Searched refs:GAMESTATEID_CHOOSEDIFFICULTY (Results 1 – 3 of 3) sorted by relevance
38 GAMESTATEID_CHOOSEDIFFICULTY, enumerator
3357 else if( gameStateID == GAMESTATEID_CHOOSEDIFFICULTY ) in setGameStateID()3676 …| gameStateID == GAMESTATEID_CHOOSEGAMETYPE || gameStateID == GAMESTATEID_CHOOSEDIFFICULTY || game… in saveState()
125 game_g->setGameStateID(GAMESTATEID_CHOOSEDIFFICULTY); in input()