Searched refs:FloorTex (Results 1 – 10 of 10) sorted by relevance
/dports/games/eureka/eureka-1.27b-source/src/ |
H A D | r_opengl.cc | 1128 DrawSectorPolygons(sec, subdiv, NULL, +1, sec->floorh, dummy->FloorTex()); in DrawSector() 1137 DrawSectorPolygons(sec, subdiv, NULL, -1, dummy->ceilh, dummy->FloorTex()); in DrawSector() 1141 DrawSectorPolygons(sec, subdiv, NULL, +1, dummy->floorh, sec->FloorTex()); in DrawSector() 1146 DrawSectorPolygons(sec, subdiv, NULL, +1, dummy->floorh, sec->FloorTex()); in DrawSector() 1154 DrawSectorPolygons(sec, subdiv, NULL, +1, dummy->floorh, sec->FloorTex()); in DrawSector() 1162 DrawSectorPolygons(sec, subdiv, &exfloor->f_plane, +1, sec->floorh, sec->FloorTex()); in DrawSector() 1183 const char *bottom_tex = dummy->FloorTex(); in DrawSector()
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H A D | ui_sector.cc | 724 f_tex->value(Sectors[obj]->FloorTex()); in UpdateField() 727 f_pic->GetFlat(Sectors[obj]->FloorTex()); in UpdateField()
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H A D | e_basis.cc | 165 const char * Sector::FloorTex() const in FloorTex() function in Sector 1208 crc += SEC->FloorTex(); in ChecksumSector()
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H A D | e_basis.h | 236 const char *FloorTex() const;
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H A D | ui_replace.cc | 1525 if (Pattern_Match(SEC->FloorTex(), pattern)) in Match_Sector() 1754 if (Pattern_Match(SEC->FloorTex(), pattern)) in Replace_Sector()
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H A D | m_udmf.cc | 874 lump->Printf("texturefloor = \"%s\";\n", NormalizeTex(sec->FloorTex())); in UDMF_WriteSectors()
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H A D | m_loadsave.cc | 1438 W_StoreString(raw.floor_tex, sec->FloorTex(), sizeof(raw.floor_tex)); in SaveSectors()
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H A D | e_checks.cc | 3839 const char *flat = part ? S->CeilTex() : S->FloorTex(); in Textures_FindUnknownFlat() 3954 if (! W_FlatIsKnown(S->FloorTex())) in Textures_FixUnknownFlat()
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H A D | r_software.cc | 420 floor.FindFlat(front->FloorTex(), front); in ComputeWallSurface()
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H A D | ui_canvas.cc | 2067 tex_name = Sectors[num]->FloorTex(); in RenderSector()
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