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Searched refs:FontDestRegion (Results 1 – 1 of 1) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/sgp/
H A DFont.cc22 static SGPRect FontDestRegion = { 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT }; variable
130 SaveFontDestRegion = FontDestRegion; in SaveFontSettings()
142 FontDestRegion = SaveFontDestRegion; in RestoreFontSettings()
215 FontDestRegion.iLeft = x1; in SetFontDestBuffer()
216 FontDestRegion.iTop = y1; in SetFontDestBuffer()
217 FontDestRegion.iRight = x2; in SetFontDestBuffer()
218 FontDestRegion.iBottom = y2; in SetFontDestBuffer()
274 Blt8BPPDataTo16BPPBufferTransparentClip(buf, pitch, font, x, y, glyph, &FontDestRegion); in GPrint()
285 …ferMonoShadowClip(l.Buffer<UINT16>(), l.Pitch(), font, x, y, glyph, &FontDestRegion, FontForegroun… in MPrintChar()
297 …BufferMonoShadowClip(pDestBuf, uiDestPitchBYTES, font, x, y, glyph, &FontDestRegion, FontForegroun… in MPrintBuffer()