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Searched refs:FlipStereo (Results 1 – 10 of 10) sorted by relevance

/dports/games/jfsw/jfsw-c434002/src/
H A Dsettings.h53 BOOL FlipStereo; member
H A Dconfig.c615 gs.FlipStereo = dummy; in CONFIG_ReadSetup()
616 if (gs.FlipStereo) gs.FlipStereo = 1; in CONFIG_ReadSetup()
679 dummy = gs.FlipStereo; in CONFIG_WriteSetup()
H A Dsounds.h86 void FlipStereo(void );
H A Dsounds.c1191 void FlipStereo(void) in FlipStereo() function
1193 FX_SetReverseStereo(gs.FlipStereo); in FlipStereo()
1226 if (gs.FlipStereo) in SoundStartup()
H A Dmenus.c2194 buttonsettings[btn_flipstereo] = gs.FlipStereo; in MNU_InitMenus()
3480 last_value = gs.FlipStereo; in MNU_DoButton()
3481 gs.FlipStereo = state = buttonsettings[item->button]; in MNU_DoButton()
3482 if (gs.FlipStereo != last_value) in MNU_DoButton()
3483 FlipStereo(); in MNU_DoButton()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dsettings.h54 SWBOOL FlipStereo; member
H A Dconfig.cpp617 gs.FlipStereo = dummy; in CONFIG_ReadSetup()
618 if (gs.FlipStereo) gs.FlipStereo = 1; in CONFIG_ReadSetup()
712 dummy = gs.FlipStereo; in CONFIG_WriteSetup()
H A Dmenus.cpp2242 buttonsettings[btn_flipstereo] = gs.FlipStereo; in MNU_InitMenus()
3477 last_value = gs.FlipStereo; in MNU_DoButton()
3478 gs.FlipStereo = state = buttonsettings[item->button]; in MNU_DoButton()
3480 if (gs.FlipStereo != last_value) in MNU_DoButton()
3481 FX_SetReverseStereo(gs.FlipStereo); in MNU_DoButton()
H A Dsounds.cpp1238 if (gs.FlipStereo) in SoundStartup()
/dports/lang/intel-compute-runtime/compute-runtime-21.52.22081/third_party/libdxg/include/
H A Dd3dkmthk.h356 …UINT FlipStereo : 1; // 0x00020000 // This is a flip from a stereo al… member
1123 …UINT FlipStereo : 1; // 0x00000001 This is a flip from a stereo alloc. Used in … member