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Searched refs:Full_Skill_Projectile (Results 1 – 6 of 6) sorted by relevance

/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/game/
H A DPlayer.h201 float Full_Skill_Projectile; member
H A DPlayer.cpp968 player.Full_Skill_Projectile = ARX_PLAYER_Get_Skill_Projectile(1); in ARX_PLAYER_ComputePlayerFullStats()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/core/
H A DCore.cpp1510 (float)(player.Full_Skill_Projectile + player.Full_Attribute_Dexterity )*( 1.0f / 50 )); in PlayerLaunchArrow_Test()
1588 (float)(player.Full_Skill_Projectile + player.Full_Attribute_Dexterity )*( 1.0f / 50 )); in PlayerLaunchArrow()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/script/
H A DScript.cpp1004 *fcontent = player.Full_Skill_Projectile; in getSystemVar()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/ai/
H A DPaths.cpp735 + float(player.Full_Skill_Projectile * 0.2f)) { in ARX_THROWN_ComputeDamages()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/gui/
H A DInterface.cpp5786 ss3 << player.Full_Skill_Projectile; in ARX_INTERFACE_ManageOpenedBook()