Searched refs:ForceGetCurrentUnitPart (Results 1 – 1 of 1) sorted by relevance
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/battle/ |
H A D | battle_army.cpp | 48 …Unit * ForceGetCurrentUnitPart( Units & units1, Units & units2, bool part1, bool units1_first, boo… in ForceGetCurrentUnitPart() function 254 …while ( ( unit = ForceGetCurrentUnitPart( units1, units2, true, preferredColor != army2.GetColor()… in UpdateOrderUnits() 281 …while ( ( unit = ForceGetCurrentUnitPart( units1, units2, false, preferredColor != army2.GetColor(… in UpdateOrderUnits() 308 …Unit * result = ForceGetCurrentUnitPart( units1, units2, part1, preferredColor != army2.GetColor()… in GetCurrentUnit()
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