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Searched refs:Fetch_prop_state (Results 1 – 5 of 5) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Ddebug.cpp124 state = Fetch_prop_state(pLamp->prop_name); in Show_lit_unlit_diagnostics()
H A Dstagedraw_pc_poly.cpp611 state = MS->Fetch_prop_state(pLamp->prop_name); in StageDrawPoly()
639 state = MS->Fetch_prop_state(pShade->prop_name); in StageDrawPoly()
882 uint32 stat = g_mission->session->Fetch_prop_state(const_cast<char *>(pProp->GetName())); in StageDrawPoly()
H A Dset_pc.cpp1060 uint32 state = g_mission->session->Fetch_prop_state(const_cast<char *>(pProp->GetName())); in Set_draw()
1110 uint32 state = g_mission->session->Fetch_prop_state(const_cast<char *>(pProp->GetName())); in Set_draw()
H A Dsession.cpp1015 uint32 _game_session::Fetch_prop_state(char *prop_name) { in Fetch_prop_state() function in ICB::_game_session
H A Dsession.h230 uint32 Fetch_prop_state(char *prop_name);