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Searched refs:FilteredClosestRayResultCallback (Results 1 – 2 of 2) sorted by relevance

/dports/devel/bullet/bullet3-3.21/examples/SharedMemory/
H A DPhysicsServerCommandProcessor.cpp6256 struct FilteredClosestRayResultCallback : public btCollisionWorld::ClosestRayResultCallback struct
6258FilteredClosestRayResultCallback(const btVector3& rayFromWorld, const btVector3& rayToWorld, int c… in FilteredClosestRayResultCallback() function
6397FilteredClosestRayResultCallback rayResultCallback(rayFromWorld, rayToWorld, m_collisionFilterMask… in processRay()
/dports/devel/py-bullet3/bullet3-3.21/examples/SharedMemory/
H A DPhysicsServerCommandProcessor.cpp6256 struct FilteredClosestRayResultCallback : public btCollisionWorld::ClosestRayResultCallback struct
6258FilteredClosestRayResultCallback(const btVector3& rayFromWorld, const btVector3& rayToWorld, int c… in FilteredClosestRayResultCallback() function
6397FilteredClosestRayResultCallback rayResultCallback(rayFromWorld, rayToWorld, m_collisionFilterMask… in processRay()