Searched refs:FinishAnim (Results 1 – 12 of 12) sorted by relevance
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/game/ |
H A D | NPC.cpp | 350 FinishAnim(io, ause1->cur_anim); in ARX_NPC_Behaviour_Change() 358 FinishAnim(io, ause0->cur_anim); in ARX_NPC_Behaviour_Change() 365 FinishAnim(io, ause1->cur_anim); in ARX_NPC_Behaviour_Change() 371 FinishAnim(io, ause2->cur_anim); in ARX_NPC_Behaviour_Change() 382 FinishAnim(io, ause0->cur_anim); in ARX_NPC_Behaviour_Change() 2145 FinishAnim(io, ause->cur_anim); in ARX_NPC_Manage_Anims_End() 2155 FinishAnim(io, ause->cur_anim); in ARX_NPC_Manage_Anims_End() 2163 FinishAnim(io, ause->cur_anim); in ARX_NPC_Manage_Anims_End() 2171 FinishAnim(io, ause->cur_anim); in ARX_NPC_Manage_Anims_End() 2210 FinishAnim(io, ause->cur_anim); in TryAndCheckAnim() [all …]
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H A D | Spells.cpp | 1154 FinishAnim(io,ause1->cur_anim); in ARX_SPELLS_UpdateSymbolDraw() 1185 FinishAnim(io,ause1->cur_anim); in ARX_SPELLS_UpdateSymbolDraw() 2867 FinishAnim(entities.player(), ause1->cur_anim); in ARX_SPELLS_Precast_Check() 7448 FinishAnim(io, ause1->cur_anim); in TryToCastSpell()
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/script/ |
H A D | ScriptedInventory.cpp | 510 FinishAnim(io, io->animlayer[1].cur_anim); in execute() 517 FinishAnim(io, io->animlayer[1].cur_anim); in execute()
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H A D | ScriptedAnimation.cpp | 115 FinishAnim(&io, io.animlayer[0].cur_anim); in forceAnim() 184 FinishAnim(io, io->animlayer[layer].cur_anim); in setNextAnim()
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | game.c | 133 BOOL FinishAnim = 0; variable 1663 if (FinishAnim) in NewLevel() 1668 if (FinishAnim == ANIM_ZILLA || FinishAnim == ANIM_SERP) in NewLevel() 1671 FinishAnim = 0; in NewLevel() 2213 if (FinishAnim) in MenuLevel() 2217 FinishAnim = 0; in MenuLevel() 2222 FinishAnim = 0; in MenuLevel() 2554 if (FinishAnim) in BonusScreen() 2671 playanm(FinishAnim); in EndGameSequence() 2679 if (FinishAnim == ANIM_ZILLA) in EndGameSequence() [all …]
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H A D | weapon.c | 5362 extern BOOL FinishAnim; in ActorHealth() 5380 FinishAnim = ANIM_SERP; in ActorHealth() 5391 FinishAnim = ANIM_SUMO; in ActorHealth() 5401 FinishAnim = ANIM_ZILLA; in ActorHealth()
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | game.cpp | 144 SWBOOL FinishAnim = 0; variable 1318 FinishAnim = 0; in InitLevelGlobals2() 1713 if (FinishAnim) in NewLevel() 1721 if (FinishAnim == ANIM_ZILLA || FinishAnim == ANIM_SERP) in NewLevel() 2234 if (FinishAnim) in MenuLevel() 2238 FinishAnim = 0; in MenuLevel() 2243 FinishAnim = 0; in MenuLevel() 2530 if (FinishAnim) in BonusScreen() 2650 playanm(FinishAnim); in EndGameSequence() 2658 if (FinishAnim == ANIM_ZILLA) in EndGameSequence() [all …]
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H A D | save.cpp | 85 extern SWBOOL FinishAnim; 677 MWRITE(&FinishAnim,sizeof(FinishAnim),1,fil); in SaveGame() 1189 MREAD(&FinishAnim,sizeof(FinishAnim),1,fil); in LoadGame()
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H A D | weapon.cpp | 5331 extern SWBOOL FinishAnim; in ActorHealth() 5349 FinishAnim = ANIM_SERP; in ActorHealth() 5360 FinishAnim = ANIM_SUMO; in ActorHealth() 5370 FinishAnim = ANIM_ZILLA; in ActorHealth()
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/data/ |
H A D | Mesh.h | 216 void FinishAnim(Entity * io,ANIM_HANDLE * eanim);
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H A D | Mesh.cpp | 2424 void FinishAnim(Entity * io, ANIM_HANDLE * eanim) { in FinishAnim() function
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/animation/ |
H A D | Animation.cpp | 436 if (io) FinishAnim(io,eanim->cur_anim); in PrepareAnim() 443 FinishAnim(io,eanim->cur_anim); in PrepareAnim() 469 FinishAnim(io,eanim->cur_anim); in PrepareAnim()
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