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/dports/games/minilens/minilens-1.2/entities/
H A Dplayer.tscn35 tracks/4/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ …
39 tracks/5/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ …
43 tracks/6/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ …
57 tracks/1/keys = { "cont":true, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ 0…
65 tracks/3/keys = { "cont":true, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ 0…
73 tracks/5/keys = { "cont":true, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ 0…
81 tracks/7/keys = { "cont":true, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ 0…
89 tracks/9/keys = { "cont":true, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ 0…
97 tracks/11/keys = { "cont":true, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ …
105 tracks/13/keys = { "cont":true, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ …
[all …]
H A Dbomb.tscn10 offsets = FloatArray( 0, 0.1, 0.7, 1 )
22 tracks/0/keys = { "cont":true, "times":FloatArray( 0, 0.25 ), "transitions":FloatArray( 1, 1 ), "va…
26 tracks/1/keys = { "cont":true, "times":FloatArray( 0, 0.15, 0.35 ), "transitions":FloatArray( 1, 1,…
37 tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.8 ), "transitions":FloatArray( 1, 1 ), "va…
41 tracks/1/keys = { "cont":false, "times":FloatArray( 0, 0.8 ), "transitions":FloatArray( 1, 1 ), "va…
45 tracks/2/keys = { "cont":false, "times":FloatArray( 0, 0.8 ), "transitions":FloatArray( 1, 1 ), "va…
49 tracks/3/keys = { "cont":false, "times":FloatArray( 0, 0.8 ), "transitions":FloatArray( 1, 1 ), "va…
53 tracks/4/keys = { "cont":true, "times":FloatArray( 0, 0.9 ), "transitions":FloatArray( 1, 1 ), "val…
/dports/misc/usd/USD-21.11/pxr/base/vt/testenv/
H A DtestVtFunctions.py31 empty = Vt.FloatArray()
34 v = Vt.FloatArray((1,2,3,4,5,6))
35 w = Vt.FloatArray(range(9))
38 v = Vt.FloatArray((1,2,3,4,5,6))
52 self.assertTrue(Vt.AnyTrue(Vt.FloatArray((1,0,0))))
53 self.assertFalse(Vt.AnyTrue(Vt.FloatArray((0,0,0))))
54 self.assertTrue(Vt.AnyTrue(Vt.FloatArray((1,2,3))))
58 self.assertFalse(Vt.AllTrue(Vt.FloatArray((1,0,0))))
59 self.assertFalse(Vt.AllTrue(Vt.FloatArray((0,0,0))))
60 self.assertTrue(Vt.AllTrue(Vt.FloatArray((1,2,3))))
/dports/misc/usd/USD-21.11/pxr/usd/usdSkel/testenv/
H A DtestUsdSkelUtils.py154 Vt.FloatArray([0.6,0.2,0.2,0.0,
160 assert UsdSkel.NormalizeWeights(Vt.FloatArray(), 4)
173 weights = Vt.FloatArray([3,1,4,2, 1,2,3,4, 4,3,2,1])
185 weights = Vt.FloatArray([3,1,4,2])
190 assert weights == Vt.FloatArray([3,1,4,2])
212 self.assertEqual(weights, Vt.FloatArray([0.6,0.2,0.2,
217 weights = Vt.FloatArray([1,2,3,4,5,6,7,8,9])
219 self.assertEqual(weights, Vt.FloatArray([1,2,3,0,0,
227 array = Vt.FloatArray()
232 array = Vt.FloatArray([1])
[all …]
/dports/devel/godot2-tools/godot-demo-projects-2.1.4-stable/2d/platformer/
H A Dcoin.tscn22 tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25, 1.5 ), "transition…
32 tracks/0/keys = { "cont":true, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ 0…
36 tracks/1/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ …
40 tracks/2/keys = { "cont":true, "times":FloatArray( 0, 1.66 ), "transitions":FloatArray( 1, 1 ), "va…
44 tracks/3/keys = { "cont":true, "times":FloatArray( 0, 0.4 ), "transitions":FloatArray( 1, 1 ), "val…
48 tracks/4/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ …
52 tracks/5/keys = { "times":FloatArray( 2.7 ), "transitions":FloatArray( 1 ), "values":[ { "args":[ …
60 offsets = FloatArray( 0, 1 )
H A Dplayer.tscn26 offsets = FloatArray( 0, 1 )
38 tracks/0/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ …
49 tracks/0/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ …
60 tracks/0/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ …
