Searched refs:FlipStereo (Results 1 – 10 of 10) sorted by relevance
53 BOOL FlipStereo; member
615 gs.FlipStereo = dummy; in CONFIG_ReadSetup()616 if (gs.FlipStereo) gs.FlipStereo = 1; in CONFIG_ReadSetup()679 dummy = gs.FlipStereo; in CONFIG_WriteSetup()
86 void FlipStereo(void );
1191 void FlipStereo(void) in FlipStereo() function1193 FX_SetReverseStereo(gs.FlipStereo); in FlipStereo()1226 if (gs.FlipStereo) in SoundStartup()
2194 buttonsettings[btn_flipstereo] = gs.FlipStereo; in MNU_InitMenus()3480 last_value = gs.FlipStereo; in MNU_DoButton()3481 gs.FlipStereo = state = buttonsettings[item->button]; in MNU_DoButton()3482 if (gs.FlipStereo != last_value) in MNU_DoButton()3483 FlipStereo(); in MNU_DoButton()
54 SWBOOL FlipStereo; member
617 gs.FlipStereo = dummy; in CONFIG_ReadSetup()618 if (gs.FlipStereo) gs.FlipStereo = 1; in CONFIG_ReadSetup()712 dummy = gs.FlipStereo; in CONFIG_WriteSetup()
2242 buttonsettings[btn_flipstereo] = gs.FlipStereo; in MNU_InitMenus()3477 last_value = gs.FlipStereo; in MNU_DoButton()3478 gs.FlipStereo = state = buttonsettings[item->button]; in MNU_DoButton()3480 if (gs.FlipStereo != last_value) in MNU_DoButton()3481 FX_SetReverseStereo(gs.FlipStereo); in MNU_DoButton()
1238 if (gs.FlipStereo) in SoundStartup()
356 …UINT FlipStereo : 1; // 0x00020000 // This is a flip from a stereo al… member1123 …UINT FlipStereo : 1; // 0x00000001 This is a flip from a stereo alloc. Used in … member