/dports/games/minilens/minilens-1.2/entities/ |
H A D | player.tscn | 35 tracks/4/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ … 39 tracks/5/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ … 43 tracks/6/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ … 57 tracks/1/keys = { "cont":true, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ 0… 65 tracks/3/keys = { "cont":true, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ 0… 73 tracks/5/keys = { "cont":true, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ 0… 81 tracks/7/keys = { "cont":true, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ 0… 89 tracks/9/keys = { "cont":true, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ 0… 97 tracks/11/keys = { "cont":true, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ … 105 tracks/13/keys = { "cont":true, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ … [all …]
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H A D | bomb.tscn | 10 offsets = FloatArray( 0, 0.1, 0.7, 1 ) 22 tracks/0/keys = { "cont":true, "times":FloatArray( 0, 0.25 ), "transitions":FloatArray( 1, 1 ), "va… 26 tracks/1/keys = { "cont":true, "times":FloatArray( 0, 0.15, 0.35 ), "transitions":FloatArray( 1, 1,… 37 tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.8 ), "transitions":FloatArray( 1, 1 ), "va… 41 tracks/1/keys = { "cont":false, "times":FloatArray( 0, 0.8 ), "transitions":FloatArray( 1, 1 ), "va… 45 tracks/2/keys = { "cont":false, "times":FloatArray( 0, 0.8 ), "transitions":FloatArray( 1, 1 ), "va… 49 tracks/3/keys = { "cont":false, "times":FloatArray( 0, 0.8 ), "transitions":FloatArray( 1, 1 ), "va… 53 tracks/4/keys = { "cont":true, "times":FloatArray( 0, 0.9 ), "transitions":FloatArray( 1, 1 ), "val…
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/dports/misc/usd/USD-21.11/pxr/base/vt/testenv/ |
H A D | testVtFunctions.py | 31 empty = Vt.FloatArray() 34 v = Vt.FloatArray((1,2,3,4,5,6)) 35 w = Vt.FloatArray(range(9)) 38 v = Vt.FloatArray((1,2,3,4,5,6)) 52 self.assertTrue(Vt.AnyTrue(Vt.FloatArray((1,0,0)))) 53 self.assertFalse(Vt.AnyTrue(Vt.FloatArray((0,0,0)))) 54 self.assertTrue(Vt.AnyTrue(Vt.FloatArray((1,2,3)))) 58 self.assertFalse(Vt.AllTrue(Vt.FloatArray((1,0,0)))) 59 self.assertFalse(Vt.AllTrue(Vt.FloatArray((0,0,0)))) 60 self.assertTrue(Vt.AllTrue(Vt.FloatArray((1,2,3))))
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/dports/misc/usd/USD-21.11/pxr/usd/usdSkel/testenv/ |
H A D | testUsdSkelUtils.py | 154 Vt.FloatArray([0.6,0.2,0.2,0.0, 160 assert UsdSkel.NormalizeWeights(Vt.FloatArray(), 4) 173 weights = Vt.FloatArray([3,1,4,2, 1,2,3,4, 4,3,2,1]) 185 weights = Vt.FloatArray([3,1,4,2]) 190 assert weights == Vt.FloatArray([3,1,4,2]) 212 self.assertEqual(weights, Vt.FloatArray([0.6,0.2,0.2, 217 weights = Vt.FloatArray([1,2,3,4,5,6,7,8,9]) 219 self.assertEqual(weights, Vt.FloatArray([1,2,3,0,0, 227 array = Vt.FloatArray() 232 array = Vt.FloatArray([1]) [all …]
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/dports/devel/godot2-tools/godot-demo-projects-2.1.4-stable/2d/platformer/ |
H A D | coin.tscn | 22 tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25, 1.5 ), "transition… 32 tracks/0/keys = { "cont":true, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ 0… 36 tracks/1/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ … 40 tracks/2/keys = { "cont":true, "times":FloatArray( 0, 1.66 ), "transitions":FloatArray( 1, 1 ), "va… 44 tracks/3/keys = { "cont":true, "times":FloatArray( 0, 0.4 ), "transitions":FloatArray( 1, 1 ), "val… 48 tracks/4/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ … 52 tracks/5/keys = { "times":FloatArray( 2.7 ), "transitions":FloatArray( 1 ), "values":[ { "args":[ … 60 offsets = FloatArray( 0, 1 )
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H A D | player.tscn | 26 offsets = FloatArray( 0, 1 ) 38 tracks/0/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ … 49 tracks/0/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ … 60 tracks/0/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ … 70 …racks/0/keys = { "cont":false, "times":FloatArray( 0, 1.25, 1.5, 2, 4.5, 4.75, 5, 5.25 ), "transit… 80 tracks/0/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ … 90 tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.25, 0.5 ), "transitions":FloatArray( 1, 1,… 100 tracks/0/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ … 110 tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ), "transitions":Fl… 120 tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ), "transitions":Fl… [all …]
