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Searched refs:Find_InArray (Results 1 – 5 of 5) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/planet/System.ocg/
H A DHitChecks.c134 if (FindObject(Find_AtPoint(target->GetX(), target->GetY()), Find_InArray([shooter]))) in FxHitCheckTimer()
H A DFindObject.c211 global func Find_InArray(array a) in Find_InArray() function
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Libraries.ocd/ClonkInteractionControl.ocd/
H A DScript.c384 main_criterion = Find_Or(main_criterion, Find_InArray([action_target])); in GetInteractableObjects()
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/HUD.ocd/ObjectInteractionMenu.ocd/
H A DScript.c164 container_restriction = Find_Or(Find_Container(container), Find_InArray([container])); in FxIntCheckObjectsTimer()
/dports/games/openclonk/openclonk-release-8.1-src/docs/
H A Dde.po1683 #: sdk/script/fn/Find_InArray.xml:8(category)
2517 #: sdk/script/fn/Find_InArray.xml:9(subcat)
9489 #: sdk/script/fn/Find_InArray.xml:17(desc)
9494 #: sdk/script/fn/Find_InArray.xml:21(desc)
9499 #: sdk/script/fn/Find_InArray.xml:22(remark)
9503 #: sdk/script/fn/Find_InArray.xml:38(text)
9504 …he effect and need to stay within 200 range to keep being healed. The Find_InArray criterion ensur…