Searched refs:GAME_BEGIN (Results 1 – 3 of 3) sorted by relevance
118 GAME_BEGIN, enumerator
591 if (game->state > GAME_BEGIN) { in cscmi_add_slot()1570 if (game->state == GAME_BEGIN) { in aisleriot_game_start()1850 set_game_state (game, GAME_BEGIN); in aisleriot_game_new_game_internal()
1428 gtk_action_group_set_sensitive (priv->options_group, state <= GAME_BEGIN); in sync_game_state()1433 state == GAME_BEGIN || state == GAME_RUNNING); in sync_game_state()