Searched refs:FragmentShaders (Results 1 – 6 of 6) sorted by relevance
/dports/games/irrlamb/irrlamb-1.0.1/src/ |
H A D | graphics.cpp | 149 const char *FragmentShaders[] = { in LoadShaders() local 161 FragmentShaders[!Config.MultipleLights], "main", video::EPST_PS_1_1, in LoadShaders() 167 FragmentShaders[!Config.MultipleLights], "main", video::EPST_PS_1_1, in LoadShaders()
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/dports/cad/leocad/leocad-21.06/common/ |
H A D | lc_context.cpp | 221 const char* const FragmentShaders[] = in CreateShaderPrograms() local 233 LC_ARRAY_SIZE_CHECK(FragmentShaders, lcMaterialType::Count); in CreateShaderPrograms() 272 const GLuint FragmentShader = LoadShader(FragmentShaders[MaterialType], GL_FRAGMENT_SHADER); in CreateShaderPrograms()
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/dports/games/openclonk/openclonk-release-8.1-src/src/lib/ |
H A D | StdMeshMaterial.cpp | 1487 FragmentShaders.clear(); in Clear() 1606 ShaderMap::const_iterator iter = FragmentShaders.find(StdCopyStrBuf(name)); in GetFragmentShader() 1607 if(iter == FragmentShaders.end()) return nullptr; in GetFragmentShader() 1631 map = &FragmentShaders; in AddShader()
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H A D | StdMeshMaterial.h | 577 ShaderMap FragmentShaders; variable
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/dports/emulators/citra/citra-ac98458e0/src/video_core/renderer_opengl/ |
H A D | gl_shader_manager.cpp | 309 using FragmentShaders = ShaderCache<PicaFSConfig, &GenerateFragmentShader, GL_FRAGMENT_SHADER>; typedef 355 FragmentShaders fragment_shaders;
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/dports/emulators/citra-qt5/citra-ac98458e0/src/video_core/renderer_opengl/ |
H A D | gl_shader_manager.cpp | 309 using FragmentShaders = ShaderCache<PicaFSConfig, &GenerateFragmentShader, GL_FRAGMENT_SHADER>; typedef 355 FragmentShaders fragment_shaders;
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