Searched refs:FireMissileBullet (Results 1 – 1 of 1) sorted by relevance
/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ |
H A D | p_arms.cpp | 141 static Object *FireMissileBullet(int otype, int btype, int xoff = 0, int yoff = 0, int accel = 0, b… in FireMissileBullet() function 341 …FireMissileBullet(object_type, bullet_type, CSFI * xoff, 8 * CSFI * yoff, (is_super) ? 512 : 128, … in PFireMissile() 345 …FireMissileBullet(object_type, bullet_type, 6 * CSFI * xoff, (level == 2) ? CSFI : 0, (is_super) ?… in PFireMissile() 354 FireMissileBullet(object_type, bullet_type, 3 * CSFI * xoff, 0, (is_super) ? 256 : 64, true); in PFireMissile() 355 FireMissileBullet(object_type, bullet_type, -3 * CSFI * xoff, 0, (is_super) ? 170 : 51, true); in PFireMissile() 359 FireMissileBullet(object_type, bullet_type, 0, -8 * CSFI, (is_super) ? 256 : 64, true); in PFireMissile() 360 … FireMissileBullet(object_type, bullet_type, -4 * CSFI * xoff, -CSFI, (is_super) ? 170 : 51, true); in PFireMissile()
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