Searched refs:GAP_HEIGHT (Results 1 – 11 of 11) sorted by relevance
/dports/games/xmris/xmris.4.04/ |
H A D | move.c | 583 1 - (GAP_HEIGHT + VEL_Y), 1 - GAP_HEIGHT) && 669 if(INRANGE(mptr->offset.y, GAP_HEIGHT, GAP_HEIGHT + VEL_Y) && 692 GAP_HEIGHT, 1057 type = 2 * GAP_HEIGHT; 1059 type += GAP_HEIGHT; 1062 type = 4 * GAP_HEIGHT; 1074 type = 2 * GAP_HEIGHT; 1076 type += GAP_HEIGHT; 1079 type = 4 * GAP_HEIGHT; 1116 type = GAP_HEIGHT; [all …]
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H A D | defmris.c | 143 {-GAP_WIDTH / 2, -(CELL_HEIGHT + GAP_HEIGHT) / 2}, 144 {GAP_WIDTH / 2, (CELL_HEIGHT + GAP_HEIGHT) / 2}, 145 {-(CELL_WIDTH + GAP_WIDTH) / 2, GAP_HEIGHT / 2}, 146 {(CELL_WIDTH + GAP_WIDTH) / 2, GAP_HEIGHT / 2}, 147 {GAP_WIDTH / 2, -(CELL_HEIGHT + GAP_HEIGHT) / 2}, 148 {-GAP_WIDTH / 2, (CELL_HEIGHT + GAP_HEIGHT) / 2}, 149 {-(CELL_WIDTH + GAP_WIDTH) / 2, GAP_HEIGHT / 2}, 150 {(CELL_WIDTH + GAP_WIDTH) / 2, GAP_HEIGHT / 2},
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H A D | garden.c | 11 #define HEIGHT_EXPAND (GAP_HEIGHT / 2) 1248 coord.y %= (CELL_HEIGHT + GAP_HEIGHT); 1458 {{-GAP_WIDTH, -GAP_HEIGHT}, {GAP_WIDTH * 2 + CELL_WIDTH, GAP_HEIGHT}}, 1460 {{-GAP_WIDTH, -GAP_HEIGHT}, {GAP_WIDTH, GAP_HEIGHT * 2 + CELL_HEIGHT}}, 1461 {{CELL_WIDTH, -GAP_HEIGHT}, {GAP_WIDTH, GAP_HEIGHT * 2 + CELL_HEIGHT}}, 1588 {-GAP_WIDTH, -GAP_HEIGHT}, 1612 {-GAP_WIDTH, -GAP_HEIGHT}, 1624 {CELL_WIDTH, -GAP_HEIGHT}, 1636 {CELL_WIDTH / 2, -GAP_HEIGHT}, 1727 tptr->base[mask] * GAP_HEIGHT, [all …]
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H A D | common.h | 49 #define GAP_HEIGHT 4 macro 64 #define BOARD_HEIGHT ((CELL_HEIGHT + GAP_HEIGHT) * CELLS_DOWN + GAP_HEIGHT) 221 #define EDGE_HEIGHT (CELL_HEIGHT + GAP_HEIGHT * 2) 257 ((CY) * (CELL_HEIGHT + GAP_HEIGHT) + (OY) + (GAP_HEIGHT + BORDER_TOP))
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H A D | demo.c | 316 CELL_HEIGHT * 2 + GAP_HEIGHT); in FUNCANIMATE() 534 0, -(CELL_HEIGHT + GAP_HEIGHT) * 3 - in FUNCANIMATE() 698 0, (int)ix * (2 * CELL_HEIGHT + GAP_HEIGHT) + in FUNCANIMATE() 699 CELLS_DOWN * GAP_HEIGHT + CELL_HEIGHT / 2 + GAP_HEIGHT + in FUNCANIMATE() 700 (CELL_HEIGHT + GAP_HEIGHT) * in FUNCANIMATE() 705 0, (int)ix * (2 * CELL_HEIGHT + GAP_HEIGHT) + in FUNCANIMATE() 706 CELLS_DOWN * GAP_HEIGHT + (CELL_HEIGHT + GAP_HEIGHT) * in FUNCANIMATE() 1155 CELL_HEIGHT + GAP_HEIGHT); in FUNCANIMATE() 1395 PIXELY((int)ix, -(GAP_HEIGHT / 2)), in FUNCANIMATE() 1399 PIXELY((int)ix, -(GAP_HEIGHT / 2)), in FUNCANIMATE() [all …]
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H A D | player.c | 46 player.ball.offset.y += CELL_HEIGHT + GAP_HEIGHT; 51 CELL_HEIGHT / 2 + CELL_HEIGHT + GAP_HEIGHT) 53 player.ball.offset.y += (CELL_HEIGHT + GAP_HEIGHT) * 2; 69 player.ball.offset.y -= CELL_HEIGHT + GAP_HEIGHT; 73 CELL_HEIGHT / 2 + CELL_HEIGHT + GAP_HEIGHT) 807 VEL_Y * STEP_OFF - CELL_HEIGHT - GAP_HEIGHT) 810 CELL_HEIGHT + GAP_HEIGHT - VEL_Y * STEP_OFF) 891 -(CELL_HEIGHT + GAP_HEIGHT) * 3 / 4) 894 (CELL_HEIGHT + GAP_HEIGHT) * 3 / 4) 898 (CELL_HEIGHT + GAP_HEIGHT) / 4) [all …]
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H A D | xmris.h | 39 ((CELL_WIDTH + CELL_HEIGHT + GAP_WIDTH + GAP_HEIGHT) / 3) 70 #define VEL_Y GAP_HEIGHT 99 #define APPLE_FALL_SPLIT (CELL_HEIGHT + GAP_HEIGHT + APPLE_VEL_Y) 101 #define APPLE_GHOST_DELAY (((CELL_HEIGHT + GAP_HEIGHT) / VEL_Y + \ 126 #define PANIC_COUNT (CELLS_DOWN * (CELL_HEIGHT + GAP_HEIGHT) / VEL_Y) 145 #define DIAMOND_VEL_Y ((CELL_HEIGHT + GAP_HEIGHT) / 4)
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H A D | apple.c | 409 CELL_HEIGHT + GAP_HEIGHT) 442 CELL_HEIGHT + GAP_HEIGHT + 1)) 466 if(aptr->offset.y >= CELL_HEIGHT + GAP_HEIGHT) 469 (CELL_HEIGHT + GAP_HEIGHT); 495 aptr->offset.y -= CELL_HEIGHT + GAP_HEIGHT; 645 aptr->offset.y -= CELL_HEIGHT + GAP_HEIGHT; 654 assert(aptr->offset.y < CELL_HEIGHT + GAP_HEIGHT); 852 for(by = ++cy; cptr->depths[1] >= GAP_HEIGHT; cptr++)
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H A D | draw.c | 799 cptr[0].depths[1] = CELL_HEIGHT + GAP_HEIGHT; 800 cptr[CELL_STRIDE].depths[0] = -(CELL_HEIGHT + GAP_HEIGHT); 889 XTRA_SPACING * 4 + CELL_WIDTH, GAP_HEIGHT * 2 - 1); 924 cell.y += CELL_HEIGHT + GAP_HEIGHT)
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H A D | monster.c | 186 valid = mptr->offset.y == -(CELL_HEIGHT + GAP_HEIGHT) ?
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H A D | defcom.c | 555 {NULL, 0, {NULL}, {0, 0}, {EDGE_WIDTH, GAP_HEIGHT * 8},
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