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Searched refs:GAME_EV_REQUEST_RESYNC (Results 1 – 4 of 4) sorted by relevance

/dports/games/maxr/maxr-0.2.9/src/game/logic/
H A Dserverevents.h71 GAME_EV_REQUEST_RESYNC, // requests the server to resync a client enumerator
H A Dclientevents.cpp473 auto message = std::make_unique<cNetMessage> (GAME_EV_REQUEST_RESYNC); in sendRequestResync()
H A Dserver.cpp1657 assert (message.iType == GAME_EV_REQUEST_RESYNC); in handleNetMessage_GAME_EV_REQUEST_RESYNC()
2104 case GAME_EV_REQUEST_RESYNC: handleNetMessage_GAME_EV_REQUEST_RESYNC (message); break; in handleNetMessage()
/dports/games/maxr/maxr-0.2.9/src/
H A Dnetmessage.cpp501 case GAME_EV_REQUEST_RESYNC: return "GAME_EV_REQUEST_RESYNC"; in getTypeAsString()