/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/blink/renderer/platform/geometry/ |
H A D | float_point.h | 71 static constexpr FloatPoint Zero() { return FloatPoint(); } in Zero() 120 FloatPoint ExpandedTo(const FloatPoint& other) const; 121 FloatPoint ShrunkTo(const FloatPoint& other) const; 123 FloatPoint TransposedPoint() const { return FloatPoint(y_, x_); } in TransposedPoint() 153 inline FloatPoint& operator+=(FloatPoint& a, const FloatSize& b) { 158 inline FloatPoint& operator+=(FloatPoint& a, const FloatPoint& b) { 163 inline FloatPoint& operator-=(FloatPoint& a, const FloatSize& b) { 180 constexpr FloatPoint operator+(const FloatPoint& a, const FloatPoint& b) { 200 constexpr FloatPoint operator-(const FloatPoint& a) { 204 constexpr bool operator==(const FloatPoint& a, const FloatPoint& b) { [all …]
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H A D | float_polygon_test.cc | 47 Vector<FloatPoint> vertices(coordinates_length / 2); in FloatPolygonTestValue() 98 EXPECT_EQ(FloatPoint(200, 100), triangle.VertexAt(0)); in TEST() 99 EXPECT_EQ(FloatPoint(200, 200), triangle.VertexAt(1)); in TEST() 100 EXPECT_EQ(FloatPoint(100, 200), triangle.VertexAt(2)); in TEST() 301 EXPECT_TRUE(h.ContainsNonZero(FloatPoint(100, 100))); in TEST() 302 EXPECT_TRUE(h.ContainsNonZero(FloatPoint(125, 100))); in TEST() 303 EXPECT_TRUE(h.ContainsNonZero(FloatPoint(125, 125))); in TEST() 304 EXPECT_TRUE(h.ContainsNonZero(FloatPoint(150, 100))); in TEST() 305 EXPECT_TRUE(h.ContainsNonZero(FloatPoint(200, 200))); in TEST() 306 EXPECT_TRUE(h.ContainsNonZero(FloatPoint(225, 225))); in TEST() [all …]
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H A D | float_quad_test.cc | 14 FloatQuad quad(FloatPoint(2, 3), FloatPoint(5, 7), FloatPoint(11, 13), in TEST() 15 FloatPoint(17, 19)); in TEST() 20 FloatQuad quad(FloatPoint(2, 3), FloatPoint(5, 7), FloatPoint(11, 13), in TEST() 21 FloatPoint(17, 19)); in TEST() 31 FloatQuad quad(FloatPoint(-inf, 3), FloatPoint(5, inf), FloatPoint(11, 13), in TEST() 32 FloatPoint(17, 19)); in TEST() 77 EXPECT_TRUE(quad.IntersectsCircle(FloatPoint(12, 12), 1)); in TEST() 83 EXPECT_TRUE(quad.IntersectsCircle(FloatPoint(9, 11), 1)); in TEST() 86 EXPECT_TRUE(quad.IntersectsCircle(FloatPoint(11, 9), 1)); in TEST() 107 EXPECT_FALSE(quad.IntersectsCircle(FloatPoint(9, 9), 1)); in TEST() [all …]
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H A D | float_point.cc | 43 float FloatPoint::SlopeAngleRadians() const { in SlopeAngleRadians() 47 float FloatPoint::length() const { in length() 51 FloatPoint FloatPoint::ExpandedTo(const FloatPoint& other) const { in ExpandedTo() 55 FloatPoint FloatPoint::ShrunkTo(const FloatPoint& other) const { in ShrunkTo() 59 FloatPoint FloatPoint::NarrowPrecision(double x, double y) { in NarrowPrecision() 63 bool FindIntersection(const FloatPoint& p1, in FindIntersection() 64 const FloatPoint& p2, in FindIntersection() 65 const FloatPoint& d1, in FindIntersection() 66 const FloatPoint& d2, in FindIntersection() 67 FloatPoint& intersection) { in FindIntersection() [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/blink/renderer/platform/geometry/ |
