/dports/games/openra/OpenRA-release-20200503/mods/ra/weapons/ |
H A D | other.yaml | 1 ^FireWeapon: 25 Inherits: ^FireWeapon 37 Inherits: ^FireWeapon 60 Inherits: ^FireWeapon
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Items.ocd/Weapons.ocd/Blunderbuss.ocd/ |
H A D | Script.c | 83 FireWeapon(clonk, angle); in FinishedAiming() 162 public func FireWeapon(object clonk, int angle) in FireWeapon() function
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/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | gun.h | 68 void FireWeapon(short nPlayer);
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Items.ocd/Weapons.ocd/GrenadeLauncher.ocd/ |
H A D | Script.c | 82 FireWeapon(clonk, angle); in FinishedAiming() 173 func FireWeapon(object clonk, int angle) in FireWeapon() function
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/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ |
H A D | p_arms.h | 116 void FireWeapon(void);
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H A D | p_arms.cpp | 294 FireWeapon(); in PDoWeapons() 578 void FireWeapon(void) in FireWeapon() function
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/dports/games/spring/spring_98.0/rts/Sim/Units/Scripts/ |
H A D | NullUnitScript.h | 51 virtual void FireWeapon(int weaponNum);
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H A D | NullUnitScript.cpp | 61 void CNullUnitScript::FireWeapon(int weaponNum) {} in FireWeapon() function in CNullUnitScript
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H A D | CobInstance.h | 145 virtual void FireWeapon(int weaponNum);
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H A D | LuaUnitScript.h | 101 virtual void FireWeapon(int weaponNum);
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H A D | UnitScript.h | 214 virtual void FireWeapon(int weaponNum) = 0;
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H A D | CobInstance.cpp | 465 void CCobInstance::FireWeapon(int weaponNum) { Call(COBFN_FirePrimary + COBFN_Weapon_Funcs * weapon… in FireWeapon() function in CCobInstance
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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ |
H A D | p_arms.fdh | 33 void FireWeapon(void);
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H A D | p_arms.cpp | 107 FireWeapon(); in PDoWeapons() 128 void FireWeapon(void) in FireWeapon() function
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/dports/games/openspades/openspades-0.1.3/Sources/Client/ |
H A D | Player.h | 133 void FireWeapon();
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H A D | Player.cpp | 261 FireWeapon(); in SetWeaponInput() 501 FireWeapon(); in Update() 542 void Player::FireWeapon() { in FireWeapon() function in spades::client::Player
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/ |
H A D | Weapons.h | 169 extern BOOLEAN FireWeapon( SOLDIERTYPE *pSoldier , INT16 sTargetGridNo );
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Utils/ |
H A D | Event_Pump.cc | 259 FireWeapon(pSoldier, SFireWeapon.sTargetGridNo); in ExecuteGameEvent()
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/dports/games/palomino/palomino/scripts/ |
H A D | keyboard.lua | 273 PlayerActor:FireWeapon()
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H A D | actors.lua | 397 function PlayerActor:FireWeapon() function
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/dports/games/dhewm3/dhewm3-1.5.1/neo/ui/ |
H A D | GameSSDWindow.h | 554 void FireWeapon(int key);
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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/ |
H A D | Player.h | 643 void FireWeapon( void );
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/dports/games/vavoom/vavoom-1.33/progs/common/linespec/ |
H A D | Actor.Misc.vc | 543 PlayerEx(Player).FireWeapon();
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/ |
H A D | g_buildable.c | 1030 FireWeapon( self ); in AHive_Think() 1358 FireWeapon( self ); in ATrapper_FireOnEnemy() 2020 FireWeapon( self ); in HMGTurret_Think() 2088 FireWeapon( self ); in HTeslaGen_Think()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | g_local.h | 487 void FireWeapon( gentity_t *ent, qboolean alt_fire );
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