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Searched refs:GAME_SIB (Results 1 – 6 of 6) sorted by relevance

/dports/games/exult/exult-snapshot-v1.7.0.20211128/usecode/ucxt/include/
H A Ducc.h66 return _game == GAME_SIB; in game_sib()
98 enum { GAME_BG = 1, GAME_FOV = 2, GAME_SI = 3, GAME_SS = 4, GAME_SIB = 5, GAME_U8 = 6 }; enumerator
/dports/games/exult/exult-snapshot-v1.7.0.20211128/
H A Dgame.h48 #define GAME_SIB (Game::get_game_type()==SERPENT_ISLE && Game::is_si_beta()) macro
H A Dshapeid.cc193 if (GAME_SIB) { in load()
H A Dexult.cc853 Setup_text(GAME_SI, Game::has_expansion(), GAME_SIB); in Init()
/dports/games/exult/exult-snapshot-v1.7.0.20211128/usecode/ucxt/src/
H A Ducdata.cc65 else if (strcmp(argv[i], "-sib") == 0) options._game = UCOptions::GAME_SIB; in parse_params()
/dports/games/exult/exult-snapshot-v1.7.0.20211128/usecode/
H A Ducinternal.cc1263 if (GAME_BG || GAME_SIB) // Black gate or Beta SI? Just return result. in add_party_items()
1321 if (GAME_SIB) return Usecode_value(quantity - numleft); in add_cont_items()