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Searched refs:GAME_READY (Results 1 – 3 of 3) sorted by relevance

/dports/games/xbomb/xbomb-2.2b/
H A Dxbomb.h34 #define GAME_READY 4 /*+ Ready to start playing. +*/ macro
H A Dxbomb.c186 status=GAME_READY; in StartGame()
273 if(status==GAME_READY) in SelectSquare()
/dports/games/openlierox/OpenLieroX/share/gamedir/scripts/
H A Ddedicated_control_handler.py81 GAME_READY = -1 variable
87 gameState = GAME_READY