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Searched refs:FullScreenRect (Results 1 – 4 of 4) sorted by relevance

/dports/www/chromium-legacy/chromium-88.0.4324.182/chrome/browser/vr/elements/
H A Dfull_screen_rect.cc12 FullScreenRect::FullScreenRect() = default;
13 FullScreenRect::~FullScreenRect() = default;
15 void FullScreenRect::Render(UiElementRenderer* renderer, in Render()
24 bool FullScreenRect::IsWorldPositioned() const { in IsWorldPositioned()
H A Dfull_screen_rect.h15 class FullScreenRect : public Rect {
17 FullScreenRect();
18 ~FullScreenRect() override;
25 DISALLOW_COPY_AND_ASSIGN(FullScreenRect);
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DMap_Screen_Interface_Map.cc2095 SGPRect FullScreenRect = { 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT }; in RestoreClipRegionToFullScreen() local
2096 SetClippingRect( &FullScreenRect ); in RestoreClipRegionToFullScreen()
/dports/www/chromium-legacy/chromium-88.0.4324.182/chrome/browser/vr/
H A Dui_scene_creator.cc1661 auto bg = std::make_unique<FullScreenRect>(); in CreateWebVrSubtree()
1841 Create<FullScreenRect>(kSolidBackground, kPhaseBackground); in CreateBackground()