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Searched refs:FragmentShaders (Results 1 – 6 of 6) sorted by relevance

/dports/games/irrlamb/irrlamb-1.0.1/src/
H A Dgraphics.cpp149 const char *FragmentShaders[] = { in LoadShaders() local
161 FragmentShaders[!Config.MultipleLights], "main", video::EPST_PS_1_1, in LoadShaders()
167 FragmentShaders[!Config.MultipleLights], "main", video::EPST_PS_1_1, in LoadShaders()
/dports/cad/leocad/leocad-21.06/common/
H A Dlc_context.cpp221 const char* const FragmentShaders[] = in CreateShaderPrograms() local
233 LC_ARRAY_SIZE_CHECK(FragmentShaders, lcMaterialType::Count); in CreateShaderPrograms()
272 const GLuint FragmentShader = LoadShader(FragmentShaders[MaterialType], GL_FRAGMENT_SHADER); in CreateShaderPrograms()
/dports/games/openclonk/openclonk-release-8.1-src/src/lib/
H A DStdMeshMaterial.cpp1487 FragmentShaders.clear(); in Clear()
1606 ShaderMap::const_iterator iter = FragmentShaders.find(StdCopyStrBuf(name)); in GetFragmentShader()
1607 if(iter == FragmentShaders.end()) return nullptr; in GetFragmentShader()
1631 map = &FragmentShaders; in AddShader()
H A DStdMeshMaterial.h577 ShaderMap FragmentShaders; variable
/dports/emulators/citra/citra-ac98458e0/src/video_core/renderer_opengl/
H A Dgl_shader_manager.cpp309 using FragmentShaders = ShaderCache<PicaFSConfig, &GenerateFragmentShader, GL_FRAGMENT_SHADER>; typedef
355 FragmentShaders fragment_shaders;
/dports/emulators/citra-qt5/citra-ac98458e0/src/video_core/renderer_opengl/
H A Dgl_shader_manager.cpp309 using FragmentShaders = ShaderCache<PicaFSConfig, &GenerateFragmentShader, GL_FRAGMENT_SHADER>; typedef
355 FragmentShaders fragment_shaders;