Searched refs:Full_Skill_Projectile (Results 1 – 6 of 6) sorted by relevance
201 float Full_Skill_Projectile; member
968 player.Full_Skill_Projectile = ARX_PLAYER_Get_Skill_Projectile(1); in ARX_PLAYER_ComputePlayerFullStats()
1510 (float)(player.Full_Skill_Projectile + player.Full_Attribute_Dexterity )*( 1.0f / 50 )); in PlayerLaunchArrow_Test()1588 (float)(player.Full_Skill_Projectile + player.Full_Attribute_Dexterity )*( 1.0f / 50 )); in PlayerLaunchArrow()
1004 *fcontent = player.Full_Skill_Projectile; in getSystemVar()
735 + float(player.Full_Skill_Projectile * 0.2f)) { in ARX_THROWN_ComputeDamages()
5786 ss3 << player.Full_Skill_Projectile; in ARX_INTERFACE_ManageOpenedBook()