Searched refs:FireSimpleBullet (Results 1 – 3 of 3) sorted by relevance
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ |
H A D | p_arms.cpp | 5 static Object *FireSimpleBullet(int otype, int btype, int xoff=0, int yoff=0); 337 static Object *FireSimpleBullet(int otype, int btype, int xoff, int yoff) in FireSimpleBullet() function 381 Object *shot = FireSimpleBullet(otype, btype); in FireSimpleBulletOffset() 419 shot = FireSimpleBullet(OBJ_POLAR_SHOT, B_MGUN_L1, 0, 0); in PFireMachineGun() 518 o = FireSimpleBullet(object_type, bullet_type, -xoff, -yoff); in PFireMissile() 525 o = FireSimpleBullet(object_type, bullet_type, xoff, yoff); in PFireMissile() 635 FireSimpleBullet(OBJ_NEMESIS_SHOT, B_NEMESIS_L1+level); in PFireNemesis()
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H A D | p_arms.fdh | 36 static Object *FireSimpleBullet(int otype, int btype, int xoff, int yoff);
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/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ |
H A D | p_arms.cpp | 118 static Object *FireSimpleBullet(int otype, int btype, int xoff = 0, int yoff = 0) in FireSimpleBullet() function 210 Object *shot = FireSimpleBullet(otype, btype); in FireSimpleBulletOffset() 479 FireSimpleBullet(OBJ_NEMESIS_SHOT, B_NEMESIS_L1 + level); in PFireNemesis() 549 shot = FireSimpleBullet(OBJ_POLAR_SHOT, B_MGUN_L1, 0, 0); in PFireMachineGun()
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