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Searched refs:FocalTangent (Results 1 – 3 of 3) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dr_main.cpp205 FocalLengthX = FixedDiv (centerxfrac, FocalTangent); in R_InitTextureMapping()
206 FocalLengthY = Scale (centerxfrac, yaspectmul, FocalTangent); in R_InitTextureMapping()
261 if (FocalTangent == 0 || FocalLengthY == 0) in R_SetVisibility()
279 viewwidth*SCREENHEIGHT*3), FixedMul (r_WallVisibility, FocalTangent)); in R_SetVisibility()
294 r_TiltVisibility = vis * (float)FocalTangent * (16.f * 320.f) / (float)viewwidth; in R_SetVisibility()
401 viewwidth*SCREENHEIGHT), FocalTangent); in R_SWRSetWindow()
661 viewtansin = FixedMul (FocalTangent, viewsin); in R_EnterMirror()
662 viewtancos = FixedMul (FocalTangent, viewcos); in R_EnterMirror()
H A Dr_utility.h26 extern fixed_t FocalTangent;
H A Dr_utility.cpp138 fixed_t FocalTangent; variable
455 FocalTangent = finetangent[FINEANGLES/4+fov/2]; in R_SetWindow()
664 viewtansin = FixedMul (FocalTangent, viewsin); in R_SetViewAngle()
665 viewtancos = FixedMul (FocalTangent, viewcos); in R_SetViewAngle()