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Searched refs:GAME_TITLE (Results 1 – 25 of 33) sorted by relevance

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/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/examples/
H A DGame.java52 public static final String GAME_TITLE = "My Game"; field in Game
78 Sys.alert(GAME_TITLE, "An error occured and the game will exit."); in main()
93 Display.setTitle(GAME_TITLE); in init()
/dports/games/opensonic/opensnc-src-0.1.4/src/core/
H A Dengine.c284 …sprintf(window_title, "%s %d.%d.%d - work-in-progress version", GAME_TITLE, GAME_VERSION, GAME_SUB… in get_window_title()
286 …sprintf(window_title, "%s %d.%d.%d", GAME_TITLE, GAME_VERSION, GAME_SUB_VERSION, GAME_WIP_VERSION); in get_window_title()
H A Dcommandline.c90 GAME_TITLE, GAME_UNIXNAME, in commandline_parse()
97 … display_message("%s %d.%d.%d\n", GAME_TITLE, GAME_VERSION, GAME_SUB_VERSION, GAME_WIP_VERSION); in commandline_parse()
H A Dlogfile.c45 …logfile_message("%s version %d.%d.%d", GAME_TITLE, GAME_VERSION, GAME_SUB_VERSION, GAME_WIP_VERSIO… in logfile_init()
H A Dglobal.h29 #define GAME_TITLE "Open Sonic" macro
/dports/games/easyrpg-player/Player-0.7.0/src/platform/linux/
H A Dmidiout_device_alsa.cpp91 snd_seq_set_client_name(midi_out, GAME_TITLE); in AlsaMidiOutDevice()
99 queue = snd_seq_alloc_named_queue(midi_out, GAME_TITLE); in AlsaMidiOutDevice()
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Doptions.h22 #define GAME_TITLE "EasyRPG Player" macro
H A Dgraphics.cpp97 title << GAME_TITLE; in UpdateTitle()
H A Dsdl2_ui.cpp140 setenv("SDL_VIDEO_X11_WMCLASS", GAME_TITLE, 0); in Sdl2Ui()
155 SetTitle(GAME_TITLE); in Sdl2Ui()
278 sdl_window = SDL_CreateWindow(GAME_TITLE, in RefreshDisplayMode()
H A Doutput.cpp221 …__android_log_print(lvl == LogLevel::Error ? ANDROID_LOG_ERROR : ANDROID_LOG_INFO, GAME_TITLE, "%s… in WriteLog()
H A Dplayer.cpp744 std::string title = ini.Get("RPG_RT", "GameTitle", GAME_TITLE); in CreateGameObjects()
759 title << GAME_TITLE; in CreateGameObjects()
/dports/games/colorcode/ColorCode-0.8.5/
H A Dabout.cpp28 mAuthorText->setText("<b>" + ColorCode::GAME_TITLE + "</b><br>" + in About()
H A Dcolorcode.h70 static QString GAME_TITLE; variable
/dports/games/opensonic/opensnc-src-0.1.4/src/scenes/
H A Dquestover.c100 …TCLEARED_TEXT"), name, score, time_h, time_m, time_s, glasses, bigrings, GAME_TITLE, GAME_WEBSITE); in questover_update()
H A Dendofdemo.c94 font_set_text(fnt, lang_get("ENDOFDEMO_TEXT"), GAME_TITLE, GAME_WEBSITE, sec); in endofdemo_update()
/dports/games/ufoai/ufoai-2.5-source/src/common/
H A Dhttp.cpp199 curl_easy_setopt(dl.curl, CURLOPT_USERAGENT, GAME_TITLE " " UFO_VERSION); in HTTP_GetURLInternal()
268 curl_easy_setopt(curl, CURLOPT_USERAGENT, GAME_TITLE " " UFO_VERSION); in HTTP_PutFile()
H A Dcommon.h37 #define GAME_TITLE "UFO:AI" macro
/dports/games/scummvm/scummvm-2.5.1/engines/hdb/
H A Dhdb.cpp101 _gameState = GAME_TITLE; in HDBGame()
201 case GAME_TITLE: in changeGameState()
234 _gameState = GAME_TITLE; in start()
356 case GAME_TITLE: in paint()
H A Dinput.cpp55 if (g_hdb->getGameState() == GAME_TITLE) in setButtons()
272 case GAME_TITLE: in stylusDown()
H A Dhdb.h81 GAME_TITLE, enumerator
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/hdb/
H A Dhdb.cpp101 _gameState = GAME_TITLE; in HDBGame()
201 case GAME_TITLE: in changeGameState()
232 _gameState = GAME_TITLE; in start()
354 case GAME_TITLE: in paint()
H A Dinput.cpp67 if (g_hdb->getGameState() == GAME_TITLE) in setButtons()
287 case GAME_TITLE: in stylusDown()
H A Dhdb.h81 GAME_TITLE, enumerator
/dports/games/ufoai/ufoai-2.5-source/src/ports/windows/
H A Dwin_console.cpp30 #define CONSOLE_WINDOW_CLASS_NAME GAME_TITLE" Console"
33 #define CONSOLE_WINDOW_NAME GAME_TITLE" Dedicated Server Console"
/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/
H A Dr_sdl.cpp156 SDL_WM_SetCaption(GAME_TITLE, GAME_TITLE_LONG); in Rimp_Init()

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