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Searched refs:GAMESTATEID_PLAYING (Results 1 – 3 of 3) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dgame.cpp1058 else if( gameStateID == GAMESTATEID_PLAYING ) { in playMusic()
3365 else if( gameStateID == GAMESTATEID_PLAYING ) { in setGameStateID()
3419 setGameStateID(GAMESTATEID_PLAYING); in startIsland()
3430 ASSERT(gameStateID == GAMESTATEID_PLAYING); in endIsland()
3560 if( gameStateID == GAMESTATEID_PLAYING ) { in togglePause()
3583 if( gameStateID != GAMESTATEID_PLAYING ) { in activate()
3590 if( gameStateID != GAMESTATEID_PLAYING ) { in deactivate()
4046 if( gameStateID == GAMESTATEID_PLAYING ) { in updateGame()
4341 else if( gameStateID != GAMESTATEID_PLAYING ) { in runTests()
5052 else if( gameStateID != GAMESTATEID_PLAYING ) { in runTests()
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H A Dgame.h42 GAMESTATEID_PLAYING, enumerator
H A Dgamestate.cpp610 game_g->setGameStateID(GAMESTATEID_PLAYING); in mouseClick()
1900 if( game_g->getGameStateID() == GAMESTATEID_PLAYING ) { in draw()