/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Common/ |
H A D | GPUStateUtils.cpp | 41 if (gstate.FrameBufFormat() == GE_FORMAT_565) { in IsStencilTestOutputDisabled() 198 switch (gstate.FrameBufFormat()) { in ReplaceAlphaWithStencilType() 239 return gstate.FrameBufFormat() == GE_FORMAT_4444 ? STENCIL_VALUE_DECR_4 : STENCIL_VALUE_DECR_8; in ReplaceAlphaWithStencilType() 242 return gstate.FrameBufFormat() == GE_FORMAT_4444 ? STENCIL_VALUE_INCR_4 : STENCIL_VALUE_INCR_8; in ReplaceAlphaWithStencilType() 1052 …ReplaceBlendType replaceBlend = ReplaceBlendWithShader(allowFramebufferRead, gstate.FrameBufFormat… in ConvertBlendState() 1130 if (gstate.FrameBufFormat() == GE_FORMAT_565) { in ConvertBlendState() 1452 if (gstate.FrameBufFormat() == GE_FORMAT_5551) in ConvertStencilFuncState() 1465 switch (gstate.FrameBufFormat()) { in ConvertStencilFuncState()
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H A D | ShaderId.cpp | 255 …Type replaceBlend = ReplaceBlendWithShader(gstate_c.allowFramebufferRead, gstate.FrameBufFormat()); in ComputeFragmentShaderID()
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H A D | FramebufferManagerCommon.cpp | 221 params->fmt = gstate.FrameBufFormat(); in GetFramebufferHeuristicInputs() 1684 const int bpp = gstate.FrameBufFormat() == GE_FORMAT_8888 ? 4 : 2; in ApplyClearToMemory() 1689 switch (gstate.FrameBufFormat()) { in ApplyClearToMemory()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Common/ |
H A D | GPUStateUtils.cpp | 41 if (gstate.FrameBufFormat() == GE_FORMAT_565) { in IsStencilTestOutputDisabled() 198 switch (gstate.FrameBufFormat()) { in ReplaceAlphaWithStencilType() 239 return gstate.FrameBufFormat() == GE_FORMAT_4444 ? STENCIL_VALUE_DECR_4 : STENCIL_VALUE_DECR_8; in ReplaceAlphaWithStencilType() 242 return gstate.FrameBufFormat() == GE_FORMAT_4444 ? STENCIL_VALUE_INCR_4 : STENCIL_VALUE_INCR_8; in ReplaceAlphaWithStencilType() 1052 …ReplaceBlendType replaceBlend = ReplaceBlendWithShader(allowFramebufferRead, gstate.FrameBufFormat… in ConvertBlendState() 1130 if (gstate.FrameBufFormat() == GE_FORMAT_565) { in ConvertBlendState() 1452 if (gstate.FrameBufFormat() == GE_FORMAT_5551) in ConvertStencilFuncState() 1465 switch (gstate.FrameBufFormat()) { in ConvertStencilFuncState()
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H A D | ShaderId.cpp | 255 …Type replaceBlend = ReplaceBlendWithShader(gstate_c.allowFramebufferRead, gstate.FrameBufFormat()); in ComputeFragmentShaderID()
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H A D | FramebufferManagerCommon.cpp | 221 params->fmt = gstate.FrameBufFormat(); in GetFramebufferHeuristicInputs() 1684 const int bpp = gstate.FrameBufFormat() == GE_FORMAT_8888 ? 4 : 2; in ApplyClearToMemory() 1689 switch (gstate.FrameBufFormat()) { in ApplyClearToMemory()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Common/ |
H A D | GPUStateUtils.cpp | 41 if (gstate.FrameBufFormat() == GE_FORMAT_565) { in IsStencilTestOutputDisabled() 198 switch (gstate.FrameBufFormat()) { in ReplaceAlphaWithStencilType() 239 return gstate.FrameBufFormat() == GE_FORMAT_4444 ? STENCIL_VALUE_DECR_4 : STENCIL_VALUE_DECR_8; in ReplaceAlphaWithStencilType() 242 return gstate.FrameBufFormat() == GE_FORMAT_4444 ? STENCIL_VALUE_INCR_4 : STENCIL_VALUE_INCR_8; in ReplaceAlphaWithStencilType() 1052 …ReplaceBlendType replaceBlend = ReplaceBlendWithShader(allowFramebufferRead, gstate.FrameBufFormat… in ConvertBlendState() 1130 if (gstate.FrameBufFormat() == GE_FORMAT_565) { in ConvertBlendState() 1452 if (gstate.FrameBufFormat() == GE_FORMAT_5551) in ConvertStencilFuncState() 1465 switch (gstate.FrameBufFormat()) { in ConvertStencilFuncState()
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H A D | ShaderId.cpp | 255 …Type replaceBlend = ReplaceBlendWithShader(gstate_c.allowFramebufferRead, gstate.FrameBufFormat()); in ComputeFragmentShaderID()
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H A D | FramebufferManagerCommon.cpp | 221 params->fmt = gstate.FrameBufFormat(); in GetFramebufferHeuristicInputs() 1684 const int bpp = gstate.FrameBufFormat() == GE_FORMAT_8888 ? 4 : 2; in ApplyClearToMemory() 1689 switch (gstate.FrameBufFormat()) { in ApplyClearToMemory()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Software/ |
