FarZ);
/dports/games/avp/avp-20170505/src/
H A Dvdb.c152 ClipPlanePoints.cpp2.vz = FarZ; in VDBClipPlanes()
173 ClipPlanePoints.cpp3.vz = FarZ; in VDBClipPlanes()
190 ClipPlanePoints.cpp3.vz = FarZ; in VDBClipPlanes()
203 ClipPlanePoints.cpp2.vz = FarZ; in VDBClipPlanes()
/dports/games/avp/avp-20170505/src/avp/win95/
H A Dsystem.h67 #define FarZ ONE_FIXED macro