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Searched refs:GAMEVIEW_Y (Results 1 – 4 of 4) sorted by relevance

/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/include/editor/
H A Deditor.h50 #define GAMEVIEW_Y 1+MENUBAR_H macro
60 #define LVIEW_Y (GAMEVIEW_Y+GAMEVIEW_H+2)
76 #define PAD_Y (GAMEVIEW_Y + 4)
/dports/games/d2x/d2x-0.2.5/main/editor/
H A Deditor.h50 #define GAMEVIEW_Y 1+MENUBAR_H macro
60 #define LVIEW_Y (GAMEVIEW_Y+GAMEVIEW_H+2)
76 #define PAD_Y (GAMEVIEW_Y + 4)
H A Dmed.c884 gr_init_sub_canvas(Canv_editor_game,Canv_editor,GAMEVIEW_X,GAMEVIEW_Y,GAMEVIEW_W,GAMEVIEW_H); in init_editor_screen()
912 …GameViewBox = ui_add_gadget_userbox( EditorWindow, GAMEVIEW_X, GAMEVIEW_Y, GAMEVIEW_W, GAMEVIEW_H … in init_editor_screen()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/editor/
H A Dmed.cpp739 …gr_init_sub_canvas(*Canv_editor_game, *Canv_editor, GAMEVIEW_X, GAMEVIEW_Y, GAMEVIEW_W, GAMEVIEW_H… in init_editor_screen()
763 GameViewBox = ui_add_gadget_userbox(*e, GAMEVIEW_X, GAMEVIEW_Y, GAMEVIEW_W, GAMEVIEW_H); in init_editor_screen()