H A D | float_point.h | 71 static constexpr FloatPoint Zero() { return FloatPoint(); } in Zero() 120 FloatPoint ExpandedTo(const FloatPoint& other) const; 121 FloatPoint ShrunkTo(const FloatPoint& other) const; 123 FloatPoint TransposedPoint() const { return FloatPoint(y_, x_); } in TransposedPoint() 153 inline FloatPoint& operator+=(FloatPoint& a, const FloatSize& b) { 158 inline FloatPoint& operator+=(FloatPoint& a, const FloatPoint& b) { 163 inline FloatPoint& operator-=(FloatPoint& a, const FloatSize& b) { 180 constexpr FloatPoint operator+(const FloatPoint& a, const FloatPoint& b) { 200 constexpr FloatPoint operator-(const FloatPoint& a) { 204 constexpr bool operator==(const FloatPoint& a, const FloatPoint& b) { [all …]
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H A D | float_polygon_test.cc | 47 Vector<FloatPoint> vertices(coordinates_length / 2); in FloatPolygonTestValue() 98 EXPECT_EQ(FloatPoint(200, 100), triangle.VertexAt(0)); in TEST() 99 EXPECT_EQ(FloatPoint(200, 200), triangle.VertexAt(1)); in TEST() 100 EXPECT_EQ(FloatPoint(100, 200), triangle.VertexAt(2)); in TEST() 301 EXPECT_TRUE(h.ContainsNonZero(FloatPoint(100, 100))); in TEST() 302 EXPECT_TRUE(h.ContainsNonZero(FloatPoint(125, 100))); in TEST() 303 EXPECT_TRUE(h.ContainsNonZero(FloatPoint(125, 125))); in TEST() 304 EXPECT_TRUE(h.ContainsNonZero(FloatPoint(150, 100))); in TEST() 305 EXPECT_TRUE(h.ContainsNonZero(FloatPoint(200, 200))); in TEST() 306 EXPECT_TRUE(h.ContainsNonZero(FloatPoint(225, 225))); in TEST() [all …]
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H A D | float_quad_test.cc | 14 FloatQuad quad(FloatPoint(2, 3), FloatPoint(5, 7), FloatPoint(11, 13), in TEST() 15 FloatPoint(17, 19)); in TEST() 20 FloatQuad quad(FloatPoint(2, 3), FloatPoint(5, 7), FloatPoint(11, 13), in TEST() 21 FloatPoint(17, 19)); in TEST() 31 FloatQuad quad(FloatPoint(-inf, 3), FloatPoint(5, inf), FloatPoint(11, 13), in TEST() 32 FloatPoint(17, 19)); in TEST() 77 EXPECT_TRUE(quad.IntersectsCircle(FloatPoint(12, 12), 1)); in TEST() 83 EXPECT_TRUE(quad.IntersectsCircle(FloatPoint(9, 11), 1)); in TEST() 86 EXPECT_TRUE(quad.IntersectsCircle(FloatPoint(11, 9), 1)); in TEST() 107 EXPECT_FALSE(quad.IntersectsCircle(FloatPoint(9, 9), 1)); in TEST() [all …]
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H A D | float_point.cc | 44 float FloatPoint::SlopeAngleRadians() const { in SlopeAngleRadians() 55 float FloatPoint::length() const { in length() 59 FloatPoint FloatPoint::ExpandedTo(const FloatPoint& other) const { in ExpandedTo() 63 FloatPoint FloatPoint::ShrunkTo(const FloatPoint& other) const { in ShrunkTo() 67 FloatPoint FloatPoint::NarrowPrecision(double x, double y) { in NarrowPrecision() 71 bool FindIntersection(const FloatPoint& p1, in FindIntersection() 72 const FloatPoint& p2, in FindIntersection() 73 const FloatPoint& d1, in FindIntersection() 74 const FloatPoint& d2, in FindIntersection() 75 FloatPoint& intersection) { in FindIntersection() [all …]
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/dports/converters/wkhtmltopdf/qt-5db36ec/src/3rdparty/webkit/Source/WebCore/platform/graphics/ |
