Searched refs:GAME_SIB (Results 1 – 6 of 6) sorted by relevance
66 return _game == GAME_SIB; in game_sib()98 enum { GAME_BG = 1, GAME_FOV = 2, GAME_SI = 3, GAME_SS = 4, GAME_SIB = 5, GAME_U8 = 6 }; enumerator
48 #define GAME_SIB (Game::get_game_type()==SERPENT_ISLE && Game::is_si_beta()) macro
193 if (GAME_SIB) { in load()
853 Setup_text(GAME_SI, Game::has_expansion(), GAME_SIB); in Init()
65 else if (strcmp(argv[i], "-sib") == 0) options._game = UCOptions::GAME_SIB; in parse_params()
1263 if (GAME_BG || GAME_SIB) // Black gate or Beta SI? Just return result. in add_party_items()1321 if (GAME_SIB) return Usecode_value(quantity - numleft); in add_cont_items()