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Searched refs:FreeBackingStore (Results 1 – 12 of 12) sorted by relevance

/dports/games/0ad/0ad-0.0.23b-alpha/source/renderer/
H A DInstancingModelRenderer.cpp185 m_Array.FreeBackingStore(); in IModelDef()
203 m_IndexArray.FreeBackingStore(); in IModelDef()
239 m_Array.FreeBackingStore(); in IModelDef()
245 m_IndexArray.FreeBackingStore(); in IModelDef()
H A DHWLightingModelRenderer.cpp75 m_Array.FreeBackingStore(); in ShaderModelDef()
81 m_IndexArray.FreeBackingStore(); in ShaderModelDef()
H A DDecalRData.cpp252 m_Array.FreeBackingStore(); in BuildArrays()
291 m_IndexArray.FreeBackingStore(); in BuildArrays()
H A DVertexArray.h186 void FreeBackingStore();
H A DVertexArray.cpp314 void VertexArray::FreeBackingStore() in FreeBackingStore() function in VertexArray
H A DOverlayRenderer.cpp178 quadIndices.FreeBackingStore(); in Initialize()
/dports/www/node10/node-v10.24.1/deps/v8/src/heap/
H A Darray-buffer-collector.cc24 JSArrayBuffer::FreeBackingStore(heap_->isolate(), alloc); in FreeAllocations()
H A Darray-buffer-tracker-inl.h66 JSArrayBuffer::FreeBackingStore( in Free()
/dports/www/node10/node-v10.24.1/deps/v8/src/objects/
H A Djs-array.h200 static void FreeBackingStore(Isolate* isolate, Allocation allocation);
/dports/games/0ad/0ad-0.0.23b-alpha/source/graphics/
H A DParticleEmitter.cpp82 m_IndexArray.FreeBackingStore(); in CParticleEmitter()
/dports/games/0ad/0ad-0.0.23b-alpha/source/gui/
H A DMiniMap.cpp105 m_IndexArray.FreeBackingStore(); in CMiniMap()
/dports/www/node10/node-v10.24.1/deps/v8/src/
H A Dobjects.cc18552 FreeBackingStore(GetIsolate(), in FreeBackingStoreFromMainThread()
18561 void JSArrayBuffer::FreeBackingStore(Isolate* isolate, Allocation allocation) { in FreeBackingStore() function in v8::internal::JSArrayBuffer