H A D | FloatPoint.h | 67 class FloatPoint { 74 static FloatPoint zero() { return FloatPoint(); } in zero() 146 inline FloatPoint& operator+=(FloatPoint& a, const FloatSize& b) 152 inline FloatPoint& operator+=(FloatPoint& a, const FloatPoint& b) 158 inline FloatPoint& operator-=(FloatPoint& a, const FloatSize& b) 164 inline FloatPoint operator+(const FloatPoint& a, const FloatSize& b) 169 inline FloatPoint operator+(const FloatPoint& a, const FloatPoint& b) 184 inline bool operator==(const FloatPoint& a, const FloatPoint& b) 189 inline bool operator!=(const FloatPoint& a, const FloatPoint& b) 194 inline float operator*(const FloatPoint& a, const FloatPoint& b) [all …]
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H A D | PathTraversalState.cpp | 30 static inline FloatPoint midPoint(const FloatPoint& first, const FloatPoint& second) in midPoint() 35 static inline float distanceLine(const FloatPoint& start, const FloatPoint& end) in distanceLine() 42 QuadraticBezier(const FloatPoint& s, const FloatPoint& c, const FloatPoint& e) in QuadraticBezier() 67 FloatPoint start; 68 FloatPoint control; 69 FloatPoint end; 74 … CubicBezier(const FloatPoint& s, const FloatPoint& c1, const FloatPoint& c2, const FloatPoint& e) in CubicBezier() 104 FloatPoint start; 105 FloatPoint control1; 107 FloatPoint end; [all …]
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/dports/x11-toolkits/mygui-ogre/mygui-MyGUI3.4.0/Wrappers/MyGUI_Managed/ |
H A D | FloatPoint.h | 20 public value struct FloatPoint struct 26 static bool operator == ( FloatPoint lvalue, FloatPoint rvalue ) 30 virtual bool Equals(FloatPoint other) in Equals() argument 34 static bool operator != ( FloatPoint lvalue, FloatPoint rvalue ) 43 typedef MMYGUI_EXTERNAL_NAMESPACE FloatPoint FloatPoint; 49 typedef FloatPoint Type; 50 inline static const FloatPoint& To(const MyGUI::FloatPoint& _value) 54 inline static MyGUI::FloatPoint& From(FloatPoint& _value) 61 typedef FloatPoint Type; 62 inline static const FloatPoint& To(const MyGUI::FloatPoint& _value) [all …]
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/dports/x11-toolkits/mygui-dummy/mygui-MyGUI3.4.0/Wrappers/MyGUI_Managed/ |
H A D | FloatPoint.h | 20 public value struct FloatPoint struct 26 static bool operator == ( FloatPoint lvalue, FloatPoint rvalue ) 30 virtual bool Equals(FloatPoint other) in Equals() argument 34 static bool operator != ( FloatPoint lvalue, FloatPoint rvalue ) 43 typedef MMYGUI_EXTERNAL_NAMESPACE FloatPoint FloatPoint; 49 typedef FloatPoint Type; 50 inline static const FloatPoint& To(const MyGUI::FloatPoint& _value) 54 inline static MyGUI::FloatPoint& From(FloatPoint& _value) 61 typedef FloatPoint Type; 62 inline static const FloatPoint& To(const MyGUI::FloatPoint& _value) [all …]
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/dports/x11-toolkits/mygui-opengl/mygui-MyGUI3.4.0/Wrappers/MyGUI_Managed/ |
H A D | FloatPoint.h | 20 public value struct FloatPoint struct 26 static bool operator == ( FloatPoint lvalue, FloatPoint rvalue ) 30 virtual bool Equals(FloatPoint other) in Equals() argument 34 static bool operator != ( FloatPoint lvalue, FloatPoint rvalue ) 43 typedef MMYGUI_EXTERNAL_NAMESPACE FloatPoint FloatPoint; 49 typedef FloatPoint Type; 50 inline static const FloatPoint& To(const MyGUI::FloatPoint& _value) 54 inline static MyGUI::FloatPoint& From(FloatPoint& _value) 61 typedef FloatPoint Type; 62 inline static const FloatPoint& To(const MyGUI::FloatPoint& _value) [all …]
