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Searched refs:GAMEARRAY_TYPE_MASK (Results 1 – 12 of 12) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dm32vars.cpp78 ASSERT_IMPLIES(dwFlags&GAMEARRAY_TYPE_MASK, in Gv_NewArray()
99 if (aGameArrays[i].dwFlags&GAMEARRAY_TYPE_MASK) in Gv_NewArray()
106 if (!(dwFlags&GAMEARRAY_VARSIZE) && !(dwFlags&GAMEARRAY_TYPE_MASK) && (asize<=0 || asize>65536)) in Gv_NewArray()
121 if (!(dwFlags & GAMEARRAY_TYPE_MASK)) in Gv_NewArray()
302 switch (gar->dwFlags & GAMEARRAY_TYPE_MASK) in Gv_GetVar()
409 switch (gar->dwFlags & GAMEARRAY_TYPE_MASK) in Gv_SetVar()
H A Dgamevars.h94 GAMEARRAY_TYPE_MASK = GAMEARRAY_UNSIGNED | GAMEARRAY_INT8 | GAMEARRAY_INT16 | GAMEARRAY_BITMAP, enumerator
133 switch (aGameArrays[id].flags & GAMEARRAY_TYPE_MASK) in Gv_GetArrayValue()
H A Dm32def.cpp2013 if (aGameArrays[i].dwFlags & GAMEARRAY_TYPE_MASK) in C_ParseCommand()
2687 if (tw==CON_RESIZEARRAY && (aGameArrays[i].dwFlags & GAMEARRAY_TYPE_MASK)) in C_ParseCommand()
H A Dm32exec.cpp578 switch (sar->dwFlags & GAMEARRAY_TYPE_MASK) in VM_Execute()
H A Dgameexec.cpp1227 switch (arr.flags & GAMEARRAY_TYPE_MASK)
5844 switch (dest.flags & GAMEARRAY_TYPE_MASK)
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dm32vars.cpp78 ASSERT_IMPLIES(dwFlags&GAMEARRAY_TYPE_MASK, in Gv_NewArray()
99 if (aGameArrays[i].dwFlags&GAMEARRAY_TYPE_MASK) in Gv_NewArray()
106 if (!(dwFlags&GAMEARRAY_VARSIZE) && !(dwFlags&GAMEARRAY_TYPE_MASK) && (asize<=0 || asize>65536)) in Gv_NewArray()
121 if (!(dwFlags & GAMEARRAY_TYPE_MASK)) in Gv_NewArray()
302 switch (gar->dwFlags & GAMEARRAY_TYPE_MASK) in Gv_GetVar()
409 switch (gar->dwFlags & GAMEARRAY_TYPE_MASK) in Gv_SetVar()
H A Dm32def.cpp2009 if (aGameArrays[i].dwFlags & GAMEARRAY_TYPE_MASK) in C_ParseCommand()
2683 if (tw==CON_RESIZEARRAY && (aGameArrays[i].dwFlags & GAMEARRAY_TYPE_MASK)) in C_ParseCommand()
H A Dm32exec.cpp578 switch (sar->dwFlags & GAMEARRAY_TYPE_MASK) in VM_Execute()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dm32vars.cpp78 ASSERT_IMPLIES(dwFlags&GAMEARRAY_TYPE_MASK, in Gv_NewArray()
99 if (aGameArrays[i].dwFlags&GAMEARRAY_TYPE_MASK) in Gv_NewArray()
106 if (!(dwFlags&GAMEARRAY_VARSIZE) && !(dwFlags&GAMEARRAY_TYPE_MASK) && (asize<=0 || asize>65536)) in Gv_NewArray()
121 if (!(dwFlags & GAMEARRAY_TYPE_MASK)) in Gv_NewArray()
302 switch (gar->dwFlags & GAMEARRAY_TYPE_MASK) in Gv_GetVarX()
407 switch (gar->dwFlags & GAMEARRAY_TYPE_MASK) in Gv_SetVarX()
H A Dm32def.cpp2005 if (aGameArrays[i].dwFlags & GAMEARRAY_TYPE_MASK) in C_ParseCommand()
2679 if (tw==CON_RESIZEARRAY && (aGameArrays[i].dwFlags & GAMEARRAY_TYPE_MASK)) in C_ParseCommand()
H A Dm32exec.cpp578 switch (sar->dwFlags & GAMEARRAY_TYPE_MASK) in VM_Execute()
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dm32script.h140 GAMEARRAY_TYPE_MASK = GAMEARRAY_UINT8 | GAMEARRAY_INT16 | GAMEARRAY_INT32, enumerator