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Searched refs:FireWeapon (Results 1 – 25 of 71) sorted by relevance

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/dports/games/openra/OpenRA-release-20200503/mods/ra/weapons/
H A Dother.yaml1 ^FireWeapon:
25 Inherits: ^FireWeapon
37 Inherits: ^FireWeapon
60 Inherits: ^FireWeapon
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Items.ocd/Weapons.ocd/Blunderbuss.ocd/
H A DScript.c83 FireWeapon(clonk, angle); in FinishedAiming()
162 public func FireWeapon(object clonk, int angle) in FireWeapon() function
/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/
H A Dgun.h68 void FireWeapon(short nPlayer);
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Items.ocd/Weapons.ocd/GrenadeLauncher.ocd/
H A DScript.c82 FireWeapon(clonk, angle); in FinishedAiming()
173 func FireWeapon(object clonk, int angle) in FireWeapon() function
/dports/games/nxengine/nxengine-evo-2.6.5-1/src/
H A Dp_arms.h116 void FireWeapon(void);
H A Dp_arms.cpp294 FireWeapon(); in PDoWeapons()
578 void FireWeapon(void) in FireWeapon() function
/dports/games/spring/spring_98.0/rts/Sim/Units/Scripts/
H A DNullUnitScript.h51 virtual void FireWeapon(int weaponNum);
H A DNullUnitScript.cpp61 void CNullUnitScript::FireWeapon(int weaponNum) {} in FireWeapon() function in CNullUnitScript
H A DCobInstance.h145 virtual void FireWeapon(int weaponNum);
H A DLuaUnitScript.h101 virtual void FireWeapon(int weaponNum);
H A DUnitScript.h214 virtual void FireWeapon(int weaponNum) = 0;
H A DCobInstance.cpp465 void CCobInstance::FireWeapon(int weaponNum) { Call(COBFN_FirePrimary + COBFN_Weapon_Funcs * weapon… in FireWeapon() function in CCobInstance
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/
H A Dp_arms.fdh33 void FireWeapon(void);
H A Dp_arms.cpp107 FireWeapon(); in PDoWeapons()
128 void FireWeapon(void) in FireWeapon() function
/dports/games/openspades/openspades-0.1.3/Sources/Client/
H A DPlayer.h133 void FireWeapon();
H A DPlayer.cpp261 FireWeapon(); in SetWeaponInput()
501 FireWeapon(); in Update()
542 void Player::FireWeapon() { in FireWeapon() function in spades::client::Player
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DWeapons.h169 extern BOOLEAN FireWeapon( SOLDIERTYPE *pSoldier , INT16 sTargetGridNo );
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Utils/
H A DEvent_Pump.cc259 FireWeapon(pSoldier, SFireWeapon.sTargetGridNo); in ExecuteGameEvent()
/dports/games/palomino/palomino/scripts/
H A Dkeyboard.lua273 PlayerActor:FireWeapon()
H A Dactors.lua397 function PlayerActor:FireWeapon() function
/dports/games/dhewm3/dhewm3-1.5.1/neo/ui/
H A DGameSSDWindow.h554 void FireWeapon(int key);
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/
H A DPlayer.h643 void FireWeapon( void );
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DActor.Misc.vc543 PlayerEx(Player).FireWeapon();
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/
H A Dg_buildable.c1030 FireWeapon( self ); in AHive_Think()
1358 FireWeapon( self ); in ATrapper_FireOnEnemy()
2020 FireWeapon( self ); in HMGTurret_Think()
2088 FireWeapon( self ); in HTeslaGen_Think()
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dg_local.h487 void FireWeapon( gentity_t *ent, qboolean alt_fire );

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