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Searched refs:GAME_EV_COMMANDO_ANSWER (Results 1 – 4 of 4) sorted by relevance

/dports/games/maxr/maxr-0.2.9/src/game/logic/
H A Dclientevents.h91 GAME_EV_COMMANDO_ANSWER, // information about the result of a commando action enumerator
H A Dclient.cpp1432 assert (message.iType == GAME_EV_COMMANDO_ANSWER); in HandleNetMessage_GAME_EV_COMMANDO_ANSWER()
1640 case GAME_EV_COMMANDO_ANSWER: HandleNetMessage_GAME_EV_COMMANDO_ANSWER (message); break; in handleNetMessage()
H A Dserverevents.cpp934 auto message = std::make_unique<cNetMessage> (GAME_EV_COMMANDO_ANSWER); in sendCommandoAnswer()
/dports/games/maxr/maxr-0.2.9/src/
H A Dnetmessage.cpp493 case GAME_EV_COMMANDO_ANSWER: return "GAME_EV_COMMANDO_ANSWER"; in getTypeAsString()