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H A D | enemy.tscn | 23 tracks/0/keys = { "cont":true, "times":FloatArray( 3.58422, 4.33851 ), "transitions":FloatArray( 1,… 27 tracks/1/keys = { "cont":true, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ 4… 31 tracks/2/keys = { "cont":false, "times":FloatArray( 3.47394 ), "transitions":FloatArray( 1 ), "valu… 35 tracks/3/keys = { "times":FloatArray( 3.20357, 5.07305 ), "transitions":FloatArray( 1, 1 ), "values… 45 …0/keys = { "cont":false, "times":FloatArray( 0, 0.75, 1.5, 2.25, 3, 3.75, 4.5, 5.25, 6, 6.75 ), "t… 56 tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ), "transitions":Fl… 60 offsets = FloatArray( 0, 1 )
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/dports/devel/godot2-tools/godot-demo-projects-2.1.4-stable/2d/split_screen_platformer/ |
H A D | coin.tscn | 22 tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25, 1.5 ), "transition… 32 tracks/0/keys = { "cont":true, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ 0… 36 tracks/1/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ … 40 tracks/2/keys = { "cont":true, "times":FloatArray( 0, 1.66 ), "transitions":FloatArray( 1, 1 ), "va… 44 tracks/3/keys = { "cont":true, "times":FloatArray( 0, 0.4 ), "transitions":FloatArray( 1, 1 ), "val… 48 tracks/4/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ … 52 tracks/5/keys = { "times":FloatArray( 2.7 ), "transitions":FloatArray( 1 ), "values":[ { "args":[ … 60 offsets = FloatArray( 0, 1 )
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H A D | player.tscn | 26 offsets = FloatArray( 0, 1 ) 39 tracks/0/keys = { "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "update":1, "values":[ 22… 51 tracks/0/keys = { "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "update":1, "values":[ 21… 63 tracks/0/keys = { "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "update":1, "values":[ 26… 74 tracks/0/keys = { "times":FloatArray( 0, 1.25, 1.5, 2, 4.5, 4.75, 5, 5.25 ), "transitions":FloatArr… 85 tracks/0/keys = { "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "update":1, "values":[ 25… 96 tracks/0/keys = { "times":FloatArray( 0, 0.25, 0.5 ), "transitions":FloatArray( 1, 1, 1 ), "update"… 107 tracks/0/keys = { "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "update":1, "values":[ 26… 118 tracks/0/keys = { "times":FloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ), "transitions":FloatArray( 1, 1… 129 tracks/0/keys = { "times":FloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ), "transitions":FloatArray( 1, 1… [all …]
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H A D | enemy.tscn | 23 tracks/0/keys = { "cont":true, "times":FloatArray( 3.58422, 4.33851 ), "transitions":FloatArray( 1,… 27 tracks/1/keys = { "cont":true, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ 4… 31 tracks/2/keys = { "cont":false, "times":FloatArray( 3.47394 ), "transitions":FloatArray( 1 ), "valu… 35 tracks/3/keys = { "times":FloatArray( 3.20357, 5.07305 ), "transitions":FloatArray( 1, 1 ), "values… 45 …0/keys = { "cont":false, "times":FloatArray( 0, 0.75, 1.5, 2.25, 3, 3.75, 4.5, 5.25, 6, 6.75 ), "t… 56 tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ), "transitions":Fl… 60 offsets = FloatArray( 0, 1 )
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/dports/www/py-bokeh/bokeh-2.3.3/bokeh/server/static/js/types/models/glyphs/ |
H A D | bezier.d.ts | 3 import { Rect, FloatArray, ScreenArray } from "../../core/types"; 9 _x0: FloatArray; 10 _y0: FloatArray; 11 _x1: FloatArray; 12 _y1: FloatArray; 13 _cx0: FloatArray; 14 _cy0: FloatArray; 15 _cx1: FloatArray; 16 _cy1: FloatArray;
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H A D | quadratic.d.ts | 3 import { Rect, FloatArray, ScreenArray } from "../../core/types"; 9 _x0: FloatArray; 10 _y0: FloatArray; 11 _x1: FloatArray; 12 _y1: FloatArray; 13 _cx: FloatArray; 14 _cy: FloatArray;
