Searched refs:FontDestRegion (Results 1 – 1 of 1) sorted by relevance
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/sgp/ |
H A D | Font.cc | 22 static SGPRect FontDestRegion = { 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT }; variable 130 SaveFontDestRegion = FontDestRegion; in SaveFontSettings() 142 FontDestRegion = SaveFontDestRegion; in RestoreFontSettings() 215 FontDestRegion.iLeft = x1; in SetFontDestBuffer() 216 FontDestRegion.iTop = y1; in SetFontDestBuffer() 217 FontDestRegion.iRight = x2; in SetFontDestBuffer() 218 FontDestRegion.iBottom = y2; in SetFontDestBuffer() 274 Blt8BPPDataTo16BPPBufferTransparentClip(buf, pitch, font, x, y, glyph, &FontDestRegion); in GPrint() 285 …ferMonoShadowClip(l.Buffer<UINT16>(), l.Pitch(), font, x, y, glyph, &FontDestRegion, FontForegroun… in MPrintChar() 297 …BufferMonoShadowClip(pDestBuf, uiDestPitchBYTES, font, x, y, glyph, &FontDestRegion, FontForegroun… in MPrintBuffer()
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