Searched refs:Fetch_prop_state (Results 1 – 5 of 5) sorted by relevance
124 state = Fetch_prop_state(pLamp->prop_name); in Show_lit_unlit_diagnostics()
611 state = MS->Fetch_prop_state(pLamp->prop_name); in StageDrawPoly()639 state = MS->Fetch_prop_state(pShade->prop_name); in StageDrawPoly()882 uint32 stat = g_mission->session->Fetch_prop_state(const_cast<char *>(pProp->GetName())); in StageDrawPoly()
1060 uint32 state = g_mission->session->Fetch_prop_state(const_cast<char *>(pProp->GetName())); in Set_draw()1110 uint32 state = g_mission->session->Fetch_prop_state(const_cast<char *>(pProp->GetName())); in Set_draw()
1015 uint32 _game_session::Fetch_prop_state(char *prop_name) { in Fetch_prop_state() function in ICB::_game_session
230 uint32 Fetch_prop_state(char *prop_name);