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Searched refs:FrameBufFormat (Results 1 – 25 of 39) sorted by relevance

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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Common/
H A DGPUStateUtils.cpp41 if (gstate.FrameBufFormat() == GE_FORMAT_565) { in IsStencilTestOutputDisabled()
198 switch (gstate.FrameBufFormat()) { in ReplaceAlphaWithStencilType()
239 return gstate.FrameBufFormat() == GE_FORMAT_4444 ? STENCIL_VALUE_DECR_4 : STENCIL_VALUE_DECR_8; in ReplaceAlphaWithStencilType()
242 return gstate.FrameBufFormat() == GE_FORMAT_4444 ? STENCIL_VALUE_INCR_4 : STENCIL_VALUE_INCR_8; in ReplaceAlphaWithStencilType()
1052 …ReplaceBlendType replaceBlend = ReplaceBlendWithShader(allowFramebufferRead, gstate.FrameBufFormat in ConvertBlendState()
1130 if (gstate.FrameBufFormat() == GE_FORMAT_565) { in ConvertBlendState()
1452 if (gstate.FrameBufFormat() == GE_FORMAT_5551) in ConvertStencilFuncState()
1465 switch (gstate.FrameBufFormat()) { in ConvertStencilFuncState()
H A DShaderId.cpp255 …Type replaceBlend = ReplaceBlendWithShader(gstate_c.allowFramebufferRead, gstate.FrameBufFormat()); in ComputeFragmentShaderID()
H A DFramebufferManagerCommon.cpp221 params->fmt = gstate.FrameBufFormat(); in GetFramebufferHeuristicInputs()
1684 const int bpp = gstate.FrameBufFormat() == GE_FORMAT_8888 ? 4 : 2; in ApplyClearToMemory()
1689 switch (gstate.FrameBufFormat()) { in ApplyClearToMemory()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Common/
H A DGPUStateUtils.cpp41 if (gstate.FrameBufFormat() == GE_FORMAT_565) { in IsStencilTestOutputDisabled()
198 switch (gstate.FrameBufFormat()) { in ReplaceAlphaWithStencilType()
239 return gstate.FrameBufFormat() == GE_FORMAT_4444 ? STENCIL_VALUE_DECR_4 : STENCIL_VALUE_DECR_8; in ReplaceAlphaWithStencilType()
242 return gstate.FrameBufFormat() == GE_FORMAT_4444 ? STENCIL_VALUE_INCR_4 : STENCIL_VALUE_INCR_8; in ReplaceAlphaWithStencilType()
1052 …ReplaceBlendType replaceBlend = ReplaceBlendWithShader(allowFramebufferRead, gstate.FrameBufFormat in ConvertBlendState()
1130 if (gstate.FrameBufFormat() == GE_FORMAT_565) { in ConvertBlendState()
1452 if (gstate.FrameBufFormat() == GE_FORMAT_5551) in ConvertStencilFuncState()
1465 switch (gstate.FrameBufFormat()) { in ConvertStencilFuncState()
H A DShaderId.cpp255 …Type replaceBlend = ReplaceBlendWithShader(gstate_c.allowFramebufferRead, gstate.FrameBufFormat()); in ComputeFragmentShaderID()
H A DFramebufferManagerCommon.cpp221 params->fmt = gstate.FrameBufFormat(); in GetFramebufferHeuristicInputs()
1684 const int bpp = gstate.FrameBufFormat() == GE_FORMAT_8888 ? 4 : 2; in ApplyClearToMemory()
1689 switch (gstate.FrameBufFormat()) { in ApplyClearToMemory()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Common/
H A DGPUStateUtils.cpp41 if (gstate.FrameBufFormat() == GE_FORMAT_565) { in IsStencilTestOutputDisabled()
198 switch (gstate.FrameBufFormat()) { in ReplaceAlphaWithStencilType()
239 return gstate.FrameBufFormat() == GE_FORMAT_4444 ? STENCIL_VALUE_DECR_4 : STENCIL_VALUE_DECR_8; in ReplaceAlphaWithStencilType()
242 return gstate.FrameBufFormat() == GE_FORMAT_4444 ? STENCIL_VALUE_INCR_4 : STENCIL_VALUE_INCR_8; in ReplaceAlphaWithStencilType()
1052 …ReplaceBlendType replaceBlend = ReplaceBlendWithShader(allowFramebufferRead, gstate.FrameBufFormat in ConvertBlendState()
1130 if (gstate.FrameBufFormat() == GE_FORMAT_565) { in ConvertBlendState()
1452 if (gstate.FrameBufFormat() == GE_FORMAT_5551) in ConvertStencilFuncState()
1465 switch (gstate.FrameBufFormat()) { in ConvertStencilFuncState()
H A DShaderId.cpp255 …Type replaceBlend = ReplaceBlendWithShader(gstate_c.allowFramebufferRead, gstate.FrameBufFormat()); in ComputeFragmentShaderID()
H A DFramebufferManagerCommon.cpp221 params->fmt = gstate.FrameBufFormat(); in GetFramebufferHeuristicInputs()
1684 const int bpp = gstate.FrameBufFormat() == GE_FORMAT_8888 ? 4 : 2; in ApplyClearToMemory()
1689 switch (gstate.FrameBufFormat()) { in ApplyClearToMemory()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Software/
H A DRasterizer.cpp257 switch (gstate.FrameBufFormat()) { in GetPixelColor()
279 switch (gstate.FrameBufFormat()) { in SetPixelColor()
314 if (gstate.FrameBufFormat() == GE_FORMAT_565) { in GetPixelStencil()
317 } else if (gstate.FrameBufFormat() == GE_FORMAT_5551) { in GetPixelStencil()
