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Searched refs:FindSolidGround (Results 1 – 4 of 4) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/src/landscape/
H A DC4Landscape.h182 bool FindSolidGround(int32_t &rx, int32_t &ry, int32_t width);
H A DC4Landscape.cpp2622 bool FindSolidGround(int32_t &rx, int32_t &ry, int32_t width) in FindSolidGround() function
/dports/games/openclonk/openclonk-release-8.1-src/src/player/
H A DC4Player.cpp505 FindSolidGround(ctx,cty,pDef->Shape.Wdt*3); in PlaceReadyCrew()
594 FindSolidGround(ctx,cty,def->Shape.Wdt); in PlaceReadyMaterial()
674 FindSolidGround(ptx,pty,30); in ScenarioInit()
/dports/games/openclonk/openclonk-release-8.1-src/src/game/
H A DC4Game.cpp2786 if (!FindSolidGround(iX,iY,pDef->Shape.Wdt)) return nullptr; in PlaceAnimal()