Searched refs:FocalTangent (Results 1 – 3 of 3) sorted by relevance
/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | r_main.cpp | 205 FocalLengthX = FixedDiv (centerxfrac, FocalTangent); in R_InitTextureMapping() 206 FocalLengthY = Scale (centerxfrac, yaspectmul, FocalTangent); in R_InitTextureMapping() 261 if (FocalTangent == 0 || FocalLengthY == 0) in R_SetVisibility() 279 viewwidth*SCREENHEIGHT*3), FixedMul (r_WallVisibility, FocalTangent)); in R_SetVisibility() 294 r_TiltVisibility = vis * (float)FocalTangent * (16.f * 320.f) / (float)viewwidth; in R_SetVisibility() 401 viewwidth*SCREENHEIGHT), FocalTangent); in R_SWRSetWindow() 661 viewtansin = FixedMul (FocalTangent, viewsin); in R_EnterMirror() 662 viewtancos = FixedMul (FocalTangent, viewcos); in R_EnterMirror()
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H A D | r_utility.h | 26 extern fixed_t FocalTangent;
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H A D | r_utility.cpp | 138 fixed_t FocalTangent; variable 455 FocalTangent = finetangent[FINEANGLES/4+fov/2]; in R_SetWindow() 664 viewtansin = FixedMul (FocalTangent, viewsin); in R_SetViewAngle() 665 viewtancos = FixedMul (FocalTangent, viewcos); in R_SetViewAngle()
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