319 } else if (gstate.FrameBufFormat() == GE_FORMAT_4444) { in GetPixelStencil()
330 if (gstate.FrameBufFormat() == GE_FORMAT_565) { in SetPixelStencil()
444 switch (gstate.FrameBufFormat()) { in ApplyStencilOp()
463 switch (gstate.FrameBufFormat()) { in ApplyStencilOp()
1486 switch (gstate.FrameBufFormat()) { in ClearRectangle()
1515 if (gstate.FrameBufFormat() == GE_FORMAT_8888) { in ClearRectangle()
[all …]
H A DRasterizerRectangle.cpp139 gstate.FrameBufFormat() == GE_FORMAT_5551) { in DrawSprite()
200 gstate.FrameBufFormat() == GE_FORMAT_5551) { in DrawSprite()
H A DSoftGpu.cpp934 GEBufferFormat fmt = gstate.FrameBufFormat();
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Software/
H A DRasterizer.cpp257 switch (gstate.FrameBufFormat()) { in GetPixelColor()
279 switch (gstate.FrameBufFormat()) { in SetPixelColor()
314 if (gstate.FrameBufFormat() == GE_FORMAT_565) { in GetPixelStencil()
317 } else if (gstate.FrameBufFormat() == GE_FORMAT_5551) { in GetPixelStencil()
319 } else if (gstate.FrameBufFormat() == GE_FORMAT_4444) { in GetPixelStencil()
330 if (gstate.FrameBufFormat() == GE_FORMAT_565) { in SetPixelStencil()
444 switch (gstate.FrameBufFormat()) { in ApplyStencilOp()
463 switch (gstate.FrameBufFormat()) { in ApplyStencilOp()
1486 switch (gstate.FrameBufFormat()) { in ClearRectangle()
1515 if (gstate.FrameBufFormat() == GE_FORMAT_8888) { in ClearRectangle()
[all …]
H A DRasterizerRectangle.cpp139 gstate.FrameBufFormat() == GE_FORMAT_5551) { in DrawSprite()
200 gstate.FrameBufFormat() == GE_FORMAT_5551) { in DrawSprite()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Software/
H A DRasterizer.cpp257 switch (gstate.FrameBufFormat()) { in GetPixelColor()
279 switch (gstate.FrameBufFormat()) { in SetPixelColor()
314 if (gstate.FrameBufFormat() == GE_FORMAT_565) { in GetPixelStencil()
317 } else if (gstate.FrameBufFormat() == GE_FORMAT_5551) { in GetPixelStencil()
319 } else if (gstate.FrameBufFormat() == GE_FORMAT_4444) { in GetPixelStencil()
330 if (gstate.FrameBufFormat() == GE_FORMAT_565) { in SetPixelStencil()
444 switch (gstate.FrameBufFormat()) { in ApplyStencilOp()
463 switch (gstate.FrameBufFormat()) { in ApplyStencilOp()
1486 switch (gstate.FrameBufFormat()) { in ClearRectangle()
1515 if (gstate.FrameBufFormat() == GE_FORMAT_8888) { in ClearRectangle()
[all …]
H A DRasterizerRectangle.cpp139 gstate.FrameBufFormat() == GE_FORMAT_5551) { in DrawSprite()
200 gstate.FrameBufFormat() == GE_FORMAT_5551) { in DrawSprite()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/
H A DGPUState.h212 …GEBufferFormat FrameBufFormat() const { return static_cast<GEBufferFormat>(framebufpixformat & 3);… in FrameBufFormat() function
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/
H A DGPUState.h212 …GEBufferFormat FrameBufFormat() const { return static_cast<GEBufferFormat>(framebufpixformat & 3);… in FrameBufFormat() function
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/
H A DGPUState.h212 …GEBufferFormat FrameBufFormat() const { return static_cast<GEBufferFormat>(framebufpixformat & 3);… in FrameBufFormat() function
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Directx9/
H A DDrawEngineDX9.cpp604 …e.isClearModeColorMask() && (gstate.isClearModeAlphaMask() || gstate.FrameBufFormat() == GE_FORMAT…
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Directx9/
H A DDrawEngineDX9.cpp604 …e.isClearModeColorMask() && (gstate.isClearModeAlphaMask() || gstate.FrameBufFormat() == GE_FORMAT… in DoFlush()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Directx9/
H A DDrawEngineDX9.cpp604 …e.isClearModeColorMask() && (gstate.isClearModeAlphaMask() || gstate.FrameBufFormat() == GE_FORMAT… in DoFlush()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/D3D11/
H A DDrawEngineD3D11.cpp662 …e.isClearModeColorMask() && (gstate.isClearModeAlphaMask() || gstate.FrameBufFormat() == GE_FORMAT… in DoFlush()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/GLES/
H A DDrawEngineGLES.cpp632 …Flags & GPU_USE_CLEAR_RAM_HACK) && colorMask && (alphaMask || gstate.FrameBufFormat() == GE_FORMAT… in DoFlush()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/D3D11/
H A DDrawEngineD3D11.cpp662 …e.isClearModeColorMask() && (gstate.isClearModeAlphaMask() || gstate.FrameBufFormat() == GE_FORMAT… in DoFlush()

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