Searched refs:GAMEVAR_FLOATPTR (Results 1 – 4 of 4) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | m32vars.cpp | 227 case GAMEVAR_FLOATPTR: in Gv_GetVarN() 351 case GAMEVAR_FLOATPTR: in Gv_GetVar() 468 case GAMEVAR_FLOATPTR: in Gv_SetVar() 633 Gv_NewVar("pr_parallaxscale",(intptr_t)&pr_parallaxscale, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars() 634 Gv_NewVar("pr_parallaxbias",(intptr_t)&pr_parallaxbias, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars() 636 Gv_NewVar("pr_specularpower",(intptr_t)&pr_specularpower, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars() 637 Gv_NewVar("pr_specularfactor",(intptr_t)&pr_specularfactor, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars() 649 … Gv_NewVar("pr_parallaxscale",(intptr_t)&pr_parallaxscale, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars() 650 Gv_NewVar("pr_parallaxbias",(intptr_t)&pr_parallaxbias, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars() 652 … Gv_NewVar("pr_specularpower",(intptr_t)&pr_specularpower, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | m32vars.cpp | 227 case GAMEVAR_FLOATPTR: in Gv_GetVarN() 351 case GAMEVAR_FLOATPTR: in Gv_GetVar() 468 case GAMEVAR_FLOATPTR: in Gv_SetVar() 633 Gv_NewVar("pr_parallaxscale",(intptr_t)&pr_parallaxscale, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars() 634 Gv_NewVar("pr_parallaxbias",(intptr_t)&pr_parallaxbias, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars() 636 Gv_NewVar("pr_specularpower",(intptr_t)&pr_specularpower, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars() 637 Gv_NewVar("pr_specularfactor",(intptr_t)&pr_specularfactor, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars() 649 … Gv_NewVar("pr_parallaxscale",(intptr_t)&pr_parallaxscale, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars() 650 Gv_NewVar("pr_parallaxbias",(intptr_t)&pr_parallaxbias, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars() 652 … Gv_NewVar("pr_specularpower",(intptr_t)&pr_specularpower, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | m32vars.cpp | 227 case GAMEVAR_FLOATPTR: in Gv_GetVarN() 351 case GAMEVAR_FLOATPTR: in Gv_GetVarX() 466 case GAMEVAR_FLOATPTR: in Gv_SetVarX() 629 Gv_NewVar("pr_parallaxscale",(intptr_t)&pr_parallaxscale, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars() 630 Gv_NewVar("pr_parallaxbias",(intptr_t)&pr_parallaxbias, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars() 632 Gv_NewVar("pr_specularpower",(intptr_t)&pr_specularpower, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars() 633 Gv_NewVar("pr_specularfactor",(intptr_t)&pr_specularfactor, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars() 645 … Gv_NewVar("pr_parallaxscale",(intptr_t)&pr_parallaxscale, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars() 646 Gv_NewVar("pr_parallaxbias",(intptr_t)&pr_parallaxbias, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars() 648 … Gv_NewVar("pr_specularpower",(intptr_t)&pr_specularpower, GAMEVAR_FLOATPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | m32script.h | 120 GAMEVAR_FLOATPTR = 0x00004000, // plValues is a pointer to a float enumerator 123 GAMEVAR_PTR_MASK = GAMEVAR_INTPTR|GAMEVAR_FLOATPTR|GAMEVAR_SHORTPTR|GAMEVAR_CHARPTR,
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