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H A D | quad.d.ts | 2 import { FloatArray, ScreenArray } from "../../core/types"; 5 _right: FloatArray; 6 _bottom: FloatArray; 7 _left: FloatArray; 8 _top: FloatArray;
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/dports/net/nsq/nsq-1.2.1/internal/app/ |
H A D | float_array.go | 11 type FloatArray []float64 type 13 func (a *FloatArray) Get() interface{} { return []float64(*a) } 15 func (a *FloatArray) Set(param string) error { 28 func (a FloatArray) Swap(i, j int) { a[i], a[j] = a[j], a[i] } 29 func (a FloatArray) Less(i, j int) bool { return a[i] > a[j] } 30 func (a FloatArray) Len() int { return len(a) } 32 func (a *FloatArray) String() string {
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/dports/devel/godot2-tools/godot-demo-projects-2.1.4-stable/2d/isometric_light/ |
H A D | shoot.tscn | 24 tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.3 ), "transitions":FloatArray( 1, 1 ), "va… 28 tracks/1/keys = { "cont":true, "times":FloatArray( 0, 0.2 ), "transitions":FloatArray( 1, 1 ), "val… 32 tracks/2/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ … 36 tracks/3/keys = { "cont":true, "times":FloatArray( 0, 0.5 ), "transitions":FloatArray( 1, 1 ), "val… 40 tracks/4/keys = { "times":FloatArray( 0.9 ), "transitions":FloatArray( 1 ), "values":[ { "args":[ … 50 tracks/0/keys = { "cont":true, "times":FloatArray( 0, 1 ), "transitions":FloatArray( 1, 1 ), "value… 54 offsets = FloatArray( 0, 1 ) 59 offsets = FloatArray( 0, 1 )
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/dports/www/grafana8/grafana-8.3.6/vendor/github.com/apache/arrow/csharp/src/Apache.Arrow/Arrays/ |
H A D | FloatArray.cs | 20 public class FloatArray : PrimitiveArray<float> class 22 public class Builder : PrimitiveArrayBuilder<float, FloatArray, Builder> 24 protected override FloatArray Build( in Build() 27 new FloatArray(valueBuffer, nullBitmapBuffer, length, nullCount, offset); in Build() 30 public FloatArray( in FloatArray() method in Apache.Arrow.FloatArray 37 public FloatArray(ArrayData data) in FloatArray() method in Apache.Arrow.FloatArray
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/dports/databases/arrow/apache-arrow-6.0.1/csharp/src/Apache.Arrow/Arrays/ |
H A D | FloatArray.cs | 20 public class FloatArray : PrimitiveArray<float> class 22 public class Builder : PrimitiveArrayBuilder<float, FloatArray, Builder> 24 protected override FloatArray Build( in Build() 27 new FloatArray(valueBuffer, nullBitmapBuffer, length, nullCount, offset); in Build() 30 public FloatArray( in FloatArray() method in Apache.Arrow.FloatArray 37 public FloatArray(ArrayData data) in FloatArray() method in Apache.Arrow.FloatArray
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/dports/security/vault/vault-1.8.2/vendor/github.com/apache/arrow/csharp/src/Apache.Arrow/Arrays/ |
H A D | FloatArray.cs | 20 public class FloatArray : PrimitiveArray<float> class 22 public class Builder : PrimitiveArrayBuilder<float, FloatArray, Builder> 24 protected override FloatArray Build( in Build() 27 new FloatArray(valueBuffer, nullBitmapBuffer, length, nullCount, offset); in Build() 30 public FloatArray( in FloatArray() method in Apache.Arrow.FloatArray 37 public FloatArray(ArrayData data) in FloatArray() method in Apache.Arrow.FloatArray
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/dports/www/py-bokeh/bokeh-2.3.3/bokeh/server/static/js/types/core/util/ |
H A D | interpolation.d.ts | 1 import { FloatArray } from "../types"; 2 …ction catmullrom_spline(x: FloatArray, y: FloatArray, T?: number, tension?: number, closed?: boole…
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgPlugins/osgjs/ |
