Searched refs:FireSimpleBulletOffset (Results 1 – 3 of 3) sorted by relevance
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ |
H A D | p_arms.cpp | 364 static Object *FireSimpleBulletOffset(int otype, int btype, int xoff, int yoff) in FireSimpleBulletOffset() function 401 FireSimpleBulletOffset(OBJ_POLAR_SHOT, B_PSTAR_L1+level, xoff, 0); in PFirePolarStar() 504 FireSimpleBulletOffset(object_type, bullet_type, -4<<CSF, 0); in PFireMissile() 553 Object *fb = FireSimpleBulletOffset(object_types[level], B_FIREBALL1 + level, -8<<CSF, 0); in PFireFireball() 626 FireSimpleBulletOffset(object_type, B_SNAKE_L1+level, -5<<CSF, 0); in PFireSnake() 650 FireSimpleBulletOffset(objtype, B_BUBBLER_L1+level, -4<<CSF, 0); in PFireBubbler() 671 FireSimpleBulletOffset(OBJ_POLAR_SHOT, B_PSTAR_L3, -4<<CSF, 0); in PFireSpur() 722 FireSimpleBulletOffset(OBJ_SPUR_SHOT, B_SPUR_L1+level, -4<<CSF, 0); in PHandleSpur()
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H A D | p_arms.fdh | 37 static Object *FireSimpleBulletOffset(int otype, int btype, int xoff, int yoff);
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/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ |
H A D | p_arms.cpp | 185 static Object *FireSimpleBulletOffset(int otype, int btype, int xoff, int yoff) in FireSimpleBulletOffset() function 265 FireSimpleBulletOffset(OBJ_SPUR_SHOT, B_SPUR_L1 + level, -4 * CSFI, 0); in PHandleSpur() 383 Object *fb = FireSimpleBulletOffset(object_types[level], B_FIREBALL1 + level, -6 * CSFI, 0); in PFireFireball() 471 FireSimpleBulletOffset(object_type, B_SNAKE_L1 + level, -5 * CSFI, 0); in PFireSnake() 496 FireSimpleBulletOffset(objtype, B_BUBBLER_L1 + level, -4 * CSFI, 0); in PFireBubbler() 517 FireSimpleBulletOffset(OBJ_POLAR_SHOT, B_PSTAR_L3, -4 * CSFI, 0); in PFireSpur() 530 FireSimpleBulletOffset(OBJ_POLAR_SHOT, B_PSTAR_L1 + level, xoff, 0); in PFirePolarStar()
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