/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | ConvertToLHProcess.cpp | 280 FlipWindingOrderProcess::FlipWindingOrderProcess() in FlipWindingOrderProcess() function in FlipWindingOrderProcess 285 FlipWindingOrderProcess::~FlipWindingOrderProcess() in ~FlipWindingOrderProcess() 290 bool FlipWindingOrderProcess::IsActive( unsigned int pFlags) const in IsActive() 297 void FlipWindingOrderProcess::Execute( aiScene* pScene) in Execute() 307 void FlipWindingOrderProcess::ProcessMesh( aiMesh* pMesh) in ProcessMesh()
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H A D | ConvertToLHProcess.h | 118 class FlipWindingOrderProcess : public BaseProcess 124 FlipWindingOrderProcess(); 127 ~FlipWindingOrderProcess();
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H A D | Exporter.cpp | 285 FlipWindingOrderProcess step; in Export() 311 && !dynamic_cast<FlipWindingOrderProcess*>(p) in Export()
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H A D | PostStepRegistry.cpp | 216 out.push_back( new FlipWindingOrderProcess()); in GetPostProcessingStepInstanceList()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | ConvertToLHProcess.cpp | 293 FlipWindingOrderProcess::FlipWindingOrderProcess() in FlipWindingOrderProcess() function in FlipWindingOrderProcess 298 FlipWindingOrderProcess::~FlipWindingOrderProcess() in ~FlipWindingOrderProcess() 303 bool FlipWindingOrderProcess::IsActive( unsigned int pFlags) const in IsActive() 310 void FlipWindingOrderProcess::Execute( aiScene* pScene) in Execute() 320 void FlipWindingOrderProcess::ProcessMesh( aiMesh* pMesh) in ProcessMesh()
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H A D | ConvertToLHProcess.h | 120 class FlipWindingOrderProcess : public BaseProcess 126 FlipWindingOrderProcess(); 129 ~FlipWindingOrderProcess();
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H A D | PostStepRegistry.cpp | 142 out.push_back( new FlipWindingOrderProcess()); in GetPostProcessingStepInstanceList()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | ConvertToLHProcess.cpp | 293 FlipWindingOrderProcess::FlipWindingOrderProcess() in FlipWindingOrderProcess() function in FlipWindingOrderProcess 298 FlipWindingOrderProcess::~FlipWindingOrderProcess() in ~FlipWindingOrderProcess() 303 bool FlipWindingOrderProcess::IsActive( unsigned int pFlags) const in IsActive() 310 void FlipWindingOrderProcess::Execute( aiScene* pScene) in Execute() 320 void FlipWindingOrderProcess::ProcessMesh( aiMesh* pMesh) in ProcessMesh()
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H A D | ConvertToLHProcess.h | 120 class FlipWindingOrderProcess : public BaseProcess 126 FlipWindingOrderProcess(); 129 ~FlipWindingOrderProcess();
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H A D | PostStepRegistry.cpp | 142 out.push_back( new FlipWindingOrderProcess()); in GetPostProcessingStepInstanceList()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | ConvertToLHProcess.cpp | 294 FlipWindingOrderProcess::FlipWindingOrderProcess() in FlipWindingOrderProcess() function in FlipWindingOrderProcess 299 FlipWindingOrderProcess::~FlipWindingOrderProcess() in ~FlipWindingOrderProcess() 304 bool FlipWindingOrderProcess::IsActive( unsigned int pFlags) const in IsActive() 311 void FlipWindingOrderProcess::Execute( aiScene* pScene) in Execute() 321 void FlipWindingOrderProcess::ProcessMesh( aiMesh* pMesh) in ProcessMesh()
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H A D | ConvertToLHProcess.h | 121 class FlipWindingOrderProcess : public BaseProcess 127 FlipWindingOrderProcess(); 130 ~FlipWindingOrderProcess();
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H A D | PostStepRegistry.cpp | 143 out.push_back( new FlipWindingOrderProcess()); in GetPostProcessingStepInstanceList()
