Searched refs:GAMESTATEID_PLAYING (Results 1 – 3 of 3) sorted by relevance
1058 else if( gameStateID == GAMESTATEID_PLAYING ) { in playMusic()3365 else if( gameStateID == GAMESTATEID_PLAYING ) { in setGameStateID()3419 setGameStateID(GAMESTATEID_PLAYING); in startIsland()3430 ASSERT(gameStateID == GAMESTATEID_PLAYING); in endIsland()3560 if( gameStateID == GAMESTATEID_PLAYING ) { in togglePause()3583 if( gameStateID != GAMESTATEID_PLAYING ) { in activate()3590 if( gameStateID != GAMESTATEID_PLAYING ) { in deactivate()4046 if( gameStateID == GAMESTATEID_PLAYING ) { in updateGame()4341 else if( gameStateID != GAMESTATEID_PLAYING ) { in runTests()5052 else if( gameStateID != GAMESTATEID_PLAYING ) { in runTests()[all …]
42 GAMESTATEID_PLAYING, enumerator
610 game_g->setGameStateID(GAMESTATEID_PLAYING); in mouseClick()1900 if( game_g->getGameStateID() == GAMESTATEID_PLAYING ) { in draw()