70 …racks/0/keys = { "cont":false, "times":FloatArray( 0, 1.25, 1.5, 2, 4.5, 4.75, 5, 5.25 ), "transit…
80 tracks/0/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ …
90 tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.25, 0.5 ), "transitions":FloatArray( 1, 1,…
100 tracks/0/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ …
110 tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ), "transitions":Fl…
120 tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ), "transitions":Fl…
[all …]
H A Denemy.tscn23 tracks/0/keys = { "cont":true, "times":FloatArray( 3.58422, 4.33851 ), "transitions":FloatArray( 1,…
27 tracks/1/keys = { "cont":true, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ 4…
31 tracks/2/keys = { "cont":false, "times":FloatArray( 3.47394 ), "transitions":FloatArray( 1 ), "valu…
35 tracks/3/keys = { "times":FloatArray( 3.20357, 5.07305 ), "transitions":FloatArray( 1, 1 ), "values…
45 …0/keys = { "cont":false, "times":FloatArray( 0, 0.75, 1.5, 2.25, 3, 3.75, 4.5, 5.25, 6, 6.75 ), "t…
56 tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ), "transitions":Fl…
60 offsets = FloatArray( 0, 1 )
/dports/devel/godot2-tools/godot-demo-projects-2.1.4-stable/2d/split_screen_platformer/
H A Dcoin.tscn22 tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25, 1.5 ), "transition…
32 tracks/0/keys = { "cont":true, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ 0…
36 tracks/1/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ …
40 tracks/2/keys = { "cont":true, "times":FloatArray( 0, 1.66 ), "transitions":FloatArray( 1, 1 ), "va…
44 tracks/3/keys = { "cont":true, "times":FloatArray( 0, 0.4 ), "transitions":FloatArray( 1, 1 ), "val…
48 tracks/4/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ …
52 tracks/5/keys = { "times":FloatArray( 2.7 ), "transitions":FloatArray( 1 ), "values":[ { "args":[ …
60 offsets = FloatArray( 0, 1 )
H A Dplayer.tscn26 offsets = FloatArray( 0, 1 )
39 tracks/0/keys = { "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "update":1, "values":[ 22…
51 tracks/0/keys = { "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "update":1, "values":[ 21…
63 tracks/0/keys = { "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "update":1, "values":[ 26…
74 tracks/0/keys = { "times":FloatArray( 0, 1.25, 1.5, 2, 4.5, 4.75, 5, 5.25 ), "transitions":FloatArr…
85 tracks/0/keys = { "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "update":1, "values":[ 25…
96 tracks/0/keys = { "times":FloatArray( 0, 0.25, 0.5 ), "transitions":FloatArray( 1, 1, 1 ), "update"…
107 tracks/0/keys = { "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "update":1, "values":[ 26…
118 tracks/0/keys = { "times":FloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ), "transitions":FloatArray( 1, 1…
129 tracks/0/keys = { "times":FloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ), "transitions":FloatArray( 1, 1…
[all …]
H A Denemy.tscn23 tracks/0/keys = { "cont":true, "times":FloatArray( 3.58422, 4.33851 ), "transitions":FloatArray( 1,…
27 tracks/1/keys = { "cont":true, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ 4…
31 tracks/2/keys = { "cont":false, "times":FloatArray( 3.47394 ), "transitions":FloatArray( 1 ), "valu…
35 tracks/3/keys = { "times":FloatArray( 3.20357, 5.07305 ), "transitions":FloatArray( 1, 1 ), "values…
45 …0/keys = { "cont":false, "times":FloatArray( 0, 0.75, 1.5, 2.25, 3, 3.75, 4.5, 5.25, 6, 6.75 ), "t…
56 tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ), "transitions":Fl…
60 offsets = FloatArray( 0, 1 )
/dports/www/py-bokeh/bokeh-2.3.3/bokeh/server/static/js/types/models/glyphs/
H A Dbezier.d.ts3 import { Rect, FloatArray, ScreenArray } from "../../core/types";
9 _x0: FloatArray;
10 _y0: FloatArray;
11 _x1: FloatArray;
12 _y1: FloatArray;
13 _cx0: FloatArray;
14 _cy0: FloatArray;
15 _cx1: FloatArray;
16 _cy1: FloatArray;
