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Searched refs:GAME_EVENT_GUN_RELOAD (Results 1 – 5 of 5) sorted by relevance

/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/
H A Dgame_events.c103 {GAME_EVENT_GUN_RELOAD, true, true, true, true, NGunReload_fields},
179 case GAME_EVENT_GUN_RELOAD: in GameEventsEnqueue()
264 case GAME_EVENT_GUN_RELOAD: in GameEventNew()
H A Dgame_events.h93 GAME_EVENT_GUN_RELOAD, enumerator
H A Dactor_fire.c74 GameEvent e = GameEventNew(GAME_EVENT_GUN_RELOAD); in ActorFireUpdate()
H A Dnet_client.c422 case GAME_EVENT_GUN_RELOAD: in OnReceive()
H A Dhandle_game_events.c394 case GAME_EVENT_GUN_RELOAD: { in HandleGameEvent()