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/dports/x11-toolkits/mygui/mygui-MyGUI3.4.0/Wrappers/MyGUI_Managed/ |
H A D | FloatPoint.h | 20 public value struct FloatPoint struct 26 static bool operator == ( FloatPoint lvalue, FloatPoint rvalue ) 30 virtual bool Equals(FloatPoint other) in Equals() argument 34 static bool operator != ( FloatPoint lvalue, FloatPoint rvalue ) 43 typedef MMYGUI_EXTERNAL_NAMESPACE FloatPoint FloatPoint; 49 typedef FloatPoint Type; 50 inline static const FloatPoint& To(const MyGUI::FloatPoint& _value) 54 inline static MyGUI::FloatPoint& From(FloatPoint& _value) 61 typedef FloatPoint Type; 62 inline static const FloatPoint& To(const MyGUI::FloatPoint& _value) [all …]
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/dports/converters/wkhtmltopdf/qt-5db36ec/src/3rdparty/webkit/Source/WebCore/platform/graphics/gpu/ |
H A D | LoopBlinnMathUtils.h | 39 bool approxEqual(const FloatPoint& v0, const FloatPoint& v1); 45 bool linesIntersect(const FloatPoint& p1, 46 const FloatPoint& q1, 47 const FloatPoint& p2, 48 const FloatPoint& q2); 54 const FloatPoint& a, 55 const FloatPoint& b, 56 const FloatPoint& c); 62 bool trianglesOverlap(const FloatPoint& a1, 72 void chopCubicAt(const FloatPoint src[4], FloatPoint dst[7], float t); [all …]
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/dports/www/kf5-khtml/khtml-5.89.0/src/platform/graphics/ |
H A D | FloatPoint.h | 62 class FloatPoint 95 FloatPoint(const CGPoint &); 100 FloatPoint(const NSPoint &); 111 FloatPoint(const TPoint &); 120 inline FloatPoint &operator+=(FloatPoint &a, const FloatSize &b) 126 inline FloatPoint &operator-=(FloatPoint &a, const FloatSize &b) 132 inline FloatPoint operator+(const FloatPoint &a, const FloatSize &b) 137 inline FloatSize operator-(const FloatPoint &a, const FloatPoint &b) 142 inline FloatPoint operator-(const FloatPoint &a, const FloatSize &b) 147 inline bool operator==(const FloatPoint &a, const FloatPoint &b) [all …]
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H A D | Path.cpp | 52 FloatPoint *points = element->points; in pathLengthApplierFunction() 141 path.moveTo(FloatPoint(x + dx, y)); in createRoundedRectangle() 147 …path.addBezierCurveTo(FloatPoint(x + width - dx * (1 - QUARTER), y), FloatPoint(x + width, y + dy … in createRoundedRectangle() 153 …dBezierCurveTo(FloatPoint(x + width, y + height - dy * (1 - QUARTER)), FloatPoint(x + width - dx *… in createRoundedRectangle() 159 …path.addBezierCurveTo(FloatPoint(x + dx * (1 - QUARTER), y + height), FloatPoint(x, y + height - d… in createRoundedRectangle() 165 …path.addBezierCurveTo(FloatPoint(x, y + dy * (1 - QUARTER)), FloatPoint(x + dx * (1 - QUARTER), y)… in createRoundedRectangle() 210 …ezierCurveTo(FloatPoint(x, y + topLeftRadius.height() * (1 - QUARTER)), FloatPoint(x + topLeftRadi… in createRoundedRectangle() 228 path.moveTo(FloatPoint(x, y)); in createRectangle() 229 path.addLineTo(FloatPoint(x + width, y)); in createRectangle() 263 path.moveTo(FloatPoint(x, y)); in createEllipse() [all …]