H A Dquadratic.d.ts3 import { Rect, FloatArray, ScreenArray } from "../../core/types";
9 _x0: FloatArray;
10 _y0: FloatArray;
11 _x1: FloatArray;
12 _y1: FloatArray;
13 _cx: FloatArray;
14 _cy: FloatArray;
H A Dquad.d.ts2 import { FloatArray, ScreenArray } from "../../core/types";
5 _right: FloatArray;
6 _bottom: FloatArray;
7 _left: FloatArray;
8 _top: FloatArray;
/dports/net/nsq/nsq-1.2.1/internal/app/
H A Dfloat_array.go11 type FloatArray []float64 type
13 func (a *FloatArray) Get() interface{} { return []float64(*a) }
15 func (a *FloatArray) Set(param string) error {
28 func (a FloatArray) Swap(i, j int) { a[i], a[j] = a[j], a[i] }
29 func (a FloatArray) Less(i, j int) bool { return a[i] > a[j] }
30 func (a FloatArray) Len() int { return len(a) }
32 func (a *FloatArray) String() string {
/dports/devel/godot2-tools/godot-demo-projects-2.1.4-stable/2d/isometric_light/
H A Dshoot.tscn24 tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.3 ), "transitions":FloatArray( 1, 1 ), "va…
28 tracks/1/keys = { "cont":true, "times":FloatArray( 0, 0.2 ), "transitions":FloatArray( 1, 1 ), "val…
32 tracks/2/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ …
36 tracks/3/keys = { "cont":true, "times":FloatArray( 0, 0.5 ), "transitions":FloatArray( 1, 1 ), "val…
40 tracks/4/keys = { "times":FloatArray( 0.9 ), "transitions":FloatArray( 1 ), "values":[ { "args":[ …
50 tracks/0/keys = { "cont":true, "times":FloatArray( 0, 1 ), "transitions":FloatArray( 1, 1 ), "value…
54 offsets = FloatArray( 0, 1 )
59 offsets = FloatArray( 0, 1 )
/dports/www/grafana8/grafana-8.3.6/vendor/github.com/apache/arrow/csharp/src/Apache.Arrow/Arrays/
H A DFloatArray.cs20 public class FloatArray : PrimitiveArray<float> class
22 public class Builder : PrimitiveArrayBuilder<float, FloatArray, Builder>
24 protected override FloatArray Build( in Build()
27 new FloatArray(valueBuffer, nullBitmapBuffer, length, nullCount, offset); in Build()
30 public FloatArray( in FloatArray() method in Apache.Arrow.FloatArray
37 public FloatArray(ArrayData data) in FloatArray() method in Apache.Arrow.FloatArray
/dports/databases/arrow/apache-arrow-6.0.1/csharp/src/Apache.Arrow/Arrays/
H A DFloatArray.cs20 public class FloatArray : PrimitiveArray<float> class
22 public class Builder : PrimitiveArrayBuilder<float, FloatArray, Builder>
24 protected override FloatArray Build( in Build()
27 new FloatArray(valueBuffer, nullBitmapBuffer, length, nullCount, offset); in Build()
30 public FloatArray( in FloatArray() method in Apache.Arrow.FloatArray
37 public FloatArray(ArrayData data) in FloatArray() method in Apache.Arrow.FloatArray
/dports/security/vault/vault-1.8.2/vendor/github.com/apache/arrow/csharp/src/Apache.Arrow/Arrays/
H A DFloatArray.cs20 public class FloatArray : PrimitiveArray<float> class
22 public class Builder : PrimitiveArrayBuilder<float, FloatArray, Builder>
24 protected override FloatArray Build( in Build()
27 new FloatArray(valueBuffer, nullBitmapBuffer, length, nullCount, offset); in Build()
30 public FloatArray( in FloatArray() method in Apache.Arrow.FloatArray
37 public FloatArray(ArrayData data) in FloatArray() method in Apache.Arrow.FloatArray
/dports/www/py-bokeh/bokeh-2.3.3/bokeh/server/static/js/types/core/util/
H A Dinterpolation.d.ts1 import { FloatArray } from "../types";
2 …ction catmullrom_spline(x: FloatArray, y: FloatArray, T?: number, tension?: number, closed?: boole…
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgPlugins/osgjs/
H A DAnimation.cpp35 ADD_ARRAY_TYPE(float, osg::FloatArray);
36 ADD_ARRAY_TYPE(double, osg::FloatArray);
58 osg::ref_ptr<osg::FloatArray> timesArray = new osg::FloatArray; in addJSONChannel()
95 osg::ref_ptr<osg::FloatArray> timesArray = new osg::FloatArray; in addJSONChannelFloat()
96 osg::ref_ptr<osg::FloatArray> keysArray = new osg::FloatArray; in addJSONChannelFloat()