H A D | Animation.cpp | 35 ADD_ARRAY_TYPE(float, osg::FloatArray); 36 ADD_ARRAY_TYPE(double, osg::FloatArray); 58 osg::ref_ptr<osg::FloatArray> timesArray = new osg::FloatArray; in addJSONChannel() 95 osg::ref_ptr<osg::FloatArray> timesArray = new osg::FloatArray; in addJSONChannelFloat() 96 osg::ref_ptr<osg::FloatArray> keysArray = new osg::FloatArray; in addJSONChannelFloat() 123 osg::ref_ptr<osg::FloatArray> timeArray = new osg::FloatArray, in addJSONChannelFloatCubicBezier() 124 positionArray = new osg::FloatArray, in addJSONChannelFloatCubicBezier() 162 osg::ref_ptr<osg::FloatArray> timeArray = new osg::FloatArray, in addJSONChannelVec3CubicBezier() 163 positionArrayX = new osg::FloatArray, in addJSONChannelVec3CubicBezier() 164 positionArrayY = new osg::FloatArray, in addJSONChannelVec3CubicBezier() [all …]
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/dports/audio/supercollider/SuperCollider-3.11.0-Source/testsuite/classlibrary/ |
H A D | current-failures.scd | 15 FloatArray[ -0.0019272565841675, -0.0027968883514404, -0.0035389065742493, -0.0041088461875916, -0.… 21 FloatArray[ 0.0034608840942383, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -… 27 FloatArray[ nan, nan, nan, nan, nan, nan, nan, nan, nan, nan, nan, nan, nan, nan, nan, nan, nan, na… 33 FloatArray[ 0.64000004529953, 1.661988735199, 3.2939584255219, 3.805920124054, 3.5789890289307, 3.2… 39 FloatArray[ -0.00022675737272948, -0.00045351474545896, -0.00068027211818844, -0.00090702949091792,… 45 FloatArray[ -0.0017358231125399, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, … 51 FloatArray[ -1.6264470659166e-08, -2.4869824082063e-12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0… 57 FloatArray[ 1.0485844541108e-05, -0.23041822016239, -2.1668151021004e-05, 2.4288892745972e-06, 0, 0… 63 FloatArray[ -0.21407826244831, -0.050686255097389, -0.03088167309761, 0.0034960433840752, 0, 0, 0, … 69 FloatArray[ 0.050404109060764, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,… [all …]
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/dports/devel/godot2-tools/godot-demo-projects-2.1.4-stable/2d/splash/ |
H A D | splash.tscn | 28 tracks/0/keys = { "cont":true, "times":FloatArray( 0, 1 ), "transitions":FloatArray( 1, 1 ), "value… 43 tracks/0/keys = { "cont":true, "times":FloatArray( 1, 1.5 ), "transitions":FloatArray( 2, 1 ), "val… 47 …/1/keys = { "cont":false, "times":FloatArray( 0, 2.2, 2.3, 2.4, 2.5, 2.6, 2.7, 2.8, 2.9, 3 ), "tra… 51 tracks/2/keys = { "cont":true, "times":FloatArray( 2.5, 2.8 ), "transitions":FloatArray( 1, 1 ), "v… 55 tracks/3/keys = { "cont":false, "times":FloatArray( 0, 2.5 ), "transitions":FloatArray( 1, 1 ), "va… 59 tracks/4/keys = { "cont":false, "times":FloatArray( 0, 2.5 ), "transitions":FloatArray( 1, 1 ), "va… 63 tracks/5/keys = { "cont":true, "times":FloatArray( 2.5, 2.8 ), "transitions":FloatArray( 1, 1 ), "v… 73 tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.3 ), "transitions":FloatArray( 1, 1 ), "va…
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/dports/devel/godot2-tools/godot-demo-projects-2.1.4-stable/2d/space_shooter/ |
H A D | asteroid.tscn | 21 tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.1 ), "transitions":FloatArray( 1, 1 ), "va… 25 tracks/1/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ … 29 tracks/2/keys = { "times":FloatArray( 0.7 ), "transitions":FloatArray( 1 ), "values":[ { "args":[ … 39 tracks/0/keys = { "cont":true, "times":FloatArray( 0, 3 ), "transitions":FloatArray( 1, 1 ), "value… 43 offsets = FloatArray( 0, 1 )
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/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAFramework/src/ |
H A D | COLLADAFWFloatOrDoubleArray.cpp | 26 , mValuesF(FloatArray::OWNER) in FloatOrDoubleArray() 33 , mValuesF(FloatArray::OWNER) in FloatOrDoubleArray() 41 , mValuesF(FloatArray::OWNER) in FloatOrDoubleArray() 82 const FloatArray* FloatOrDoubleArray::getFloatValues() const in getFloatValues() 92 FloatArray* FloatOrDoubleArray::getFloatValues() in getFloatValues() 140 bool FloatOrDoubleArray::appendValues( const FloatArray& valuesArray ) in appendValues()
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/dports/graphics/appleseed/appleseed-2.1.0-beta/src/appleseed/foundation/meta/tests/ |
H A D | test_iostreamop.cpp | 53 FloatArray array; in TEST_SUITE() 64 FloatArray array; in TEST_SUITE() 78 FloatArray array; in TEST_SUITE() 90 FloatArray array; in TEST_SUITE() 101 FloatArray array; in TEST_SUITE() 114 FloatArray array; in TEST_SUITE()
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