/dports/games/springlobby/springlobby-0.180/src/lsl/src/lsl/battle/ |
H A D | battle.cpp | 249 ForceAlly( user, previousstatus.ally ); in OnUserBattleStatusUpdated() 497 void Battle::ForceAlly( CommonUserPtr user, int ally ) in ForceAlly() function in LSL::Battle::Battle 499 IBattle::ForceAlly( user, ally ); in ForceAlly() 500 m_serv->ForceAlly( shared_from_this(), user, ally ); in ForceAlly() 958 ForceAlly( usr, alliances[i].allynum ); in Autobalance() 1120 ForceAlly( control_teams[i].players[j], control_teams[i].teamnum ); in FixTeamIDs()
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H A D | battle.h | 59 void ForceAlly( const CommonUserPtr user, int ally );
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H A D | ibattle.h | 166 void ForceAlly( const CommonUserPtr user, int ally );
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H A D | ibattle.cpp | 530 void IBattle::ForceAlly(const CommonUserPtr user, int ally ) in ForceAlly() function in LSL::Battle::IBattle
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/dports/games/springlobby/springlobby-0.180/src/ |
H A D | battle.cpp | 267 ForceAlly( user, previousstatus.ally ); in OnUserBattleStatusUpdated() 519 void Battle::ForceAlly( User& user, int ally ) in ForceAlly() function in Battle 521 IBattle::ForceAlly( user, ally ); in ForceAlly() 522 m_serv.ForceAlly( m_opts.battleid, user, ally ); in ForceAlly() 989 if ( usr.BattleStatus().team == balanceteam ) ForceAlly( usr, alliances[i].allynum ); in Autobalance() 1153 ForceAlly( *control_teams[i].players[j], control_teams[i].teamnum ); in FixTeamIDs()
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H A D | battle.h | 58 void ForceAlly( User& user, int ally );
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H A D | tasserver.h | 114 void ForceAlly( int battleid, User& user, int ally );
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H A D | server.h | 109 virtual void ForceAlly( int battleid, User& user, int ally ) = 0;
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H A D | ibattle.h | 243 void ForceAlly( User& user, int ally );
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H A D | ibattle.cpp | 549 void IBattle::ForceAlly( User& user, int ally ) in ForceAlly() function in IBattle
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H A D | tasserver.cpp | 1966 void TASServer::ForceAlly( int battleid, User& user, int ally ) in ForceAlly() function in TASServer
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/dports/games/springlobby/springlobby-0.180/src/lsl/src/lsl/networking/ |
H A D | iserver.h | 129 void ForceAlly(const IBattlePtr battle, const CommonUserPtr user, int ally);
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H A D | iserver.cpp | 918 void Server::ForceAlly( const IBattlePtr battle, const CommonUserPtr user, int ally ) in ForceAlly() function in LSL::Server
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/dports/games/springlobby/springlobby-0.180/src/hosting/ |
H A D | battleroomlistctrl.cpp | 404 if( m_sel_user ) ((Battle*)m_battle)->ForceAlly( *m_sel_user, ally ); in OnAllySelect()
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H A D | battleroomtab.cpp | 801 m_battle->ForceAlly( m_battle->GetMe(), ally - 1 ); in OnAllySel()
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