123 osg::ref_ptr<osg::FloatArray> timeArray = new osg::FloatArray, in addJSONChannelFloatCubicBezier()
124 positionArray = new osg::FloatArray, in addJSONChannelFloatCubicBezier()
162 osg::ref_ptr<osg::FloatArray> timeArray = new osg::FloatArray, in addJSONChannelVec3CubicBezier()
163 positionArrayX = new osg::FloatArray, in addJSONChannelVec3CubicBezier()
164 positionArrayY = new osg::FloatArray, in addJSONChannelVec3CubicBezier()
[all …]
/dports/audio/supercollider/SuperCollider-3.11.0-Source/testsuite/classlibrary/
H A Dcurrent-failures.scd15 FloatArray[ -0.0019272565841675, -0.0027968883514404, -0.0035389065742493, -0.0041088461875916, -0.…
21 FloatArray[ 0.0034608840942383, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -…
27 FloatArray[ nan, nan, nan, nan, nan, nan, nan, nan, nan, nan, nan, nan, nan, nan, nan, nan, nan, na…
33 FloatArray[ 0.64000004529953, 1.661988735199, 3.2939584255219, 3.805920124054, 3.5789890289307, 3.2…
39 FloatArray[ -0.00022675737272948, -0.00045351474545896, -0.00068027211818844, -0.00090702949091792,…
45 FloatArray[ -0.0017358231125399, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, …
51 FloatArray[ -1.6264470659166e-08, -2.4869824082063e-12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0…
57 FloatArray[ 1.0485844541108e-05, -0.23041822016239, -2.1668151021004e-05, 2.4288892745972e-06, 0, 0…
63 FloatArray[ -0.21407826244831, -0.050686255097389, -0.03088167309761, 0.0034960433840752, 0, 0, 0, …
69 FloatArray[ 0.050404109060764, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,…
[all …]
/dports/devel/godot2-tools/godot-demo-projects-2.1.4-stable/2d/splash/
H A Dsplash.tscn28 tracks/0/keys = { "cont":true, "times":FloatArray( 0, 1 ), "transitions":FloatArray( 1, 1 ), "value…
43 tracks/0/keys = { "cont":true, "times":FloatArray( 1, 1.5 ), "transitions":FloatArray( 2, 1 ), "val…
47 …/1/keys = { "cont":false, "times":FloatArray( 0, 2.2, 2.3, 2.4, 2.5, 2.6, 2.7, 2.8, 2.9, 3 ), "tra…
51 tracks/2/keys = { "cont":true, "times":FloatArray( 2.5, 2.8 ), "transitions":FloatArray( 1, 1 ), "v…
55 tracks/3/keys = { "cont":false, "times":FloatArray( 0, 2.5 ), "transitions":FloatArray( 1, 1 ), "va…
59 tracks/4/keys = { "cont":false, "times":FloatArray( 0, 2.5 ), "transitions":FloatArray( 1, 1 ), "va…
63 tracks/5/keys = { "cont":true, "times":FloatArray( 2.5, 2.8 ), "transitions":FloatArray( 1, 1 ), "v…
73 tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.3 ), "transitions":FloatArray( 1, 1 ), "va…
/dports/devel/godot2-tools/godot-demo-projects-2.1.4-stable/2d/space_shooter/
H A Dasteroid.tscn21 tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.1 ), "transitions":FloatArray( 1, 1 ), "va…
25 tracks/1/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ …
29 tracks/2/keys = { "times":FloatArray( 0.7 ), "transitions":FloatArray( 1 ), "values":[ { "args":[ …
39 tracks/0/keys = { "cont":true, "times":FloatArray( 0, 3 ), "transitions":FloatArray( 1, 1 ), "value…
43 offsets = FloatArray( 0, 1 )
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAFramework/src/
H A DCOLLADAFWFloatOrDoubleArray.cpp26 , mValuesF(FloatArray::OWNER) in FloatOrDoubleArray()
33 , mValuesF(FloatArray::OWNER) in FloatOrDoubleArray()
41 , mValuesF(FloatArray::OWNER) in FloatOrDoubleArray()
82 const FloatArray* FloatOrDoubleArray::getFloatValues() const in getFloatValues()
92 FloatArray* FloatOrDoubleArray::getFloatValues() in getFloatValues()
140 bool FloatOrDoubleArray::appendValues( const FloatArray& valuesArray ) in appendValues()
/dports/graphics/appleseed/appleseed-2.1.0-beta/src/appleseed/foundation/meta/tests/
H A Dtest_iostreamop.cpp53 FloatArray array; in TEST_SUITE()
64 FloatArray array; in TEST_SUITE()
78 FloatArray array; in TEST_SUITE()
90 FloatArray array; in TEST_SUITE()
101 FloatArray array; in TEST_SUITE()
114 FloatArray array; in TEST_SUITE()

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