Searched refs:GAME_EV_REQUEST_RESYNC (Results 1 – 4 of 4) sorted by relevance
71 GAME_EV_REQUEST_RESYNC, // requests the server to resync a client enumerator
473 auto message = std::make_unique<cNetMessage> (GAME_EV_REQUEST_RESYNC); in sendRequestResync()
1657 assert (message.iType == GAME_EV_REQUEST_RESYNC); in handleNetMessage_GAME_EV_REQUEST_RESYNC()2104 case GAME_EV_REQUEST_RESYNC: handleNetMessage_GAME_EV_REQUEST_RESYNC (message); break; in handleNetMessage()
501 case GAME_EV_REQUEST_RESYNC: return "GAME_EV_REQUEST_RESYNC"; in getTypeAsString()