Searched refs:FindSolidGround (Results 1 – 4 of 4) sorted by relevance
/dports/games/openclonk/openclonk-release-8.1-src/src/landscape/ |
H A D | C4Landscape.h | 182 bool FindSolidGround(int32_t &rx, int32_t &ry, int32_t width);
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H A D | C4Landscape.cpp | 2622 bool FindSolidGround(int32_t &rx, int32_t &ry, int32_t width) in FindSolidGround() function
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/dports/games/openclonk/openclonk-release-8.1-src/src/player/ |
H A D | C4Player.cpp | 505 FindSolidGround(ctx,cty,pDef->Shape.Wdt*3); in PlaceReadyCrew() 594 FindSolidGround(ctx,cty,def->Shape.Wdt); in PlaceReadyMaterial() 674 FindSolidGround(ptx,pty,30); in ScenarioInit()
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/dports/games/openclonk/openclonk-release-8.1-src/src/game/ |
H A D | C4Game.cpp | 2786 if (!FindSolidGround(iX,iY,pDef->Shape.Wdt)) return nullptr; in PlaceAnimal()
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