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Searched refs:FinishAnim (Results 1 – 12 of 12) sorted by relevance

/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/game/
H A DNPC.cpp350 FinishAnim(io, ause1->cur_anim); in ARX_NPC_Behaviour_Change()
358 FinishAnim(io, ause0->cur_anim); in ARX_NPC_Behaviour_Change()
365 FinishAnim(io, ause1->cur_anim); in ARX_NPC_Behaviour_Change()
371 FinishAnim(io, ause2->cur_anim); in ARX_NPC_Behaviour_Change()
382 FinishAnim(io, ause0->cur_anim); in ARX_NPC_Behaviour_Change()
2145 FinishAnim(io, ause->cur_anim); in ARX_NPC_Manage_Anims_End()
2155 FinishAnim(io, ause->cur_anim); in ARX_NPC_Manage_Anims_End()
2163 FinishAnim(io, ause->cur_anim); in ARX_NPC_Manage_Anims_End()
2171 FinishAnim(io, ause->cur_anim); in ARX_NPC_Manage_Anims_End()
2210 FinishAnim(io, ause->cur_anim); in TryAndCheckAnim()
[all …]
H A DSpells.cpp1154 FinishAnim(io,ause1->cur_anim); in ARX_SPELLS_UpdateSymbolDraw()
1185 FinishAnim(io,ause1->cur_anim); in ARX_SPELLS_UpdateSymbolDraw()
2867 FinishAnim(entities.player(), ause1->cur_anim); in ARX_SPELLS_Precast_Check()
7448 FinishAnim(io, ause1->cur_anim); in TryToCastSpell()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/script/
H A DScriptedInventory.cpp510 FinishAnim(io, io->animlayer[1].cur_anim); in execute()
517 FinishAnim(io, io->animlayer[1].cur_anim); in execute()
H A DScriptedAnimation.cpp115 FinishAnim(&io, io.animlayer[0].cur_anim); in forceAnim()
184 FinishAnim(io, io->animlayer[layer].cur_anim); in setNextAnim()
/dports/games/jfsw/jfsw-c434002/src/
H A Dgame.c133 BOOL FinishAnim = 0; variable
1663 if (FinishAnim) in NewLevel()
1668 if (FinishAnim == ANIM_ZILLA || FinishAnim == ANIM_SERP) in NewLevel()
1671 FinishAnim = 0; in NewLevel()
2213 if (FinishAnim) in MenuLevel()
2217 FinishAnim = 0; in MenuLevel()
2222 FinishAnim = 0; in MenuLevel()
2554 if (FinishAnim) in BonusScreen()
2671 playanm(FinishAnim); in EndGameSequence()
2679 if (FinishAnim == ANIM_ZILLA) in EndGameSequence()
[all …]
H A Dweapon.c5362 extern BOOL FinishAnim; in ActorHealth()
5380 FinishAnim = ANIM_SERP; in ActorHealth()
5391 FinishAnim = ANIM_SUMO; in ActorHealth()
5401 FinishAnim = ANIM_ZILLA; in ActorHealth()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dgame.cpp144 SWBOOL FinishAnim = 0; variable
1318 FinishAnim = 0; in InitLevelGlobals2()
1713 if (FinishAnim) in NewLevel()
1721 if (FinishAnim == ANIM_ZILLA || FinishAnim == ANIM_SERP) in NewLevel()
2234 if (FinishAnim) in MenuLevel()
2238 FinishAnim = 0; in MenuLevel()
2243 FinishAnim = 0; in MenuLevel()
2530 if (FinishAnim) in BonusScreen()
2650 playanm(FinishAnim); in EndGameSequence()
2658 if (FinishAnim == ANIM_ZILLA) in EndGameSequence()
[all …]
H A Dsave.cpp85 extern SWBOOL FinishAnim;
677 MWRITE(&FinishAnim,sizeof(FinishAnim),1,fil); in SaveGame()
1189 MREAD(&FinishAnim,sizeof(FinishAnim),1,fil); in LoadGame()
H A Dweapon.cpp5331 extern SWBOOL FinishAnim; in ActorHealth()
5349 FinishAnim = ANIM_SERP; in ActorHealth()
5360 FinishAnim = ANIM_SUMO; in ActorHealth()
5370 FinishAnim = ANIM_ZILLA; in ActorHealth()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/data/
H A DMesh.h216 void FinishAnim(Entity * io,ANIM_HANDLE * eanim);
H A DMesh.cpp2424 void FinishAnim(Entity * io, ANIM_HANDLE * eanim) { in FinishAnim() function
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/animation/
H A DAnimation.cpp436 if (io) FinishAnim(io,eanim->cur_anim); in PrepareAnim()
443 FinishAnim(io,eanim->cur_anim); in PrepareAnim()
469 FinishAnim(io,eanim->cur_anim); in PrepareAnim()