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Searched refs:FreezeInput (Results 1 – 7 of 7) sorted by relevance

/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/sdl/
H A Dreplay.cpp10 INT32 FreezeInput(UINT8** buf, INT32* size) in FreezeInput() function
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/
H A Dstate.cpp11 INT32 FreezeInput(UINT8** buf, int* size);
488 !FreezeInput(&input_buf, &input_size)) in BurnStateSave()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/
H A Dstate.cpp11 INT32 FreezeInput(UINT8** buf, int* size);
487 !FreezeInput(&input_buf, &input_size)) in BurnStateSave()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/win32/
H A Dburner_win32.h435 int FreezeInput(unsigned char** buf, int* size);
H A Dreplay.cpp704 INT32 FreezeInput(UINT8** buf, INT32* size) in FreezeInput() function
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/win32/
H A Dburner_win32.h449 int FreezeInput(unsigned char** buf, int* size);
H A Dreplay.cpp749 INT32 FreezeInput(UINT8** buf, INT32* size) in FreezeInput() function