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Searched refs:FireSimpleBullet (Results 1 – 3 of 3) sorted by relevance

/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/
H A Dp_arms.cpp5 static Object *FireSimpleBullet(int otype, int btype, int xoff=0, int yoff=0);
337 static Object *FireSimpleBullet(int otype, int btype, int xoff, int yoff) in FireSimpleBullet() function
381 Object *shot = FireSimpleBullet(otype, btype); in FireSimpleBulletOffset()
419 shot = FireSimpleBullet(OBJ_POLAR_SHOT, B_MGUN_L1, 0, 0); in PFireMachineGun()
518 o = FireSimpleBullet(object_type, bullet_type, -xoff, -yoff); in PFireMissile()
525 o = FireSimpleBullet(object_type, bullet_type, xoff, yoff); in PFireMissile()
635 FireSimpleBullet(OBJ_NEMESIS_SHOT, B_NEMESIS_L1+level); in PFireNemesis()
H A Dp_arms.fdh36 static Object *FireSimpleBullet(int otype, int btype, int xoff, int yoff);
/dports/games/nxengine/nxengine-evo-2.6.5-1/src/
H A Dp_arms.cpp118 static Object *FireSimpleBullet(int otype, int btype, int xoff = 0, int yoff = 0) in FireSimpleBullet() function
210 Object *shot = FireSimpleBullet(otype, btype); in FireSimpleBulletOffset()
479 FireSimpleBullet(OBJ_NEMESIS_SHOT, B_NEMESIS_L1 + level); in PFireNemesis()
549 shot = FireSimpleBullet(OBJ_POLAR_SHOT, B_MGUN_L1, 0, 0); in PFireMachineGun()