/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/examples/ |
H A D | Game.java | 52 public static final String GAME_TITLE = "My Game"; field in Game 78 Sys.alert(GAME_TITLE, "An error occured and the game will exit."); in main() 93 Display.setTitle(GAME_TITLE); in init()
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/dports/games/opensonic/opensnc-src-0.1.4/src/core/ |
H A D | engine.c | 284 …sprintf(window_title, "%s %d.%d.%d - work-in-progress version", GAME_TITLE, GAME_VERSION, GAME_SUB… in get_window_title() 286 …sprintf(window_title, "%s %d.%d.%d", GAME_TITLE, GAME_VERSION, GAME_SUB_VERSION, GAME_WIP_VERSION); in get_window_title()
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H A D | commandline.c | 90 GAME_TITLE, GAME_UNIXNAME, in commandline_parse() 97 … display_message("%s %d.%d.%d\n", GAME_TITLE, GAME_VERSION, GAME_SUB_VERSION, GAME_WIP_VERSION); in commandline_parse()
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H A D | logfile.c | 45 …logfile_message("%s version %d.%d.%d", GAME_TITLE, GAME_VERSION, GAME_SUB_VERSION, GAME_WIP_VERSIO… in logfile_init()
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H A D | global.h | 29 #define GAME_TITLE "Open Sonic" macro
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/dports/games/easyrpg-player/Player-0.7.0/src/platform/linux/ |
H A D | midiout_device_alsa.cpp | 91 snd_seq_set_client_name(midi_out, GAME_TITLE); in AlsaMidiOutDevice() 99 queue = snd_seq_alloc_named_queue(midi_out, GAME_TITLE); in AlsaMidiOutDevice()
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/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | options.h | 22 #define GAME_TITLE "EasyRPG Player" macro
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H A D | graphics.cpp | 97 title << GAME_TITLE; in UpdateTitle()
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H A D | sdl2_ui.cpp | 140 setenv("SDL_VIDEO_X11_WMCLASS", GAME_TITLE, 0); in Sdl2Ui() 155 SetTitle(GAME_TITLE); in Sdl2Ui() 278 sdl_window = SDL_CreateWindow(GAME_TITLE, in RefreshDisplayMode()
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H A D | output.cpp | 221 …__android_log_print(lvl == LogLevel::Error ? ANDROID_LOG_ERROR : ANDROID_LOG_INFO, GAME_TITLE, "%s… in WriteLog()
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H A D | player.cpp | 744 std::string title = ini.Get("RPG_RT", "GameTitle", GAME_TITLE); in CreateGameObjects() 759 title << GAME_TITLE; in CreateGameObjects()
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/dports/games/colorcode/ColorCode-0.8.5/ |
H A D | about.cpp | 28 mAuthorText->setText("<b>" + ColorCode::GAME_TITLE + "</b><br>" + in About()
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H A D | colorcode.h | 70 static QString GAME_TITLE; variable
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/dports/games/opensonic/opensnc-src-0.1.4/src/scenes/ |
H A D | questover.c | 100 …TCLEARED_TEXT"), name, score, time_h, time_m, time_s, glasses, bigrings, GAME_TITLE, GAME_WEBSITE); in questover_update()
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H A D | endofdemo.c | 94 font_set_text(fnt, lang_get("ENDOFDEMO_TEXT"), GAME_TITLE, GAME_WEBSITE, sec); in endofdemo_update()
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/dports/games/ufoai/ufoai-2.5-source/src/common/ |
H A D | http.cpp | 199 curl_easy_setopt(dl.curl, CURLOPT_USERAGENT, GAME_TITLE " " UFO_VERSION); in HTTP_GetURLInternal() 268 curl_easy_setopt(curl, CURLOPT_USERAGENT, GAME_TITLE " " UFO_VERSION); in HTTP_PutFile()
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H A D | common.h | 37 #define GAME_TITLE "UFO:AI" macro
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/dports/games/scummvm/scummvm-2.5.1/engines/hdb/ |
H A D | hdb.cpp | 101 _gameState = GAME_TITLE; in HDBGame() 201 case GAME_TITLE: in changeGameState() 234 _gameState = GAME_TITLE; in start() 356 case GAME_TITLE: in paint()
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H A D | input.cpp | 55 if (g_hdb->getGameState() == GAME_TITLE) in setButtons() 272 case GAME_TITLE: in stylusDown()
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H A D | hdb.h | 81 GAME_TITLE, enumerator
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/hdb/ |
H A D | hdb.cpp | 101 _gameState = GAME_TITLE; in HDBGame() 201 case GAME_TITLE: in changeGameState() 232 _gameState = GAME_TITLE; in start() 354 case GAME_TITLE: in paint()
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H A D | input.cpp | 67 if (g_hdb->getGameState() == GAME_TITLE) in setButtons() 287 case GAME_TITLE: in stylusDown()
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H A D | hdb.h | 81 GAME_TITLE, enumerator
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/dports/games/ufoai/ufoai-2.5-source/src/ports/windows/ |
H A D | win_console.cpp | 30 #define CONSOLE_WINDOW_CLASS_NAME GAME_TITLE" Console" 33 #define CONSOLE_WINDOW_NAME GAME_TITLE" Dedicated Server Console"
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/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/ |
H A D | r_sdl.cpp | 156 SDL_WM_SetCaption(GAME_TITLE, GAME_TITLE_LONG); in Rimp_Init()
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