Searched refs:G2DElementsBuffer (Results 1 – 3 of 3) sorted by relevance
47 G2DElementsBuffer newBuffer = new G2DElementsBuffer(); in createElementsBuffer()108 if (buffer instanceof G2DElementsBuffer && buffers.contains(buffer)) { in getLocalElementsBuffer()
26 public class G2DElementsBuffer implements DataBuffer, ElementsBuffer { class48 G2DElementsBuffer() { in G2DElementsBuffer() method in G2DElementsBuffer
32 import org.scilab.forge.scirenderer.implementation.g2d.buffers.G2DElementsBuffer;333 colorsArray = new Color[vertices.limit() / G2DElementsBuffer.ELEMENT_SIZE];544 Vector3d[] v = new Vector3d[vertices.length / G2DElementsBuffer.ELEMENT_SIZE];549 j += G2DElementsBuffer.ELEMENT_SIZE;555 j += G2DElementsBuffer.ELEMENT_SIZE;568 Vector3d[] v = new Vector3d[vertices.length / G2DElementsBuffer.ELEMENT_SIZE];572 j += G2DElementsBuffer.ELEMENT_SIZE;584 Color[] c = new Color[colors.length / G2DElementsBuffer.ELEMENT_SIZE];593 j += G2DElementsBuffer.ELEMENT_SIZE;618 …Vector3f[] vertexArray = LightHelper.getIndexedVector3f(vertices, index, G2DElementsBuffer.ELEMENT…[all …]