/dports/games/doomsday/doomsday-2.3.1/doomsday/tools/texc/ |
H A D | import.cpp | 73 int FindLump(const char *name, lumpinfo_t *lumps, int numLumps) in FindLump() function 126 i = FindLump("PNAMES", lumps, info.numlumps); in Import() 140 i = FindLump(name, lumps, info.numlumps); in Import()
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/ |
H A D | language.cpp | 45 while((lump = Wads.FindLump("LANGUAGE", &lastLump)) != -1) in SetupStrings()
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H A D | w_wad.h | 187 …int FindLump (const char *name, int *lastlump, bool anyns=false); // [RH] Find lumps with duplica…
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H A D | sndseq.cpp | 115 while((lump = Wads.FindLump("SNDSEQ", &lastLump)) != -1) in Init()
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H A D | sndinfo.cpp | 237 while((lump = Wads.FindLump("SNDINFO", &lastLump)) != -1) in Init()
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/dports/games/eureka/eureka-1.27b-source/src/ |
H A D | w_texture.cc | 373 Lump_c *pnames = master_dir[i]->FindLump("PNAMES"); in W_LoadTextures() 374 Lump_c *texture1 = master_dir[i]->FindLump("TEXTURE1"); in W_LoadTextures() 375 Lump_c *texture2 = master_dir[i]->FindLump("TEXTURE2"); in W_LoadTextures()
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H A D | w_wad.h | 168 Lump_c * FindLump(const char *name);
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H A D | m_loadsave.cc | 1115 if (wad->FindLump(EUREKA_LUMP)) in OpenFileMap() 1178 if (did_load && wad->FindLump(EUREKA_LUMP)) in CMD_OpenMap() 1805 if (wad->FindLump(EUREKA_LUMP)) in M_ExportMap()
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H A D | w_wad.cc | 382 Lump_c * Wad_file::FindLump(const char *name) in FindLump() function in Wad_file 1352 Lump_c *L = master_dir[i]->FindLump(name); in W_FindLump()
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H A D | ui_editor.cc | 455 Lump_c * lump = wad->FindLump(lump_name); in LoadLump()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | teaminfo.cpp | 135 while ((iLump = Wads.FindLump ("TEAMINFO", &iLastLump)) != -1) in ParseTeamInfo()
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H A D | keysections.cpp | 165 while ((lump = Wads.FindLump ("KEYCONF", &lastlump)) != -1) in D_LoadWadSettings()
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H A D | w_wad.h | 193 …int FindLump (const char *name, int *lastlump, bool anyns=false); // [RH] Find lumps with duplica…
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H A D | s_environment.cpp | 619 while ((lump = Wads.FindLump ("REVERBS", &lastlump)) != -1) in S_ParseReverbDef()
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H A D | stringtable.cpp | 122 while ((lump = Wads.FindLump ("LANGUAGE", &lastlump)) != -1) in LoadStrings()
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H A D | c_bind.cpp | 628 while ((lump = Wads.FindLump("DEFBINDS", &lastlump)) != -1) in C_BindDefaults()
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H A D | p_terrain.cpp | 251 while (-1 != (lump = Wads.FindLump ("TERRAIN", &lastlump)) ) in P_InitTerrainTypes()
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/dports/games/zdoom/zdoom-2.8.1/src/thingdef/ |
H A D | thingdef.cpp | 352 while ((lump = Wads.FindLump ("DECORATE", &lastlump)) != -1) in LoadActors()
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/textures/ |
H A D | texturemanager.cpp | 621 while ((remapLump = Wads.FindLump(lumpname, &lastLump)) != -1) in LoadTextureDefs() 1023 while ((lump = Wads.FindLump("PALVERS", &lastlump)) != -1) in InitPalettedVersions()
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/dports/games/zdoom/zdoom-2.8.1/src/g_shared/ |
H A D | a_keys.cpp | 367 while ((lump = Wads.FindLump ("LOCKDEFS", &lastlump)) != -1) in P_InitKeyMessages()
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/dports/games/zdoom/zdoom-2.8.1/src/r_data/ |
H A D | sprites.cpp | 529 while ((base = Wads.FindLump ("S_SKIN", &lastlump, true)) != -1) in R_InitSkins() 923 while ((lump = Wads.FindLump ("S_SKIN", &lastlump, true)) != -1) in R_InitSprites()
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H A D | voxels.cpp | 592 while ((lump = Wads.FindLump("VOXELDEF", &lastlump)) != -1) in R_InitVoxels()
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/g_shared/ |
H A D | a_keys.cpp | 383 while ((lump = Wads.FindLump ("LOCKDEFS", &lastlump)) != -1) in P_InitKeyMessages()
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/dports/games/zdoom/zdoom-2.8.1/src/textures/ |
H A D | texturemanager.cpp | 601 while ((remapLump = Wads.FindLump(lumpname, &lastLump)) != -1) in LoadTextureDefs() 1034 while ((lump = Wads.FindLump("PALVERS", &lastlump)) != -1) in InitPalettedVersions()
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/g_wolf/ |
H A D | wolf_sbar.cpp | 520 while((lumpnum = Wads.FindLump("LATCHCFG", &lastLump)) != -1) in SetupStatusbar()
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