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Searched refs:GAME_EV_SPECIFIC_UNIT_DATA (Results 1 – 4 of 4) sorted by relevance

/dports/games/maxr/maxr-0.2.9/src/game/logic/
H A Dclientevents.h53 GAME_EV_SPECIFIC_UNIT_DATA, // more specific unit values which are only for the owner enumerator
H A Dclient.cpp670 assert (message.iType == GAME_EV_SPECIFIC_UNIT_DATA); in HandleNetMessage_GAME_EV_SPECIFIC_UNIT_DATA()
1603 case GAME_EV_SPECIFIC_UNIT_DATA: HandleNetMessage_GAME_EV_SPECIFIC_UNIT_DATA (message); break; in handleNetMessage()
H A Dserverevents.cpp253 auto message = std::make_unique<cNetMessage> (GAME_EV_SPECIFIC_UNIT_DATA); in sendSpecificUnitData()
/dports/games/maxr/maxr-0.2.9/src/
H A Dnetmessage.cpp469 case GAME_EV_SPECIFIC_UNIT_DATA: return "GAME_EV_SPECIFIC_UNIT_DATA"; in getTypeAsString()