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/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/ |
H A D | ConvertToLHProcess.h | 123 class FlipWindingOrderProcess : public BaseProcess 129 FlipWindingOrderProcess(); 132 ~FlipWindingOrderProcess();
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H A D | ConvertToLHProcess.cpp | 315 FlipWindingOrderProcess::FlipWindingOrderProcess() {} in FlipWindingOrderProcess() function in FlipWindingOrderProcess 319 FlipWindingOrderProcess::~FlipWindingOrderProcess() {} in ~FlipWindingOrderProcess() 323 bool FlipWindingOrderProcess::IsActive(unsigned int pFlags) const { in IsActive() 329 void FlipWindingOrderProcess::Execute(aiScene *pScene) { in Execute() 338 void FlipWindingOrderProcess::ProcessMesh(aiMesh *pMesh) { in ProcessMesh()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/ |
H A D | ConvertToLHProcess.h | 123 class FlipWindingOrderProcess : public BaseProcess 129 FlipWindingOrderProcess(); 132 ~FlipWindingOrderProcess();
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H A D | ConvertToLHProcess.cpp | 334 FlipWindingOrderProcess::FlipWindingOrderProcess() in FlipWindingOrderProcess() function in FlipWindingOrderProcess 339 FlipWindingOrderProcess::~FlipWindingOrderProcess() in ~FlipWindingOrderProcess() 344 bool FlipWindingOrderProcess::IsActive( unsigned int pFlags) const in IsActive() 351 void FlipWindingOrderProcess::Execute( aiScene* pScene) in Execute() 361 void FlipWindingOrderProcess::ProcessMesh( aiMesh* pMesh) in ProcessMesh()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/ |
H A D | ConvertToLHProcess.h | 123 class FlipWindingOrderProcess : public BaseProcess 129 FlipWindingOrderProcess(); 132 ~FlipWindingOrderProcess();
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H A D | ConvertToLHProcess.cpp | 334 FlipWindingOrderProcess::FlipWindingOrderProcess() in FlipWindingOrderProcess() function in FlipWindingOrderProcess 339 FlipWindingOrderProcess::~FlipWindingOrderProcess() in ~FlipWindingOrderProcess() 344 bool FlipWindingOrderProcess::IsActive( unsigned int pFlags) const in IsActive() 351 void FlipWindingOrderProcess::Execute( aiScene* pScene) in Execute() 361 void FlipWindingOrderProcess::ProcessMesh( aiMesh* pMesh) in ProcessMesh()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/ |
H A D | ConvertToLHProcess.h | 123 class FlipWindingOrderProcess : public BaseProcess 129 FlipWindingOrderProcess(); 132 ~FlipWindingOrderProcess();
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H A D | ConvertToLHProcess.cpp | 334 FlipWindingOrderProcess::FlipWindingOrderProcess() in FlipWindingOrderProcess() function in FlipWindingOrderProcess 339 FlipWindingOrderProcess::~FlipWindingOrderProcess() in ~FlipWindingOrderProcess() 344 bool FlipWindingOrderProcess::IsActive( unsigned int pFlags) const in IsActive() 351 void FlipWindingOrderProcess::Execute( aiScene* pScene) in Execute() 361 void FlipWindingOrderProcess::ProcessMesh( aiMesh* pMesh) in ProcessMesh()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/Common/ |
H A D | PostStepRegistry.cpp | 161 out.push_back( new FlipWindingOrderProcess()); in GetPostProcessingStepInstanceList()
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/dports/multimedia/assimp/assimp-5.1.3/code/Common/ |
H A D | PostStepRegistry.cpp | 161 out.push_back( new FlipWindingOrderProcess()); in GetPostProcessingStepInstanceList()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/Common/ |
H A D | PostStepRegistry.cpp | 161 out.push_back( new FlipWindingOrderProcess()); in GetPostProcessingStepInstanceList()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/Common/ |
H A D | PostStepRegistry.cpp | 161 out.push_back( new FlipWindingOrderProcess()); in GetPostProcessingStepInstanceList()
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