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H A D | PathTraversalState.cpp | 33 static inline FloatPoint midPoint(const FloatPoint &first, const FloatPoint &second) in midPoint() 38 static inline float distanceLine(const FloatPoint &start, const FloatPoint &end) in distanceLine() 45 QuadraticBezier(const FloatPoint &s, const FloatPoint &c, const FloatPoint &e) in QuadraticBezier() 70 FloatPoint start; 71 FloatPoint control; 72 FloatPoint end; 77 … CubicBezier(const FloatPoint &s, const FloatPoint &c1, const FloatPoint &c2, const FloatPoint &e) in CubicBezier() 107 FloatPoint start; 108 FloatPoint control1; 110 FloatPoint end; [all …]
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/blink/renderer/core/paint/ |
H A D | details_marker_painter.cc | 47 static Path CreatePath(const FloatPoint* path) { in CreatePath() 49 result.MoveTo(FloatPoint(path[0].X(), path[0].Y())); in CreatePath() 51 result.AddLineTo(FloatPoint(path[i].X(), path[i].Y())); in CreatePath() 56 FloatPoint points[4] = {FloatPoint(0.0f, 0.07f), FloatPoint(0.5f, 0.93f), in CreateDownArrowPath() 57 FloatPoint(1.0f, 0.07f), FloatPoint(0.0f, 0.07f)}; in CreateDownArrowPath() 62 FloatPoint points[4] = {FloatPoint(0.0f, 0.93f), FloatPoint(0.5f, 0.07f), in CreateUpArrowPath() 63 FloatPoint(1.0f, 0.93f), FloatPoint(0.0f, 0.93f)}; in CreateUpArrowPath() 68 FloatPoint points[4] = {FloatPoint(1.0f, 0.0f), FloatPoint(0.14f, 0.5f), in CreateLeftArrowPath() 69 FloatPoint(1.0f, 1.0f), FloatPoint(1.0f, 0.0f)}; in CreateLeftArrowPath() 74 FloatPoint points[4] = {FloatPoint(0.0f, 0.0f), FloatPoint(0.86f, 0.5f), in CreateRightArrowPath() [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/blink/renderer/core/paint/ |
H A D | details_marker_painter.cc | 49 static Path CreatePath(const FloatPoint* path) { in CreatePath() 51 result.MoveTo(FloatPoint(path[0].X(), path[0].Y())); in CreatePath() 53 result.AddLineTo(FloatPoint(path[i].X(), path[i].Y())); in CreatePath() 58 FloatPoint points[4] = {FloatPoint(0.0f, 0.07f), FloatPoint(0.5f, 0.93f), in CreateDownArrowPath() 59 FloatPoint(1.0f, 0.07f), FloatPoint(0.0f, 0.07f)}; in CreateDownArrowPath() 64 FloatPoint points[4] = {FloatPoint(0.0f, 0.93f), FloatPoint(0.5f, 0.07f), in CreateUpArrowPath() 65 FloatPoint(1.0f, 0.93f), FloatPoint(0.0f, 0.93f)}; in CreateUpArrowPath() 70 FloatPoint points[4] = {FloatPoint(1.0f, 0.0f), FloatPoint(0.14f, 0.5f), in CreateLeftArrowPath() 71 FloatPoint(1.0f, 1.0f), FloatPoint(1.0f, 0.0f)}; in CreateLeftArrowPath() 76 FloatPoint points[4] = {FloatPoint(0.0f, 0.0f), FloatPoint(0.86f, 0.5f), in CreateRightArrowPath() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/graphics/ |
H A D | transform_tools.h | 33 struct FloatPoint { struct 36 FloatPoint() : x(0), y(0) {} in FloatPoint() function 37 FloatPoint(float x1, float y1) : x(x1), y(y1) {} in FloatPoint() function 38 FloatPoint(const Common::Point p) : x(p.x), y(p.y) {} in FloatPoint() function 39 …bool operator==(const FloatPoint &p) const { return fabs(x - p.x) < kEpsilon && fabs(y - p.y) < kE… 40 …bool operator!=(const FloatPoint &p) const { return fabs(x - p.x) > kEpsilon || fabs(y - p.y) > k… 41 …FloatPoint operator+(const FloatPoint &delta) const { return FloatPoint (x + delta.x, y + delta.y)… 42 …FloatPoint operator-(const FloatPoint &delta) const { return FloatPoint (x - delta.x, y - delta.y)… 44 FloatPoint& operator+=(const FloatPoint &delta) { 49 FloatPoint& operator-=(const FloatPoint &delta) { [all …]
