Searched refs:Find_InArray (Results 1 – 5 of 5) sorted by relevance
134 if (FindObject(Find_AtPoint(target->GetX(), target->GetY()), Find_InArray([shooter]))) in FxHitCheckTimer()
211 global func Find_InArray(array a) in Find_InArray() function
384 main_criterion = Find_Or(main_criterion, Find_InArray([action_target])); in GetInteractableObjects()
164 container_restriction = Find_Or(Find_Container(container), Find_InArray([container])); in FxIntCheckObjectsTimer()
1683 #: sdk/script/fn/Find_InArray.xml:8(category)2517 #: sdk/script/fn/Find_InArray.xml:9(subcat)9489 #: sdk/script/fn/Find_InArray.xml:17(desc)9494 #: sdk/script/fn/Find_InArray.xml:21(desc)9499 #: sdk/script/fn/Find_InArray.xml:22(remark)9503 #: sdk/script/fn/Find_InArray.xml:38(text)9504 …he effect and need to stay within 200 range to keep being healed. The Find_InArray criterion ensur…