Searched refs:FireLevel23MGun (Results 1 – 7 of 7) sorted by relevance
/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ |
H A D | p_arms.h | 119 void FireLevel23MGun(int x, int y, int level, int dir);
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H A D | p_arms.cpp | 562 FireLevel23MGun(x, y, level, dir); in PFireMachineGun() 801 void FireLevel23MGun(int x, int y, int level, int dir) in FireLevel23MGun() function
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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/npc/ |
H A D | curly_ai.fdh | 13 void FireLevel23MGun(int x, int y, int level, int dir);
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H A D | curly_ai.cpp | 378 FireLevel23MGun(x, y, 2, dir); in ai_cai_gun()
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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ |
H A D | p_arms.fdh | 40 void FireLevel23MGun(int x, int y, int level, int dir);
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H A D | p_arms.cpp | 431 FireLevel23MGun(x, y, level, dir); in PFireMachineGun() 443 void FireLevel23MGun(int x, int y, int level, int dir) in FireLevel23MGun() function
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/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ai/npc/ |
H A D | curly_ai.cpp | 424 FireLevel23MGun(x, y, 2, dir); in ai_cai_gun()
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