H A D | Rasterizer.cpp | 257 switch (gstate.FrameBufFormat()) { in GetPixelColor() 279 switch (gstate.FrameBufFormat()) { in SetPixelColor() 314 if (gstate.FrameBufFormat() == GE_FORMAT_565) { in GetPixelStencil() 317 } else if (gstate.FrameBufFormat() == GE_FORMAT_5551) { in GetPixelStencil() 319 } else if (gstate.FrameBufFormat() == GE_FORMAT_4444) { in GetPixelStencil() 330 if (gstate.FrameBufFormat() == GE_FORMAT_565) { in SetPixelStencil() 444 switch (gstate.FrameBufFormat()) { in ApplyStencilOp() 463 switch (gstate.FrameBufFormat()) { in ApplyStencilOp() 1486 switch (gstate.FrameBufFormat()) { in ClearRectangle() 1515 if (gstate.FrameBufFormat() == GE_FORMAT_8888) { in ClearRectangle() [all …]
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H A D | RasterizerRectangle.cpp | 139 gstate.FrameBufFormat() == GE_FORMAT_5551) { in DrawSprite() 200 gstate.FrameBufFormat() == GE_FORMAT_5551) { in DrawSprite()
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H A D | SoftGpu.cpp | 934 GEBufferFormat fmt = gstate.FrameBufFormat();
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Software/ |
H A D | Rasterizer.cpp | 257 switch (gstate.FrameBufFormat()) { in GetPixelColor() 279 switch (gstate.FrameBufFormat()) { in SetPixelColor() 314 if (gstate.FrameBufFormat() == GE_FORMAT_565) { in GetPixelStencil() 317 } else if (gstate.FrameBufFormat() == GE_FORMAT_5551) { in GetPixelStencil() 319 } else if (gstate.FrameBufFormat() == GE_FORMAT_4444) { in GetPixelStencil() 330 if (gstate.FrameBufFormat() == GE_FORMAT_565) { in SetPixelStencil() 444 switch (gstate.FrameBufFormat()) { in ApplyStencilOp() 463 switch (gstate.FrameBufFormat()) { in ApplyStencilOp() 1486 switch (gstate.FrameBufFormat()) { in ClearRectangle() 1515 if (gstate.FrameBufFormat() == GE_FORMAT_8888) { in ClearRectangle() [all …]
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H A D | RasterizerRectangle.cpp | 139 gstate.FrameBufFormat() == GE_FORMAT_5551) { in DrawSprite() 200 gstate.FrameBufFormat() == GE_FORMAT_5551) { in DrawSprite()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Software/ |
H A D | Rasterizer.cpp | 257 switch (gstate.FrameBufFormat()) { in GetPixelColor() 279 switch (gstate.FrameBufFormat()) { in SetPixelColor() 314 if (gstate.FrameBufFormat() == GE_FORMAT_565) { in GetPixelStencil() 317 } else if (gstate.FrameBufFormat() == GE_FORMAT_5551) { in GetPixelStencil() 319 } else if (gstate.FrameBufFormat() == GE_FORMAT_4444) { in GetPixelStencil() 330 if (gstate.FrameBufFormat() == GE_FORMAT_565) { in SetPixelStencil() 444 switch (gstate.FrameBufFormat()) { in ApplyStencilOp() 463 switch (gstate.FrameBufFormat()) { in ApplyStencilOp() 1486 switch (gstate.FrameBufFormat()) { in ClearRectangle() 1515 if (gstate.FrameBufFormat() == GE_FORMAT_8888) { in ClearRectangle() [all …]
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H A D | RasterizerRectangle.cpp | 139 gstate.FrameBufFormat() == GE_FORMAT_5551) { in DrawSprite() 200 gstate.FrameBufFormat() == GE_FORMAT_5551) { in DrawSprite()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/ |
H A D | GPUState.h | 212 …GEBufferFormat FrameBufFormat() const { return static_cast<GEBufferFormat>(framebufpixformat & 3);… in FrameBufFormat() function
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/ |
H A D | GPUState.h | 212 …GEBufferFormat FrameBufFormat() const { return static_cast<GEBufferFormat>(framebufpixformat & 3);… in FrameBufFormat() function
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/ |
H A D | GPUState.h | 212 …GEBufferFormat FrameBufFormat() const { return static_cast<GEBufferFormat>(framebufpixformat & 3);… in FrameBufFormat() function
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Directx9/ |
H A D | DrawEngineDX9.cpp | 604 …e.isClearModeColorMask() && (gstate.isClearModeAlphaMask() || gstate.FrameBufFormat() == GE_FORMAT…
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Directx9/ |
H A D | DrawEngineDX9.cpp | 604 …e.isClearModeColorMask() && (gstate.isClearModeAlphaMask() || gstate.FrameBufFormat() == GE_FORMAT… in DoFlush()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Directx9/ |
H A D | DrawEngineDX9.cpp | 604 …e.isClearModeColorMask() && (gstate.isClearModeAlphaMask() || gstate.FrameBufFormat() == GE_FORMAT… in DoFlush()
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/D3D11/ |
H A D | DrawEngineD3D11.cpp | 662 …e.isClearModeColorMask() && (gstate.isClearModeAlphaMask() || gstate.FrameBufFormat() == GE_FORMAT… in DoFlush()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/GLES/ |
H A D | DrawEngineGLES.cpp | 632 …Flags & GPU_USE_CLEAR_RAM_HACK) && colorMask && (alphaMask || gstate.FrameBufFormat() == GE_FORMAT… in DoFlush()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/D3D11/ |
H A D | DrawEngineD3D11.cpp | 662 …e.isClearModeColorMask() && (gstate.isClearModeAlphaMask() || gstate.FrameBufFormat() == GE_FORMAT… in DoFlush()
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