Searched refs:GAME_EV_COMMANDO_ANSWER (Results 1 – 4 of 4) sorted by relevance
91 GAME_EV_COMMANDO_ANSWER, // information about the result of a commando action enumerator
1432 assert (message.iType == GAME_EV_COMMANDO_ANSWER); in HandleNetMessage_GAME_EV_COMMANDO_ANSWER()1640 case GAME_EV_COMMANDO_ANSWER: HandleNetMessage_GAME_EV_COMMANDO_ANSWER (message); break; in handleNetMessage()
934 auto message = std::make_unique<cNetMessage> (GAME_EV_COMMANDO_ANSWER); in sendCommandoAnswer()
493 case GAME_EV_COMMANDO_ANSWER: return "GAME_EV_COMMANDO_ANSWER"; in getTypeAsString()