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/dports/games/residualvm/residualvm-0.3.1/graphics/ |
H A D | transform_tools.h | 33 struct FloatPoint { struct 36 FloatPoint() : x(0), y(0) {} in FloatPoint() function 37 FloatPoint(float x1, float y1) : x(x1), y(y1) {} in FloatPoint() function 38 FloatPoint(const Common::Point p) : x(p.x), y(p.y) {} in FloatPoint() function 39 …bool operator==(const FloatPoint &p) const { return fabs(x - p.x) < kEpsilon && fabs(y - p.y) < kE… 40 …bool operator!=(const FloatPoint &p) const { return fabs(x - p.x) > kEpsilon || fabs(y - p.y) > k… 41 …FloatPoint operator+(const FloatPoint &delta) const { return FloatPoint (x + delta.x, y + delta.y)… 42 …FloatPoint operator-(const FloatPoint &delta) const { return FloatPoint (x - delta.x, y - delta.y)… 44 FloatPoint& operator+=(const FloatPoint &delta) { 49 FloatPoint& operator-=(const FloatPoint &delta) { [all …]
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/dports/games/scummvm/scummvm-2.5.1/graphics/ |
H A D | transform_tools.h | 33 struct FloatPoint { struct 36 FloatPoint() : x(0), y(0) {} in FloatPoint() argument 37 FloatPoint(float x1, float y1) : x(x1), y(y1) {} in FloatPoint() argument 38 FloatPoint(const Common::Point p) : x(p.x), y(p.y) {} in FloatPoint() argument 39 …bool operator==(const FloatPoint &p) const { return fabs(x - p.x) < kEpsilon && fabs(y - p.y) < kE… 40 …bool operator!=(const FloatPoint &p) const { return fabs(x - p.x) > kEpsilon || fabs(y - p.y) > k… 41 …FloatPoint operator+(const FloatPoint &delta) const { return FloatPoint (x + delta.x, y + delta.y)… 42 …FloatPoint operator-(const FloatPoint &delta) const { return FloatPoint (x - delta.x, y - delta.y)… 44 FloatPoint& operator+=(const FloatPoint &delta) { 49 FloatPoint& operator-=(const FloatPoint &delta) { [all …]
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/blink/renderer/core/svg/ |
H A D | svg_path_builder.h | 44 void EmitMoveTo(const FloatPoint&); 45 void EmitLineTo(const FloatPoint&); 46 void EmitQuadTo(const FloatPoint&, const FloatPoint&); 47 void EmitSmoothQuadTo(const FloatPoint&); 48 void EmitCubicTo(const FloatPoint&, const FloatPoint&, const FloatPoint&); 49 void EmitSmoothCubicTo(const FloatPoint&, const FloatPoint&); 50 void EmitArcTo(const FloatPoint&, 56 FloatPoint SmoothControl(bool is_smooth) const; 61 FloatPoint subpath_point_; 62 FloatPoint current_point_; [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/blink/renderer/core/svg/ |
H A D | svg_path_builder.h | 44 void EmitMoveTo(const FloatPoint&); 45 void EmitLineTo(const FloatPoint&); 46 void EmitQuadTo(const FloatPoint&, const FloatPoint&); 47 void EmitSmoothQuadTo(const FloatPoint&); 48 void EmitCubicTo(const FloatPoint&, const FloatPoint&, const FloatPoint&); 49 void EmitSmoothCubicTo(const FloatPoint&, const FloatPoint&); 50 void EmitArcTo(const FloatPoint&, 56 FloatPoint SmoothControl(bool is_smooth) const; 61 FloatPoint subpath_point_; 62 FloatPoint current_point_; [all …]
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